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<<set $game_start_proper = true>> \
<<set $location_has_map = true>> \
<<set $brice.visible = true>> \
<<set $tim.visible = true>> \
<<set $max.visible = true>> \
<<set $claire.visible = true>> \
<<set $kat.visible = true>> \
It's dark, and you're standing in the yard of the old mansion on the hill. Rumors abound about the place, from the mundane—it being abandoned by the last owners not long after it was built at the end of the 19th century, because the owners killed their own child is some ritual sacrifice—to the more fantastical ones, where a witch lives in on the second floor keeping herself eternally youthful through dark magic. What everyone can agree on though, is that when the blue moon comes out in full—the third moon in a season of four—lights can be seen in through the boarded up windows, and anyone with any sense stays far way from the old house on the hill.
Of course that implies that you don't have any sense, as you've just jumped the fence into the front yard of the old mansion. A little peer pressure, a little bragging, and perhaps a little something to drink means that you're sneaking into the old mansion to find out just what is causing the lights every few years. Of course it helps that you're going to be backed up by your five best friends, <<click "Brice">><<goto "Brice">><</click>>, <<click "Tim">><<goto "Tim">><</click>>, <<click "Max">><<goto "Max">><</click>>, <<click "Claire">><<goto "Claire">><</click>> and <<click "Kat">><<goto "Kat">><</click>>. You're an odd bunch with a variety of tastes and appearances, but you've been a group so long that it's hard to imagine doing something without the gang.
The old yard is rather barren, but clearly shows that someone attends it to some degree, at least enough to not let the grass grow too tall. A simple stone path encircles the mansion, crossed by the one leading from where you stand in front of the gate, to the front porch. From in front of the gate, you have a good view of the façade of the mansion. From the front, it appears symmetrical, with a bay window near the west and east ends, and a smaller window on either side closer in. The upper floor likewise has five windows, evenly spaced out, aside from the outer two windows being slightly larger.
However, you're pulled away from your thoughts by your friends behind you calling your name:
<<textbox "$name" $name>><<button [[Enter|intro old mansion help brice over fence]]>><</button>>by R.E.Towers<<silently>>
// Version Numbers
<<display [[version]]>>
// UI Control Variables
<<set $display_menu = true>>
<<set $override_style = "special black">>
<<set $current_scene_return = "">>
<<set $savename = "Intro - Pre Mansion Entrance">>
// Map Variables
<<set $location_has_map = false>>
<<set $map_display = false>>
<<set $map_color = "white">>
<<set $map_location = "mansion front yard">>
// PC General Variables
<<set $female = false>>
<<set $male = true>>
<<set $name = "John">>
<<set $male_name = "John">>
<<set $female_name = "Jessica">>
<<set $surname = "Summers">>
<<set $age = "undefined">>
// Valid: high school(18ish); college(21ish); adult(25 to 30)
<<set $location = "old mansion front">>
<<set $outfit = "">>
// PC Stats
<<set $fit = 2>>
<<set $int = 2>>
<<set $cha = 2>>
// PC Characteristics
<<set $sub_dom = 65>>
// High is dominant, low is submissive
<<set $sexuality = 50>>
// High is lesbian, low is hetero
<<set $sexuality_set = false>>
// Controls Display of sexuality (One off limiter)
<<set $femininity = 10>>
<<set $arousal = 25>>
<<set $stress = 25>>
<<set $money = 0>>
// Pence
// PC Speech Color
// Blue=Fit : Green=Int : Red=Cha
<<set $pc_speech_r = 3>>
<<set $pc_speech_g = 3>>
<<set $pc_speech_b = 3>>
// PC Appearance (Body)
<<set $height = 66>>
// Height in inches
// Hard Caps: 58-90
<<set $band_size = 34>>
// BWH Band (Low:28 High:46)
// Hard Caps: 25-50
<<set $bust_size = 0>>
// Cup Size in half inches (1 cup = 1 inch) (2 = A Cup)
// Range: 0-23
<<set $waist_size = 28>>
// BWH Waist (Low:20 - High:40)
// Hard Caps: 15-40
<<set $hip_size = 35>>
// BWH Hips (Low:28 - High:50)
// Hard Caps: 25-52
<<set $skin_tone = either("cool","neutral","asian","warm")>>
// Valid: cool(blue) - neutral(olive) - asian(yellow) - warm(red)
<<set $skin_darkness = random(0,6)>>
// Valid Range: 0-6 (Low is lighter)
// Skin Tone Darkness Arrays
<<set $skin_display_cool = ["alabaster", "fair", "beige", "tanned beige", "toffee", "chocolate", "ebony"]>>
<<set $skin_display_neutral = ["ivory", "light olive", "olive", "tanned", "sienna", "deep caramel", "mocha"]>>
<<set $skin_display_asian = ["porcelain", "milky white", "light golden", "medium golden", "bronze", "deep bronze", "cocoa"]>>
<<set $skin_display_warm = ["lily white", "peach", "rosy", "coppery", "umber", "chestnut", "mahogany"]>>
// Eye Appearance
<<set $eye_color = random(0,5)>>
// Range: 0: Silver - 1-5: Natural
// 1-5: Brown, Blue, Green, Hazel, Amber
<<set $eye_shade = either("dark", "med", "light")>>
// Valid: dark, light
<<set $eye_display_color = ["silver", "brown", "blue", "green", "hazel", "amber"]>>
<<set $eye_shade_desc_dark = ["deep", "dark", "deep", "dark", "deep", "dark"]>>
<<set $eye_shade_desc_med = ["pure", "medium", "intense", "sea", "brilliant", "pure"]>>
<<set $eye_shade_desc_light = ["brilliant", "light", "pale", "light", "light", "brilliant"]>>
<<set $eye_shape = either("upturned", "downturned", "monolid", "hooded", "round", "almond")>>
// Valid: Displayed Range Only
// Lip Shape
<<set $lip_size = 2>>
// Range: 0-5
<<set $lip_adj = ["very thin", "thin", "average", "pouty", "plump", "thick"]>>
<<set $lip_text = ["very thin, almost disappearing from view completely", "thin, with little impression", "average in both shape and size", "slightly pouty, tending to be plumper than most, but not exceedingly so", "somewhat plump, giving you a slight pout when your face naturally rests", "thick, giving you a permanent pout whenever you're not pursing your lips"]>>
// Nose Shape
<<set $nose_shape = random(0,13)>>
// Range: 0-13
<<set $nose_adj = ["roman", "aquiline", "snub", "celestial", "strong", "large", "hawk", "pointed", "broad", "fleshy", "grecian", "duchess", "diamond", "wavy"]>>
<<set $nose_adj_article = ["a", "an", "a", "a", "a", "a", "a", "a", "a", "a", "a", "a", "a", "a"]>>
<<set $nose_text = ["long and narrow, with a slight curve to its bridge and tip", "long, with a slightly curved bridge and rounded tip", "short, almost button like, with a slight widening towards the tip", "short, with an upturned tip and slight point", "on the larger side, but sturdy and straight", "beak like in the hooked protrusion of its tip, but otherwise fairly average", "beak like in the smooth curve from your brow down all the way through the tip", "pointed out from your face, but with a straight, relatively unhooked bridge", "broad and statuesque in its size", "large and fleshy", "long, narrow and straight, statuesque in it's timeless simplicity", "straight and narrow, with a slight upturn at the tip", "long, with a straight bridge, but somewhat raised nostrils", "relatively long, with significant waves due to the less than straight bridge"]>>
// Hair Appearance
<<set $hair_length = 1>>
// Range: 0-13
<<set $hair_length_adj = ["shaved", "ear", "chin", "neck", "shoulder", "shoulder blade", "mid-back", "waist", "hip", "classic, that is to say butt", "mid-thigh", "knee", "calf", "ankle"]>>
<<set $hair_color = either("brown","blonde","redhead")>>
// Valid: brown, blonde, redhead, silver, red, pink, purple, blue, green
<<set $hair_shade = 0>>
// Range: 0-2
<<set $brown_hair = ["natural black", "dark brown", "light brown"]>>
<<set $blonde_hair = ["dirty blonde", "golden blonde", "platinum blonde"]>>
<<set $redhead_hair = ["deep auburn", "copper red", "strawberry blonde"]>>
<<set $silver_hair = ["jet black", "silver", "pure white"]>>
<<set $red_hair = ["velvet red", "candy red", "soft pink"]>>
<<set $pink_hair = ["deep pink", "hot pink", "pastel pink"]>>
<<set $purple_hair = ["dark purple", "neon purple", "pastel purple"]>>
<<set $blue_hair = ["midnight blue", "neon blue", "baby blue"]>>
<<set $green_hair = ["forest green", "neon green", "pastel green"]>>
// Story Variables
<<set $game_start_proper = false>>
// World Variables
<<set $date = new Date(1997,4,23)>>
<<set $weather = "Clear">>
// Valid: Clear, Cloudy, Rainy, Stormy
<<set $temperature = "Cool">>
// Valid: Cold, Cool, Comfortable, Warm
// Dream Variables
<<set $dreaming = false>>
<<set $dream_story_caption = "">>
<<set $dream_appearance = "">>
// NPC Settings
<<script>>function Person(rel, clothes) {
this.rel = rel;
this.visible = false;
this.clothes = clothes;
};
variables().brice = new Person (0, "practical red shirt and pants");
variables().tim = new Person (0, "");
variables().max = new Person (0, "");
variables().claire = new Person (0, "");
variables().kat = new Person (0, "practical");
variables().davis = new Person (0, "white t-shirt and black jeans with extra");
variables().lucile = new Person (0, "");
variables().tobias = new Person (0, "");
variables().malinda = new Person (0, "");
variables().ivory = new Person (0, "uniform");
variables().scarlett = new Person (0, "uniform");
variables().rose = new Person (0, "uniform");
variables().pastel = new Person (0, "uniform");
variables().aurora = new Person (0, "uniform");
variables().mistress = new Person (0, "standard dress");
variables().schrodinger = new Person (0, "");
<</script>>
// Object and Item Ownership Variables
<<set $sleep_efficiency = 0.65>>
// Lower amounts are more efficent. Range 0.65 to 0.50
// Various Minor Variables
<<set $male_money_desc = "a crumpled $20">>
<<set $male_clothes = "standard">>
<<set $iron_dagger_desc = "dream shot 1">>
<<set $intro_sub_choices = 0>>
<<set $intro_dom_choices = 0>>
<<set $hair_color_intro_set = 0>>
<<set $magic_choker_loc = "chest">>
<<set $mdssh_fidget = 0>>
// Apperance Offset Old Mansion
<<set $height_pre_adjust_choice = "it's just plain too unsafe">>
<<set $breast_pre_adjust_choice = '"It depends on the woman."'>>
<<set $hips_pre_adjust_choice = "you find that it's not really comfortable">>
<</silently>><<nobr>><<if $cheater>>
<<= $max.rel>>, clothes:<<= $max.clothes>>
<</if>><</nobr>>\
Maxwell Fletcher stands 5' 5", something he attributes to his Chinese grandfather, but otherwise has a solid build, with well define muscles. His oval face is set by light brown eyes, and his fauxhawk, the tips of which are dyed a vibrant red, give his sly smile, and general pretty boy appearance a punk feel. <<speech "max" "He cultivates a sharp baritone voice, although you know he has a significant vocal range.">>
Max wears black jeans and a matching t-shirt with the logo of some indie band splashed across the front. His old, worn pair of chucks are held together around his feet with bits of black duct tape, and a metal chain clipped to his jeans hangs loosely over his pocket.
Max is the creative one of the group. He writes, he paints, he draws, he tags up the side of any building that doesn't have security. Normally he'd probably be as punk as his twin sister, Claire, but he's a little more flighty in ideology, flitting between ideas images all the time.
<<return "Return↵">><<nobr>><<if $cheater>>
<<= $brice.rel>>, clothes:<<= $brice.clothes>>
<</if>><</nobr>>\
At first glance Brice Graves is a rather plain guy, 5' 9", with an average build sporting just a hint of muscle. At closer look though, he's even more average, with black hair, cut high and tight, brown eyes, and a clean shaven face. Even his features, while handsome, with his square jaw, sharp nose, and his strong brow, are forgotten, with the only thing people seeming to recall about him with any regularity being that he's black. <<speech "brice" "He has a flat, somewhat rough voice, coupled with a smooth delivery of his usually quick wit.">>
<<nobr>>
<<if $brice.clothes is "practical red shirt and pants">>Brice is wearing a loose, red, sleeveless shirt, black cargo pants, and hiking boots. It's very practical, and his pants are more utilitarian than fashionable, with a relatively close fit. He also has a sweat band on his left wrist.
<<elseif $brice.clothes is "practical shirtless and pants">>Brice is wearing black cargo pants and hiking boots, but no shirt. His pants are more utilitarian than fashionable, with a relatively close fit, but without a shirt it definitely looks more like showing off than going the practical route. He also has a sweat band on his left wrist.
<<else>>
@@ERROR: INVALID CLOTHES OPTION <<= $brice.clothes>>@@
<</if>><</nobr>>
Brice is the smart one of your old group. He has a long list of skills with physics, chemistry, computers, and everything else technical, but his real love is cars. He can break down just about every part of a car, both in theory and in practice, and more than that, he drives well, and fast. The latter of those two things is also why his license is suspended.
<<return "Return↵">><<nobr>><<if $cheater>>
<<= $kat.rel>>, clothes:<<= $kat.clothes>>
<</if>><</nobr>>\
Kathryn Boyd is tall, 5' 11", with the full supermodel appearance, including the thin waist leading to strong hips, the heart shaped jaw line accenting her long neck, and the legs that seem to go on forever, with the only real deviation from the stereotype being her larger bust and hips, something you doubt many men hold against her. Her crystal blue eyes seem to shine out from her face, which is framed by long, golden brown hair. <<speech "kat" "She has a sharp, musical voice, punctuated by a rather even, measured way of speaking.">>
<<nobr>>
<<if $kat.clothes is "practical">>
Kathryn is wearing a black lace halter top, the slight color of skin showing through the intricate design, drawing the eyes up from her otherwise simple, skin tight, blue jean capris. She's also wearing relatively practical flats, albeit made of a fine, black leather, with a lacy bow on the toes.
<<elseif $kat.clothes is "practical with glasses">>
Kathryn is wearing a black lace halter top, the slight color of skin showing through the intricate design, drawing the eyes up from her otherwise simple, skin tight, blue jean capris. She's also wearing relatively practical flats, albeit made of a fine, black leather, with a lacy bow on the toes. On the bridge of her nose rests a pair of simple, black, rectangular glasses.
<</if>><</nobr>>
Kathryn is a model and a gymnast, and has been since she was a child. No matter what it is, she's been there, done that, and looked great doing it. She'd probably be unbearably snooty if she hadn't come from a poor single mom and survived all the trials and tribulations of your little gang. She'd also probably be a more active a model if she didn't despise the whole scene. And yet, it's still always the image she cuts, that of a high fashion, haute couture model just about to start down the runway.
<<return "Return↵">><<nobr>><<if $cheater>>
<<= $tim.rel>>, clothes:<<= $tim.clothes>>
<</if>><</nobr>>\
Tim Maynard is a big man, standing 6' even, with broad shoulders and strong, tanned arms. He normally carries himself with a certain cocky attitude, fitting his slick, black pompadour hair, deep brown eyes, and common smirk, although you know that's an act, an inside he's really just a giant teddy bear.<<speech "tim" "He has a surprisingly gentle voice, higher pitched than would be expected of someone his size.">>
Tim is wearing a plain blue jeans with a cheap, cloth belt and a simple, black t-shirt with a sleek, but apparently meaningless, design on it. His sneakers on the other hand are obviously high end, and while they are an understated black on top, the bright yellow soles stick out even with his feet flat on the ground.
Tim plays football, and it's obvious why. What's not obvious, but more telling, is that when given a chance he spends an equal amount of time at animal shelters, and that he's currently studing to become a veterinary technician.
<<return "Return↵">><<nobr>><<if $cheater>>
<<= $claire.rel>>, clothes:<<= $claire.clothes>>
<</if>><</nobr>>\
Claire Fletcher is a cute girl, standing about 5' 3", which is something her attributes to her Chinese grandfather. She has a thin, wiry build, including a small bust, well define arms and legs, and slender hips, giving her a rather youthful, girlish frame. Her small face is framed by a chin length, sleek, black, bobbed hairstyle, accenting her hazel eyes and thin pink lips. <<speech "claire" "She has a strong, naturally melodious contralto voice.">>
<<nobr>>
Claire is wearing a tight, violet, spaghetti-strap tank top, which only highlights how thin she is. That's paired with tight jeans that show off her well defined legs, and high, tight ass. Those only function as a basis for her real fashion though, namely her combat boots and the leather, dog collar style choker she's wearing. If you're being honest though, it's a rather understated appearance compared to what she normally wears, and in fact, it almost making her look normal.<<if $seen_claires_panties>> While you can't see them now, earlier you saw her panties, a pair of lacy, low rise boyshorts in a violet matching her top.<</if>>
<</nobr>>
Claire is probably the most punk of your group. She doesn't normally go with the more ostentatious or permanent expressions of it, but she's joked around that she makes sure to always wears some kind of leather, even if she just has to wear it under her clothes. That said, she can also be awkwardly cute at times, and sometimes it seems like her punk, can do attitude is a bit of a protective cover for a romantic interior. Having Max as a twin brother probably hasn't helped that. Still, she has studied Jeet Kune Do and can easily beat up any of your group.
<<return "Return↵">><<nobr>>
<<if ($game_start_proper) and ($display_menu) and ($map_display is false)>>
[[Your Appearance]]
<<if $dreaming is false>>[[Your Status]]<</if>>
[[Your Inventory]]
[[Your Surroundings]]
<<if $has_journal>>[[Your Journal]]<</if>>
<</if>>
<<if ($game_start_proper) and ($display_menu) and ($location_has_map)>>
<<click "Local Map">>
<<if $map_display>>
<<set $map_display = false>>
<<else>>
<<set $map_display = true>>
<</if>>
<<set $map_swap_current_passage = passage()>>
<<goto $map_swap_current_passage>>
<</click>>
<<elseif ($game_start_proper) and ($display_menu)>>
<<set $map_display = false>>
<</if>>
<<if $patron and $cheater>>[[Patron Cheats]]<</if>>
<</nobr>><<nobr>>
<<if $current_scene_return is "">>
<<set $current_scene_return = previous()>>
<</if>>
/% --- FEMALE --- %/
<<if ($female) and ($dreaming is false)>>
You're <<height_adj>> <<height_numb>> with <<= '$skin_display_' + $skin_tone + '[$skin_darkness]'>> skin and a <<= $band_size>><<cup_size>>-<<= $waist_size>>-<<= $hip_size>> figure, which is to say you have <<cup_adj>> <<cup_size>>-cup leading down to <<waist_adj>> waist, then <<hip_adj>> set of hips with <<ass_adj>> ass. As for your face, your <<= $eye_shape>> eyes are <<= '$eye_shade_desc_' + $eye_shade + '[$eye_color]'>> <<= $eye_display_color[$eye_color]>>, and you have <<= $nose_adj_article[$nose_shape]>> <<= $nose_adj[$nose_shape]>> nose, which is to say your nose is <<= $nose_text[$nose_shape]>>, under which are your lips, <<= $lip_text[$lip_size]>>. Finally of course, your <<= '$' + $hair_color + '_hair[$hair_shade]'>> hair runs <<= $hair_length_adj[$hair_length]>> length. <<pc_speech "You speak with, well, your voice. <<if $int lt 4>>You know it's difficult to hear your own voice, but still, you think you have a good enough guess as to how it sounds.<<else>>You understand that the fact that your inner ear is inside your own skull makes it impossible for you to hear your own voice as others hear it, but you still have at least a decent guess as to how it sounds.<</if>>">>
/% --- MALE --- %/
<<elseif ($male) and ($dreaming is false)>>
You're <<if lastVisited("intro old mansion help brice over fence") is -1>>a man standing outside your town's old haunted mansion with your friends<<else>><<= $name>><</if>>. You're a fairly typical man, not particularly terrible looking, but neither notably handsome. Ultimately, what you look like is pretty unimportant though as a man, so it's not like you're making significant note of it. <<if lastVisited("intro old mansion get skirt") is -1>><<pc_speech "You ate it pretty hard when jumping over that fence into the mansion, so your voice is a little rough, but it's currently coming back.">><<else>><<pc_speech "You speak with, well, your voice. <<if $int lt 4>>You know it's difficult to hear your own voice, but still, you think you have a good enough guess as to how it sounds.<<else>>You understand that the fact that your inner ear is inside your own skull makes it impossible for you to hear your own voice as others hear it, but you still have at least a decent guess as to how it sounds.<</if>>">><</if>>
/% --- DREAMING --- %/
<<elseif $dreaming>>
<<if $dream_appearance is "lucile">>
Looking down at your body, you see that you're on taller side, particularly for a woman, standing 5' 9". Your body almost looks as though it was sculpted into perfection, including a thin waist leading to strong hips, a long neck accented by your heart shaped jaw line, legs that seem to go on forever, and a modest, pert bust. Your reflection reveals fiery, light brown eyes that seem to shine out of your face, framed by long, golden brown hair. <<speech "lucile" "You have a sharp, musical voice, matched by a passion that you can't quite contain.">>
<<elseif $dream_appearance is "between lands">>
You simply are, seemingly without a body, if just for a moment.
<<elseif $dream_appearance is "between lands female">>
Your body is being formed in front of your very eyes.
<</if>>
<</if>>
<</nobr>>
<<click "Return↵">> \
<<goto $current_scene_return>> \
<<set $current_scene_return = "">> \
<</click>><<nobr>>
<<if ($game_start_proper is true) and ($dreaming is false)>>
Time: <<display_time>>
<br>
Day:
<<day_of_week "">>, <<month>> <<= $date.getDate()>>
<br>
Arousal:
<<if $arousal lt 10>>Unaroused
<<elseif $arousal lt 20>>Sated
<<elseif $arousal lt 30>>Normal
<<elseif $arousal lt 45>>Stimulated
<<elseif $arousal lt 65>>Aroused
<<elseif $arousal lt 85>>Inflamed
<<else>>On the edge
<</if>>
(<<= Math.trunc($arousal)>>%)
<br>
Stress:
<<if $stress lt 10>>Energized
<<elseif $stress lt 30>>Calm
<<elseif $stress lt 45>>Normal
<<elseif $stress lt 60>>Worn
<<elseif $stress lt 75>>Bothered
<<elseif $stress lt 85>>Frayed
<<else>>Cracking
<</if>>
(<<= Math.trunc($stress)>>%)
<<if $map_display>>
<br><br>
<<display "Map System">>
<</if>>
<</if>>
<<if $dreaming>>
<<= $dream_story_caption>>
<<if $map_display>>
<br><br>
<<display "Map System">>
<</if>>
<</if>>
<</nobr>>\The Elven Parlor is a piece of adult interactive fiction, wherein you will find yourself transformed into a woman as you're pulled into the magical world of the Fae. In this Arcadia, you will find that the real Fae are not the new fashioned children's cartoons, whimsically dancing in forests, but instead are the ancient, storied creatures who play with your body and mind like a child plays with dolls.
You will have to navigate a maze of needs, desires, and relationships if you are to have any hope of returning to Earth. Or, of course, you might find that you enjoy your new world, and instead seek to reshape yourself to better fit your role.
<<nobr>>''Warning:'' This game contains material that some may find offensive or objectionable, most notably but not limited to: <<link "depictions of sex">>
<<if $warningcurrentexplain isnot "dep_sex">>
<<set $warningcurrentexplain to "dep_sex">>
<<replace "#warningexplain">>
''Note:'' //This game includes graphic depictions of sex, romance, and relationships of all kinds. If you do not wish to view this, you should close this game now.//
<</replace>>
<<else>>
<<set $warningcurrentexplain to "">>
<<replace "#warningexplain">>The views and actions expressed in this game are solely for entertainment purposes, and are not intended as a representation of the author's actual views and beliefs. Reader discretion is advised.<</replace>>
<</if>>
<</link>>,
<<link "sexual themes of submission and dominance">>
<<if $warningcurrentexplain isnot "sub_dom">>
<<set $warningcurrentexplain to "sub_dom">>
<<replace "#warningexplain">>
''Note:'' //This game includes themes of sexual submission and dominance, both in realistic and fantastical situations, which may include characters forcing the player character into sexual situations without warning, and without explicit consent.//
<</replace>>
<<else>>
<<set $warningcurrentexplain to "">>
<<replace "#warningexplain">>The views and actions expressed in this game are solely for entertainment purposes, and are not intended as a representation of the author's actual views and beliefs. Reader discretion is advised.<</replace>>
<</if>>
<</link>>,
<<link "rape fantasies">>
<<if $warningcurrentexplain isnot "fantasies">>
<<set $warningcurrentexplain to "fantasies">>
<<replace "#warningexplain">>
''Note:'' //This game includes both play acted rape fantasies, and instances of intentionally unclear consent. This is not intended to trivialize rape, but is instead a safe exploration of fantasies. In real life, a lack of clear consent is a lack of any consent. Please read up on [[Safe, Sane, and Consensual BDSM|http://www.keepingitkinky.net/bdsm/kink-basics/consent/safe-sane-consensual/]] before engaging in real life rape fantasies.//
<</replace>>
<<else>>
<<set $warningcurrentexplain to "">>
<<replace "#warningexplain">>The views and actions expressed in this game are solely for entertainment purposes, and are not intended as a representation of the author's actual views and beliefs. Reader discretion is advised.<</replace>>
<</if>>
<</link>>,
<<link "genderplay">>
<<if $warningcurrentexplain isnot "genderplay">>
<<set $warningcurrentexplain to "genderplay">>
<<replace "#warningexplain">>
''Note:'' //This game includes genderplay in multiple different forms, including both mundane and fantastical situations. The overarching main story is of the player character, a "man" (well, someone AMAB), being turned into a woman. It includes enforced pre-modern gender roles, both for the purpose of the story, and as tittalation.//
<</replace>>
<<else>>
<<set $warningcurrentexplain to "">>
<<replace "#warningexplain">>The views and actions expressed in this game are solely for entertainment purposes, and are not intended as a representation of the author's actual views and beliefs. Reader discretion is advised.<</replace>>
<</if>>
<</link>>,
<<link "transgender characters">>
<<if $warningcurrentexplain isnot "trans">>
<<set $warningcurrentexplain to "trans">>
<<replace "#warningexplain">>
''Note:'' //This game includes multiple transgender characters. This includes graphic and frank depictions of transitioning, of sex with transgender individuals, and of life as a transgender individual.//
<</replace>>
<<else>>
<<set $warningcurrentexplain to "">>
<<replace "#warningexplain">>The views and actions expressed in this game are solely for entertainment purposes, and are not intended as a representation of the author's actual views and beliefs. Reader discretion is advised.<</replace>>
<</if>>
<</link>>,
and <<link "various fetish content">>
<<if $warningcurrentexplain isnot "various">>
<<set $warningcurrentexplain to "various">>
<<replace "#warningexplain">>
''Note:'' //This game includes various other fetish content, including furry characters, lactation, pregnancy, and other fetishes.//
<</replace>>
<<else>>
<<set $warningcurrentexplain to "">>
<<replace "#warningexplain">>The views and actions expressed in this game are solely for entertainment purposes, and are not intended as a representation of the author's actual views and beliefs. Reader discretion is advised.<</replace>>
<</if>>
<</link>>.
<span id="warningexplain">The views and actions expressed in this game are solely for entertainment purposes, and are not intended as a representation of the author's actual views and beliefs. Reader discretion is advised.</span><</nobr>>
Saves may not work across version numbers. Currently, all saves from any games prior to v<<= $safe_version[0]>>.<<= $safe_version[1]>>.<<= $safe_version[2]>><<= $safe_version[3]>> will //not// work with this or future versions. Additionally other saves are not guaranteed to be be functional, balanced, or have all features accessible. Finally, autosaves are intended to be the most likely to function, and it is recommended to use them first and foremost. For more information, see the [[Change Log->Changelog]]
Further development can followed on my blog: [[White Line Games|http://whitelinegames.blogspot.com/]]
[[Start Game->Game Start]]\
<<if $patron>>\
| <<link "Patron Cheats:">>
<<if $cheater>>
<<set $cheater = false>>
<<replace "#pantroncheatdisplay">>Disabled<</replace>>
<<else>>
<<set $cheater = true>>
<<replace "#pantroncheatdisplay">>Enabled<br>//(Note that cheats may cause errors and are generally undertested.)//<</replace>>
<</if>>
<</link>> <span id="pantroncheatdisplay"><<if $cheater>>Enabled<<else>>Disabled<</if>></span>
<</if>>\<<set $male_name = $name>> \
<<set $has_male_wallet = true>> \
<<speech "max" "Hey, <<= $name>>, are you there man?">> Max calls from behind you.
<<pc_speech "What, oh, yea?">> You're pulled from your thoughts when you see everyone else gather close into the gate.
<<speech "tim" "Hey, careful. That gate isn't barred up. When you step on it, it's going to start moving around">> Tim advises Brice as he and Kat link hands to make a foothold for Brice.
<<speech "brice" "Thanks, mom. I'll be sure to be careful.">> Brice gives a sarcastic roll of his eyes as he steps into their hands.
<<speech "claire" "Come on, if you keep this up for much longer, we'll be here until the morning.">> Claire interjects, despite being of little help in lifting Brice.
<<speech "kat" "That light is not day-light. It is some meteor that the sun exhales—">> Kat starts saying something in some patter, before being cut short by helping to heave Brice over the gate.
You stood at the front of the gate while Brice clambered up the other side, to make sure he didn't just tumble over head first, but now that he's standing at the top of it, he waves you off. You barely have a second to step away before he drops down in front of you, stumbling to his hands and knees.
<<speech "brice" "Fuuuu...">> Brice lets out a low moan while holding his back, and it doesn't take you long to figure out why. His shirt is still up on one of the spikes, and a quick check of his back tells you that there's a long mark straight down his spine. Thankfully it's just a scrape, and nothing deep. <<speech "brice" "Oh shit that hurts. How's it fucking look?">>
<<pc_speech "It's not bad. So long as no one slaps you on the back it should stop hurting in a bit.">> You tell him patting him on the shoulder.
<<speech "brice" "It reminds me though, of that one chick I dated last summer.">>
<<click '"Oh yea, that one chick that got held back senior year of high school?"'>> \
<<set $age = "high school">> \
<<goto [[intro old mansion backpack catch]]>> \
<</click>>
<<click '"Oh yea, that one sorority chick at our college?"'>> \
<<set $age = "college">> \
<<goto [[intro old mansion backpack catch]]>> \
<</click>>
<<click '"Oh yea, that on chick that you said worked in the IT department?"'>> \
<<set $age = "adult">> \
<<goto [[intro old mansion backpack catch]]>> \
<</click>><<set $brice.clothes = "practical shirtless and pants">> \
<<if $age is "high school">><<pc_speech "Oh yea, that one chick that got held back senior year of high school?">><</if>> \
<<if $age is "college">><<pc_speech "Oh yea, that one sorority chick at our college?">><</if>> \
<<if $age is "adult">><<pc_speech "Oh yea, that one chick that you said worked in the IT department?">><</if>> \
You ask, nodding. You remember Brice talking about her, although you only met her very briefly one time.
<<speech "brice" "Yea, that's the one. She had this thing for taking her nails and just—">> He starts to mimick the motion, but Claire calls out, cutting him short.
<<speech "claire" "Heads up!">> She shouts, just as a pink backpack lands right next to you, making you jump.
<<speech "kat" "Hey watch out with my backpack! Geez, I can't believe I was the only one that actually prepared for this.">> You look over just in time to see her give Claire a playful tap to the back of the head.
Brice picks up the backpack before you and holds it up. <<speech "brice" "Hey Kat? You mentioned a spare set of clothes when we were driving up here?">>
Kat glances up with a smirk on her face. <<speech "kat" "Yea, a spare set of clothes for me, unless you want to wear something pink and frilly.">>
Brice stares at the backpack a moment, before tossing it over his shoulder, in your general direction. <<speech "brice" "Thanks, but I'll pass.">>
<<click [[You take a lunge to catch it. Not graceful, but effective.|intro old mansion help claire over gate]]>>
<<set $fit += 1>>
<<set $femininity -= 1>>
<<set $sub_dom -= 3>>
<<set $femininity += 1>>
<<set $intro_sub_choices += 1>>
<<set $pc_speech_b += 1>>
<<set $backpack_caught = true>>
<<set $stress += 1>>
<</click>>
<<click [[You're smart enough to see that you can't catch it before it hits the ground, so you let it fall, and just go pick it up.|intro old mansion help claire over gate]]>>
<<set $int += 1>>
<<set $sub_dom += 3>>
<<set $intro_dom_choices += 1>>
<<set $pc_speech_g += 1>>
<<set $backpack_caught = false>>
<</click>><<nobr>>
<<if $current_scene_return is "">>
<<set $current_scene_return = previous()>>
<</if>>
<<set $genderexplaindisplayed to false>>
<<set $sexualityexplaindisplayed to false>>
<<set $arousalexplaindisplayed to false>>
<<set $stressexplaindisplayed to false>>
<<set $subdomexplaindisplayed to false>>
<<set $femininityexplaindisplayed to false>>
/% --- NAME --- %/
You're known as <<= $name>> <<= $surname>>.
<br><br>
/% --- FITNESS --- %/
<<if $fit lt 1>>Your level of physical fitness is so bad, it's a wonder that you're somehow able to survive.
<<elseif $fit lt 2>>You're in terrible shape.
<<elseif $fit lt 3>>You're in bad shape.
<<elseif $fit lt 4>>You're in an okay shape.
<<elseif $fit lt 5>>You're in decent shape.
<<elseif $fit lt 6>>You're in good shape.
<<elseif $fit lt 7>>You're in very good shape.
<<elseif $fit lt 8>>You're in great shape.
<<elseif $fit lt 9>>You're in the absolute best of shape.
<<elseif $fit lt 10>>You're closing in on the epitome of physical fitness.
<<elseif $fit lt 11>>You're as close to perfect physical fitness as any human can achieve.
<<else>>You've exceeded the bounds of human fitness, and are faster and stronger than you previously knew any person could ever be.
<</if>>
<br>
/% --- INTELLIGENCE --- %/
<<if $int lt 1>>You're impossibly dumb.
<<elseif $int lt 2>>You're pretty dumb.
<<elseif $int lt 3>>You're not smart.
<<elseif $int lt 4>>You have okay smarts.
<<elseif $int lt 5>>You're relatively smart.
<<elseif $int lt 6>>You have a fairly decent level of intelligence.
<<elseif $int lt 7>>You're very intelligent.
<<elseif $int lt 8>>You're exceedingly intelligent.
<<elseif $int lt 9>>You're relatively brilliant.
<<elseif $int lt 10>>You're positivly brilliant.
<<elseif $int lt 11>>You're a genius.
<<else>>You've exceeded the limits of the human mind, to the point of being transcendentally intelligent.
<</if>>
<br>
/% --- CHARISMA --- %/
<<if $cha lt 1>>You have a positively repulsive attitude.
<<elseif $cha lt 2>>You're generally disliked.
<<elseif $cha lt 3>>You're not charismatic.
<<elseif $cha lt 4>>You're don't have much charisma.
<<elseif $cha lt 5>>You have a bit of charisma.
<<elseif $cha lt 6>>You're fairly charismatic.
<<elseif $cha lt 7>>You're very charismatic.
<<elseif $cha lt 8>>You have great charisma.
<<elseif $cha lt 9>>You have an abundance of charisma.
<<elseif $cha lt 10>>You have an excessive amount of charisma.
<<elseif $cha lt 11>>You have mastered the art of charisma.
<<else>>Your charisma exceeds the bounds of natural human ability.
<</if>>
<br><br>
<<click "Gender">>
<<if $genderexplaindisplayed>>
<<replace "#genderexplain">><</replace>>
<<set $genderexplaindisplayed to false>>
<<elseif $male>>
<<replace "#genderexplain">><br>//Gender is the generally binary construct of what people tend to recognize you as, which is to say, people see you as male currently, and treat you as such.//<</replace>>
<<set $genderexplaindisplayed to true>>
<<elseif $female>>
<<replace "#genderexplain">><br>//Gender is the generally binary construct of what people see you as. Because of your deal with the Mistress, you're female.//<</replace>>
<<set $genderexplaindisplayed to true>>
<<else>>
<<replace "#genderexplain">><br>@@ERROR: Your currently not set to be either male or female. This should be impossible in this game.@@<</replace>>
<<set $genderexplaindisplayed to true>>
<</if>>
<</click>>:
<<if $male>>Male<</if>>
<<if $female>>Female<</if>>
<span id="genderexplain"></span>
<br>
<<click "Sexuality">>
<<if $sexualityexplaindisplayed>>
<<replace "#sexualtiyexplain">><</replace>>
<<set $sexualityexplaindisplayed to false>>
<<elseif $male>>
<<replace "#sexualtiyexplain">><br>//Herein, your sexuality is your tendency to like either your gender, or the opposite gender. Your sexuality is assumed to be heterosexual (or at least, that's what you tell people), with the possibility of a slight bisexual bent.//<</replace>>
<<set $sexualityexplaindisplayed to true>>
<<elseif $sexuality_set is false>>
<<replace "#sexualtiyexplain">><br>//Herein, your sexuality is your tendency to like either your gender, or the opposite gender. Considering how fast everything has gone around you, you haven't yet dedicated any thoughts what your change means for your sexuality.//<</replace>>
<<set $sexualityexplaindisplayed to true>>
<<elseif $sexuality gte 81>>
<<replace "#sexualtiyexplain">><br>//Herein, your sexuality is your tendency to like either your gender, or the opposite gender. The hormones flooding your body are completely foreign to you, and as such have completely thrown your sexuality into question. The five sexualities that you may end up identifying as, from hetero to homo sexual are: Heterosexual, Androsexual, Bisexual, Sapphic, and Lesbian. You are a lesbian, meaning you find yourself only attracted to women. You can force yourself, or be forced, to have sex with men, but you have little physical attraction to their bodies, and generally would find little 'relief' in such encounters.//<</replace>>
<<elseif $sexuality gte 61>>
<<replace "#sexualtiyexplain">><br>//Herein, your sexuality is your tendency to like either your gender, or the opposite gender. The hormones flooding your body are completely foreign to you, and as such have completely thrown your sexuality into question. The five sexualities that you may end up identifying as, from hetero to homo sexual are: Heterosexual, Androsexual, Bisexual, Sapphic, and Lesbian. You are sapphic, meaning you find yourself primarily attracted to women. All else being equal, the thought of sex with women is simply more stimulating, and while you're not repulsed by the idea of sex with men, you would generally find a little less 'relief' in such encounters.//<</replace>>
<<set $sexualityexplaindisplayed to true>>
<<elseif $sexuality gte 40>>
<<replace "#sexualtiyexplain">><br>//Herein, your sexuality is your tendency to like either your gender, or the opposite gender. The hormones flooding your body are completely foreign to you, and as such have completely thrown your sexuality into question. The five sexualities that you may end up identifying as, from hetero to homo sexual are: Heterosexual, Androsexual, Bisexual, Sapphic, and Lesbian. As a bisexual, you find yourself attracted to bodies of either gender equally. Sex is sex, and you find yourself reacting to any well formed body, no matter the gender.//<</replace>>
<<set $sexualityexplaindisplayed to true>>
<<elseif $sexuality gte 20>>
<<replace "#sexualtiyexplain">><br>//Herein, your sexuality is your tendency to like either your gender, or the opposite gender. The hormones flooding your body are completely foreign to you, and as such have completely thrown your sexuality into question. The five sexualities that you may end up identifying as, from hetero to homo sexual are: Heterosexual, Androsexual, Bisexual, Sapphic, and Lesbian. You are androsexual, meaning you find yourself primarily attracted to men. All else being equal, the thought of sex with men is simply more stimulating, and while you're not repulsed by the idea of sex with women, you would generally find a little less 'relief' in such encounters.//<</replace>>
<<set $sexualityexplaindisplayed to true>>
<<elseif $sexuality lt 20>>
<<replace "#sexualtiyexplain">><br>//Herein, your sexuality is your tendency to like either your gender, or the opposite gender. The hormones flooding your body are completely foreign to you, and as such have completely thrown your sexuality into question. The five sexualities that you may end up identifying as, from hetero to homo sexual are: Heterosexual, Androsexual, Bisexual, Sapphic, and Lesbian. You are a Heterosexual, meaning you find yourself only attracted to men. You can force yourself, or be forced, to have sex with women, but you have little physical attraction to their bodies, and generally would find little 'relief' in such encounters.//<</replace>>
<<set $sexualityexplaindisplayed to true>>
<<else>>
<<replace "#sexualtiyexplain">><br>@@ERROR: Something really went wrong. Like super wrong. I can't even guess what might possibly cause this error. Your sexuality is probably done fucked up, but I can't even guess how it happened. Please report this: ( //<<= $sexuality>>// ) as your sexuality in any error report you might send in.@@<</replace>>
<<set $sexualityexplaindisplayed to true>>
<</if>>
<</click>>:
<<if $male>>Heterosexual (Relatively)
<<elseif $sexuality_set is false>>You are... were heterosexual last time you checked. What are you now?
<<elseif $sexuality gte 81>>Lesbian (<<= Math.trunc($sexuality)>>)
<<elseif $sexuality gte 61>>Sapphic (<<= Math.trunc($sexuality)>>)
<<elseif $sexuality gte 40>>Bisexual (<<= Math.trunc($sexuality)>>)
<<elseif $sexuality gte 20>>Androsexual (<<= Math.trunc($sexuality)>>)
<<elseif $sexuality lt 20>>Heterosexual (<<= Math.trunc($sexuality)>>)
<<else>>@@ERROR SEXUALITY IS OUTSIDE EXPECTED RANGE@@ (<<= $sexuality>>)
<</if>>
<span id="sexualtiyexplain"></span>
<br><br>
<<click "Arousal">>
<<if $arousalexplaindisplayed>>
<<replace "#arousalexplain">><</replace>>
<<set $arousalexplaindisplayed to false>>
<<else>>
<<replace "#arousalexplain">><br>//Arousal is simply your current desire for sex.
<<if $female>>Your new hormones are very difficult to control, and as such your libido now has a measure more control over you than it ever did before.
<<else>>It's not like you haven't had years of practice trying to control your hormones, but still, as a guy, your libido seems to have a mind of its own.
<</if>>
<<if $arousal lt 10>>Currently, however, you are completely unaroused. Something has made the very thought of sex somewhat nauseating to you.//
<<elseif $arousal lt 20>>Currently your libido is sated, and while you're not sickened by the idea of sex, you're certainly not going to go looking for it.//
<<elseif $arousal lt 30>>Currently your libido is normal. You're at a point where it wouldn't be difficult to arouse you, but you don't have an active desire for sex.//
<<elseif $arousal lt 45>>Currently your libido is stimulated. You're a little bothered by it, and your mind is keeps wandering to the same topic, but it's not to difficult to suppress your urges at the moment.//
<<elseif $arousal lt 65>>Currently your libido is aroused. Your thoughts are definitely filled with desire, and although you find it difficult to focus at times, it's still possible to get things done.//
<<elseif $arousal lt 85>>Currently your libido is inflamed. You're finding it very difficult to focus on anything not related to sex, and your hands keep wandering across your body.//
<<else>>Currently you're just on the edge of cumming. Every touch sends shocks through your body, and every thought of your racing mind is focused on finding relief.//
<</if>>
<</replace>>
<<set $arousalexplaindisplayed to true>>
<</if>>
<</click>>:
<<if $arousal lt 10>>Unaroused (<<= Math.trunc($arousal)>>%)
<<elseif $arousal lt 20>>Sated (<<= Math.trunc($arousal)>>%)
<<elseif $arousal lt 30>>Normal (<<= Math.trunc($arousal)>>%)
<<elseif $arousal lt 45>>Stimulated (<<= Math.trunc($arousal)>>%)
<<elseif $arousal lt 65>>Aroused (<<= Math.trunc($arousal)>>%)
<<elseif $arousal lt 85>>Inflamed (<<= Math.trunc($arousal)>>%)
<<else>>On the edge (<<= Math.trunc($arousal)>>%)
<</if>>
<span id="arousalexplain"></span>
<br>
<<click "Stress">>
<<if $stressexplaindisplayed>>
<<replace "#stressexplain">><</replace>>
<<set $stressexplaindisplayed to false>>
<<else>>
<<replace "#stressexplain">><br>//Stress is a rough measure of mental and physical health, including physical fatigue, mental status, cleanliness, and many other factors. It will tend to rise during the day, then drop back down when you get some sleep. However, it can, and almost certainly will, build up over days of work, which will require additional rest, or other means of combat. High stress can make certain actions difficult, less effective, or even impossible.
<<if $stress lt 10>>Currently you are energized, meaning you're full of abundant energy and feel like you have nothing to worry about, or at least, your worries aren't a heavy weight on your mind.//
<<elseif $stress lt 30>>Currently you are calm. While you're not bursting with vitality, you at least feel pretty good.//
<<elseif $stress lt 45>>Currently your level of stress is normal for someone who hasn't done any work today, or someone who readily enjoys their work.//
<<elseif $stress lt 60>>Currently you are a bit worn down. You're not specifically tired, but you do feel like you should be getting at least a little rest and relaxation.//
<<elseif $stress lt 75>>Currently you are bothered by your level of stress. More specifically, you're a mix of somewhat tired and annoyed. You're at the point where your actions might be hampered by your stress, but aren't in danger of losing control.//
<<elseif $stress lt 85>>Your nerves are rather frayed. You're at the point where attempting to set your mind to something other than the necessities is rather futile, and there is a constant slipping feeling, like you're just about to lose control.//
<<else>>You feel like you're cracking under the stress. You're in danger of losing control at any minute.//
<</if>>
<</replace>>
<<set $stressexplaindisplayed to true>>
<</if>>
<</click>>:
<<if $stress lt 10>>Energized (<<= Math.trunc($stress)>>%)
<<elseif $stress lt 30>>Calm (<<= Math.trunc($stress)>>%)
<<elseif $stress lt 45>>Normal (<<= Math.trunc($stress)>>%)
<<elseif $stress lt 60>>Worn (<<= Math.trunc($stress)>>%)
<<elseif $stress lt 75>>Bothered (<<= Math.trunc($stress)>>%)
<<elseif $stress lt 85>>Frayed (<<= Math.trunc($stress)>>%)
<<else>>Cracking (<<= Math.trunc($stress)>>%)
<</if>>
<span id="stressexplain"></span>
<br><br>
<<if $femininity lte 50>>
<<click "Masculinity">>
<<if $femininityexplaindisplayed>>
<<replace "#femininityexplain">><</replace>>
<<set $femininityexplaindisplayed to false>>
<<else>>
<<replace "#femininityexplain">><br>//Masculinity is obviously a measure of how male you feel, and more generally how you think of, and present yourself. <<if $male>>More specifically, while you're not some super manly man that races monster trucks and competes at body building, you're still one of the guys no matter which way you cut it.//<<elseif $female>>Becomeing female has had a drastic affect on your identity, and it feels like your sense of masculinity is slipping.<<else>>@@ERROR - GENDER NOT SET@@<</if>>
<<if ($femininity lte 19) and ($female)>>However, you still identify whole heartedly as male<<if $femininity lte 9>> and can't imagine that changing<<else>>, although you find that slipping a bit at times<</if>>.//
<<elseif ($femininity lte 39) and ($female)>>At the moment, you still identify as masculine, although you have to admit that your experiences have changed you, and if you were to become male again right now, you'd probably find yourself fairly metrosexual.//
<<elseif ($femininity lte 50) and ($female)>>Because of that, you've been forced to admit that, on some level, you are indeed a woman. However, you're still resistant to the idea, and often times come across as a butch, manly woman.//
<</if>>
<</replace>>
<<set $femininityexplaindisplayed to true>>
<</if>>
<</click>>:
<<else>>
<<click "Femininity">>
<<if $femininityexplaindisplayed>>
<<replace "#femininityexplain">><</replace>>
<<set $femininityexplaindisplayed to false>>
<<else>>
<<replace "#femininityexplain">><br>//Femininity is how a measure of how much you feel like a proper woman, and more generally how you present yourself. It's been a while since you've been male and you've come to terms with the fact that you're now a woman, but that doesn't necessarily mean you see yourself wholly in the light of femininity.
<<if $femininity lte 60>>At the moment, you're a bit of a tomboy. You may have relinquished your identiy as a man, but you still come across as boyish.//
<<elseif $femininity lte 80>>At the moment, you're relatively feminine. While you haven't fully embraced yourself as a woman, neither are you a man anymore in any real sense of the word.//
<<else>>Of course you do see yourself fully as a woman, so it's a moot point. In fact, you find yourself hard pressed to accept the idea that to return home, you might have to become a man again.//
<</if>>
<</replace>>
<<set $femininityexplaindisplayed to true>>
<</if>>
<</click>>:
<</if>>
<<if $femininity lte 19>>Male (<<= Math.trunc(100-$femininity)>>%)
<<elseif $femininity lte 39>>Metro (<<= Math.trunc(100-$femininity)>>%)
<<elseif $femininity lte 50>>Butch (<<= Math.trunc(100-$femininity)>>%)
<<elseif $femininity lte 60>>Tomboy (<<= Math.trunc($femininity)>>%)
<<elseif $femininity lte 80>>Femme (<<= Math.trunc($femininity)>>%)
<<else>>Female (<<= Math.trunc($femininity)>>%)
<</if>>
<span id="femininityexplain"></span>
<br>
<<if $sub_dom lte 50>>
<<click "Submissiveness">>
<<if $subdomexplaindisplayed>>
<<replace "#subdomexplain">><</replace>>
<<set $subdomexplaindisplayed to false>>
<<else>>
<<replace "#subdomexplain">><br>//Submissiveness (alternately called Dominance) is how you react to and tend to fit in with power structures. It may have a slight tendency towards submissiveness if not attended to, as people order you around.
<<if $sub_dom lte 9>>Currently you are obedient, meaning you tend to obey every command given to you without thought, and have little desire other than to serve those above you, as is your proper and natural role.//
<<elseif $sub_dom lte 19>>Currently you are dutiful, meaning you're very good about doing what you are told and take pride and joy in it, but still have some desire to live your own life where you can squeeze in the time.//
<<elseif $sub_dom lte 29>>Currently you are deferential, meaning you tend to defer to whoever is in charge, simply as a matter of course. When given the chance though, you are still willing to control your own fate and make your own decisions.//
<<elseif $sub_dom lte 39>>Currently you are accommodating. While you don't defer to other people as a matter of course, you are certainly willing to take into account what other people desire when ever possible, so long as it doesn't infringe too much on your own desires.//
<<else>>Currently you are balanced. While you don't naturally like to take authority, neither are you strongly inclined to follow other people's desires.//
<</if>>
<</replace>>
<<set $subdomexplaindisplayed to true>>
<</if>>
<</click>>:
<<else>>
<<click "Dominance">>
<<if $subdomexplaindisplayed>>
<<replace "#subdomexplain">><</replace>>
<<set $subdomexplaindisplayed to false>>
<<else>>
<<replace "#subdomexplain">><br>//Dominance (alternately called Submissiveness) is how you react to and tend to fit in with power structures. It may have a slight tendency towards submissiveness if not attended to, as people order you around.
<<if $sub_dom lte 60>>Currently you are balanced. While you are not inclined to follow other people's order by a matter of course, neither do you naturally like to take authority.//
<<elseif $sub_dom lte 70>>Currently you are self-assured, meaning you tend to think you know what's best for you, and while you don't find yourself outraged at the very idea of serving someone else, you don't think it's where you tend to belong.//
<<elseif $sub_dom lte 80>>Currently you are assertive, meaning you don't naturally like to take orders, and instead like to give them.//
<<elseif $sub_dom lte 90>>Currently you are commanding, meaning that you naturally tend to take control of not just yourself, but of the people around you, and the idea of serving someone is innately distasteful to you.//
<<else>>Currently you are imposing, meaning you naturally take control of pretty much everyone and everything around you. It's very difficult for you to take orders, to the point of the very idea of someone telling you what to do tends to makes you angry.//
<</if>>
<</replace>>
<<set $subdomexplaindisplayed to true>>
<</if>>
<</click>>:
<</if>>
<<if $sub_dom lte 9>>Obedient (<<= Math.trunc(100-$sub_dom)>>%)
<<elseif $sub_dom lte 19>>Dutiful (<<= Math.trunc(100-$sub_dom)>>%)
<<elseif $sub_dom lte 29>>Deferential (<<= Math.trunc(100-$sub_dom)>>%)
<<elseif $sub_dom lte 39>>Accommodating (<<= Math.trunc(100-$sub_dom)>>%)
<<elseif $sub_dom lte 60>>Balanced <<if $sub_dom lte 50>>(<<= Math.trunc(100-$sub_dom)>>%)<<else>>(<<= Math.trunc($sub_dom)>>%)<</if>>
<<elseif $sub_dom lte 70>>Self-Assured (<<= Math.trunc($sub_dom)>>%)
<<elseif $sub_dom lte 80>>Assertive (<<= Math.trunc($sub_dom)>>%)
<<elseif $sub_dom lte 90>>Commanding (<<= Math.trunc($sub_dom)>>%)
<<else>>Imposing (<<= Math.trunc($sub_dom)>>%)
<</if>>
<span id="subdomexplain"></span>
<</nobr>>
<<click "Return↵">> \
<<goto $current_scene_return>> \
<<set $current_scene_return = "">> \
<</click>><<if $backpack_caught>>Kat starts to throw her hands up when she sees Brice toss her backpack, but then stops short when she see you catch it out of the air. <<speech "kat" "Oh, thanks <<= $name>>. Can you hold that for me until I get over there?">> \
<<else>>Kat throws her hands in the air when she sees Brice toss her backpack. When you pick it up, she puts them out asks you in a jokingly pleading tone, <<speech "kat" "<<= $name>>, please, just hold on to that until I get over there, okay?">> \
<</if>>
Claire, however, cuts in before you get a chance to respond, so you just sling it onto your back. <<speech "claire" "Okay, if you're good enough to fuck around Brice, you're good enough to get over here and help hold this gate for me. <<= $name>>, that means you too. Unlike dipshit here, I can't just run around without a shirt on, so I'm just squeezing through here.">>
Claire steps up to the gate and forces them open as far as she can.
<<speech "brice" "Seriously Claire, I know you're thin, but that gap is like the size of my arm. You really think you can fit through there?">>
<<speech "claire" "Just hold these open for me. Don't worry, this is easier.">>
<<speech "tim" "If she gets stuck like this, I vote we leave her while we check the place out.">> Tim snarks, even as he gets low to help hold the gate open.
Claire ignores Brice and Tim's comments as the three of you hold the gate apart. She starts to wriggle her way through, first slipping her head past your hands, then her arms. Her chest takes a bit longer, but once that's through she slides all the way to her hips without trouble. Of course, that's where she stops short. She pushes, and pulls, but makes no progress, and with the rest of you watching, it becomes quite clear what's the widest part of her body.
<<speech "claire" "Um, guys?">> She inquires with a rising tone.
<<speech "max" "Please don't tell me you're stuck.">> Max flatly asks.
<<speech "claire" "Okay, I'm not stuck, but I //have// had my progress halted for the moment.">>
A beat of silence follows, before everyone bursts out laughing.
<<speech "claire" "Okay, okay. Seriously though, can I get some help here? We're all stuck here until I get through.">>
Tim put his shoe on her ass and gave a few playful little pushes. <<speech "tim" "No, I think it's just your ass that's stuck. But really, Brice, grab her arms. I don't want to end up pulling my back out because Claire's giant ass.">>
Tim then braces himself against one wing of the gate, grabs the other, and starts to wrench back with all the force his muscular six foot frame can muster, while Brice takes Claire's arms, provides her with better leverage.
<<click [[You mirror Tim's hold, and wrench the gate in the other direction.->intro old mansion help kat over gate]]>>
<<set $fit += 1>>
<<set $femininity -= 1>>
<<set $sub_dom -= 3>>
<<set $femininity += 1>>
<<set $intro_sub_choices += 1>>
<<set $pc_speech_b += 1>>
<<set $stress += 1>>
<<set $arousal += 2>>
<<set $seen_claires_panties = true>>
<<set $help_claire_through_fence = "gate">>
<</click>>
<<click [[You carefully put your hands on Claire's hips, and help her keep the gate from catching her clothes.->intro old mansion help kat over gate]]>>
<<set $cha += 1>>
<<set $sub_dom += 3>>
<<set $intro_dom_choices += 1>>
<<set $pc_speech_r += 1>>
<<set $arousal += 2>>
<<set $help_claire_through_fence = "clothes">>
<</click>><<if $help_claire_through_fence is "gate">> \
It takes a moment, but eventually Claire manages to squeeze through the gate as you and Tim force it open.
<<speech "brice" "Hey Claire?">> Brice asks, with just the smallest touch of hesitation in his voice.
<<speech "claire" "Before you crack a joke Brice, remember what side of the fence I'm on, and the fact that I can kick your ass six way to Sunday if you say anything too stupid.">>
<<speech "brice" "Um, Actually I was just trying to tell you that squeezing through there managed to undo the button on your pants.">>
There's a moment of silence in which everyone looks down to see Claire's pants are indeed undone, revealing a pair of lacy, low rise boyshort in the same shade of violet as her top. Everyone laughs as she turns her back so she can fix her pants. \
<<else>> \
While the two other guys try and force open the gate as much as they can, you instead help Claire wiggle between the bars, your hands firmly planted on her hips. Eventually she manages to make it to the other side with a sudden pop.
<<speech "claire" "Thanks, <<= $name>>, at least someone has the courtesy of helping me maintain a little dignity.">>
<<speech "brice" "Of course you're the one that gets the credit when Tim and I actually pull open the gate.">>
He gives you a playful shove from the side. Tim starts to say something too, but is cut off by Kat snapping her fingers for everyone's attention. \
<</if>>
<<speech "kat" "Okay, that's enough of that. Can we focus for a moment? Seriously, I don't know how any of you ever accomplish anything with how much time you spend running your mouths.">>
<<speech "tim" "I don't know what you're going on about. You //flip// out all the time Kat.">>
Tim says that with an exaggerate smirk while leaning against the gate, getting a snort from Max and Brice. Kat just gives him a long stare before reaching up and massaging her temples.
<<speech "kat" "<<= $name>>, just get over here and hold the gate steady for me.">>
At her command, you step up to the gate, grab it, and press your foot down, holding it as steady as you can. Kat takes a few steps back, then sprints straight at the you, leaping at the last moment. Looking up at her, you see her hands plant firmly at the top of the gate, which causes the rest of her body to take an unreal arch. Her top half seems to lock in place, and only her legs swing through the air, until she's poised directly above you, completely inverted. She stays like that for a long moment, her long golden brown hair hanging down, before she turns on her hands, lowers herself slightly, then seemingly throws herself over you back, landing elegently behind you.
<<speech "tim" "Alley-Oop!">>
Your appreciation of her athleticism is interrupted as you turn back just in time to see both Tim and Max running straight at the fence.
<<if $sub_dom gt "65">>[[You easily step back before they hit the fence.->intro old mansion spread out]] \
<<else>><<click [[You put your back into it and easily hold the fence still as they hit it.->intro old mansion spread out]]>><<set $stress += 2>><</click>> \
<</if>><<nobr>>
<<if $current_scene_return is "">>
<<set $current_scene_return = previous()>>
<</if>>
<<set $diplay_you_can_see_people = false>>
<<display "location description">>
<<display "compile people list">>
<</nobr>>
<<click "Return↵">> \
<<goto $current_scene_return>> \
<<set $current_scene_return = "">> \
<</click>><<nobr>>
/% Tim <BF> Brice <Lover> Max <Sibling> Claire <BF> Kat %/
<<if $brice.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br>[[Brice]], the smart one of your old friends.">>
<</if>>
<<if $tim.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br>[[Tim]], the burly teddy bear of your old friends.">>
<</if>>
<<if $max.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br>[[Max]], the creative one of your old friends.">>
<</if>>
<<if $claire.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br>[[Claire]], the punk one of your old friends.">>
<</if>>
<<if $kat.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br>[[Kat]], the beautiful one of your old friends.">>
<</if>>
<</nobr>><<set $kat.visible = false>> \
<<set $claire.visible = false>> \
<<if $sub_dom gt "65">>/% You step back before they hit the fence. %/ \
You step back just as the two of them leap up onto the gate. It buckles towards you, nearly hitting you, then swings back as they both make it over the top, coming down on either side of you.
<<speech "max" "You left us just hanging, man!">>
Both Tim and Max playfully shove you back and forth between them.
<<speech "tim" "I honestly thought you were going to hold us. I mean, I didn't expect you to actually manage to hold it in place, but I thought you'd at least try.">>
<<speech "max" "Like I told you Tim, <<= $name>> has got his nose in the air, same as Kat.">> He closes one nostril and speaks in a odd falsetto, before giving you another light jab in the shoulder. <<speech "max" "But you know I'm joking though, right man? Don't worry about helping out with the heavy lifting.">> \
<<else>>/% You hold the fence still as they hit it. %/ \
You put your back into it, and the gate barely moves while they both hit the fence and follow Kat right over the top of it.
<<speech "max" "Hell yea!">> Max yells, giving you a slap on the back, followed by another from Tim.
<<speech "tim" "Way to hold the fucking line man. I honestly thought you might just let go.">>
<<speech "max" "I told you not to doubt him. <<= $name>> has always got our back, right?">> \
<</if>>
<<speech "brice" "Okay, okay, knock the shit off. We've got to look around for a key, or a way in, or something.">>
<<speech "kat" "Maybe we should check to see if it's locked first? And if it is, we probably can jump straight to the crowbar. I mean, if someone ever did actually hide a key to the front door, it was probably been stolen a long time ago, right?">>
Kat takes her backpack from you as she mentions a crowbar, slinging it over her own shoulder.
<<speech "tim" "My old man said that back when they were in school they jumped the fence and tried to break in. They found a key, but apparently didn't actually get past the second door.">>
<<speech "kat" "And so they just ditched the key?">>
<<speech "tim" "He said they put it back where they found it. It shouldn't be too hard.">>
<<speech "brice" "Look, either that key is here, or it's not. On the chance that it is, we can spend ten minutes looking around the place to avoid turning this from trespassing into breaking and entering. And so you don't just spend your time poking around and actually get to searching...">> Brice pulls out his wallet and holds up a twenty. <<speech "brice" "Twenty to whoever brings me the key so we can get in here and see what's going down.">>
With that said, everyone starts to spread out. Brice steps up to the front door and begins checking around it, while Max and Tim each start looking around in the yard, Max on the left and Tim on the right. Finally, Kat and Claire walk around back to search behind the mansion.
[[Talk with Brice|intro old mansion outside brice talk]]
[[Talk with Max|intro old mansion outside max talk]]
[[Talk with Tim|intro old mansion outside tim talk]]
[[Search Around|intro old mansion outside front search]]
[[Ignore the guys and go around back|intro old mansion around back]]After a bit of looking around the front of the mansion, you come up behind Brice, who's busy checking out the door itself.
<<pc_speech "You try and just pick the lock yet?">> you ask, half jokingly behind him.
<<speech "brice" "What, just 'cause I'm black I know how to pick locks now?">> Brice gives you a playful punch in the shoulder and a laugh. <<speech "brice" "No, but seriously, even if I had my jimmy, I only know how to get into cars.">> He pauses a moment, then cracks a smile and adds, <<speech "brice" "And women's pants of course.">>
<<pc_speech "I thought you got Mr. Hayes' door open for him a while back?">>
Brice looks confused for a moment. <<speech "brice" "Hayes? Which one you mean? The old one, or the one that's like...">> He starts to gesture with his hands, but seems to get lost in thought.
<<pc_speech "Like what?">> You give a half laugh at your friend slowing down while he tries to puzzle out what he's trying to say.
<<speech "brice" "Uh, nevermind. I remember what you're talking about. You mean Mr. Hayes, the old guy on Main Street, right? The dude's going senile. He asked me to jimmy his car open 'cause he locked his keys in for the umpteenth time, and while I was there, he asked me to //change// the lock on his door, 'cause he bought a new one and couldn't figure it out.">>
<<pc_speech "Ah, never mind then, I just heard from Kellie that you got his house open for him.">>
<<speech "brice" "Yea, well Kellie is an idiot. Let's get back to finding that key. Gotta keep the girls happy, right?">> And with that, Brice returns to his search.
<<pc_speech "Wait, it wasn't your idea to come out here?">>
<<speech "brice" "What? No. I mean, I'm not objecting or anything, but when Max and the girls dropped by, they already were planning on it. Why, you thought it was me?">>
<<nobr>>
<<if lastVisited("intro old mansion outside max talk") is -1>>[[Talk with Max|intro old mansion outside max talk]]<br><</if>>
<<if lastVisited("intro old mansion outside tim talk") is -1>>[[Talk with Tim|intro old mansion outside tim talk]]<br><</if>>
<<if lastVisited("intro old mansion outside front search") is -1>>[[Search Around|intro old mansion outside front search]]<br><</if>>
[[Go around back|intro old mansion around back]]
<</nobr>><<pc_speech "You find anything, Max?">>
<<speech "max" "Nothing yet, 'side from my sister getting her ass stuck in a gate.">>
<<pc_speech "Yea, it's not like she's nearly as scrawny as you, right? You probably could have slipped straight through the bars with your little boyish hips.">>
<<speech "max" "Oh, so now it's you ragging on me? Get real <<= $name>>, you can't mess with this.">> Max laughs and gives you a tap on the arm. <<speech "max" "But seriously, let's see if we can't find this key. Gotta make everyone else happy, right?">>
<<pc_speech "What, you say that like you don't want to poke around the old haunted mansion? Scared about what we might find?">>
Max gives a derisive snort. <<speech "max" "Nah, you know me <<= $name>>. I just don't buy into this whole horror bullshit stuff. It's the blue moon, right? That's when the lights are supposed to come on. You see any lights up there?">>
You lean back to look at the mansion, and indeed, the windows are as dark as they are boarded up. <<pc_speech "I guess not.">>
<<speech "max" "Exactly. It's all bullshit. Dude gets drunk, think he sees something, tells a friend, and that friend tells it to his friends, except now instead of 'I think I saw a light', it's 'he //did// see a light', and one of those guys tells it to his kid, who tells it to their friends, and by then it's 'the whole house glowed with light', you know?">>
You give a shrug. <<pc_speech "I guess. Well either way, looks like you got this bit covered. I'll look else where.">>
<<nobr>>
<<if lastVisited("intro old mansion outside brice talk") is -1>>[[Talk with Brice|intro old mansion outside brice talk]]<br><</if>>
<<if lastVisited("intro old mansion outside tim talk") is -1>>[[Talk with Tim|intro old mansion outside tim talk]]<br><</if>>
<<if lastVisited("intro old mansion outside front search") is -1>>[[Search Around|intro old mansion outside front search]]<br><</if>>
[[Go around back|intro old mansion around back]]
<</nobr>><<pc_speech "You see anything interesting, Tim?">>
<<speech "tim" "You mean besides Claire getting stuck?">> He shoots right back without looking up.
You give him a quick laugh before going on. <<pc_speech "Yea, I mean besides Claire getting stuck.">>
<<speech "tim" "Not a thing. Of course, it doesn't help that I don't know what I'm looking for.">>
<<pc_speech "Ah. I just figured it would be the image of Claire stuck with her ass in the air keeping you occupied.">>
He returns your laugh with a quick jab to the shoulder.
<<speech "tim" "Nah, you know pettanko isn't really my thing. If it was Kat that got stuck, we might have a different story though.">> Tim gestures to his chest like he's holding two large round objects.
<span id="oldmansionoutsidetimcontinuation"><span id="breast_intro_adjust_button"><<breast_intro_adjust_optional>></span> \
<<click "You say.">>
<<replace "#oldmansionoutsidetimcontinuation">>\
<<pc_speech "<<= $breast_pre_adjust_choice>>" "thought">> You say.
Tim nods, <<speech "tim" "Besides which, Claire is Max's sister.">>
<<pc_speech "What, so it's like a respect thing for you?">>
<<speech "tim" "What? No, Claire can do her own thing, I don't care about that kind of stuff. It's just looking at her, I see her brother's face, and that's just something I'm not into, you know?">>
<<pc_speech "Ah, I guess I can see that.">> You shrug as there's a natural lull in the conversation.
Tim suddenly gives a half turn of his head and laughs. <<speech "tim" "You know, I'm half hoping we don't find the key.">>
<<pc_speech "What, you-">> You start to ask before it dawns on you what he's talking about. <<pc_speech "Oh, you mean the whole being claustrophobia thing. Don't worry, if the big scary house gets to be too much for you, you can always step out for some freash air.">>
Tim snorts out a laugh, then follow it up with a quick jab to your stomach. <<speech "tim" "Yea, yea, whatever man. Get out of here and start searching for that key, okay?">>
<<nobr>>
<<if lastVisited("intro old mansion outside brice talk") is -1>>[[Talk with Brice|intro old mansion outside brice talk]]<br><</if>>
<<if lastVisited("intro old mansion outside max talk") is -1>>[[Talk with Max|intro old mansion outside max talk]]<br><</if>>
<<if lastVisited("intro old mansion outside front search") is -1>>[[Search Around|intro old mansion outside front search]]<br><</if>>
[[Go around back|intro old mansion around back]]
<</nobr>>\
<</replace>>
<</click>></span><<remove_visible_people>> \
<<set $claire.visible = true>> \
<<set $kat.visible = true>> \
<<set $location = "old mansion back">> \
<<set $map_location = "mansion back yard">> \
Deciding that there's nothing you can really do to help here, you head around back to where the girls are. The back of the mansion is actually kind of interesting, as unlike the front you've never seen it before, considering the forest that wraps around it.
On the back patio, you see Kat applying something to her lips, while Claire is poking around the porch.
[[Talk with Kat|intro old mansion outside kat talk]]
[[Talk with Claire|intro old mansion outside claire talk]]
[[Help Claire Search|intro old mansion patio key find]]You search around the yard, but it looks like the guys already have everything covered. The flanking yards are large, but fairly empty, and the flowerbeds are barren. Likewise, looking over Brice's shoulder as he tries to fiddle with the doorknob, using the assorted contents of his pocket, accomplishes nothing.
Finally you're reduced to checking the windows, but of the four you can reach on the ground level, two are closed bay windows which you couldn't open even from the inside, while the others are tightly locked. It doesn't help that all four are boarded up, and testing the boards you can reach reveals that none are loose.
<<nobr>>
<<if lastVisited("intro old mansion outside brice talk") is -1>>[[Talk with Brice|intro old mansion outside brice talk]]<br><</if>>
<<if lastVisited("intro old mansion outside max talk") is -1>>[[Talk with Max|intro old mansion outside max talk]]<br><</if>>
<<if lastVisited("intro old mansion outside tim talk") is -1>>[[Talk with Tim|intro old mansion outside tim talk]]<br><</if>>
[[Go around back|intro old mansion around back]]
<</nobr>><<nobr>>
<<set $location_valid = false>>
<<display "old mansion locations">>
<<display "mansion locations">>
<<display "special locations">>
<<if $location_valid is false>>
@@ERROR - Invalid Location: <<= $location>>@@
<</if>>
<</nobr>><<widget "speech">><<nobr>><<speech_tone>>
<<if $args[0] is "pc">>
@@Invalid Use of 'speech' widget: PC uses 'pc_speech' widget@@
<<elseif $args[0] is "brice">>
<<if $speech_tone is "dark">><span style="color:#008040">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#008040">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "tim">>
<<if $speech_tone is "dark">><span style="color:#BF8000">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#BF8000">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "max">>
<<if $speech_tone is "dark">><span style="color:#BF0000">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#BF0000">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "claire">>
<<if $speech_tone is "dark">><span style="color:#8040BF">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#8040BF">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "kat">>
<<if $speech_tone is "dark">><span style="color:#e600e6">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#FA00FA">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "lucile">>
<<if $speech_tone is "dark">><span style="color:#ee0055">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#FF0066">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "davis">>
<<if $speech_tone is "dark">><span style="color:#003cb3">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#003cb3">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "tobias">>
<<if $speech_tone is "dark">><span style="color:#94b300">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#ddff33">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "malinda">>
<<if $speech_tone is "dark">><span style="color:#009933">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#009933">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "ivory">>
<<if $speech_tone is "dark">><span style="color:#808080">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#a6a6a6">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "scarlett">>
<<if $speech_tone is "dark">><span style="color:#c82200">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#c82200">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "rose">>
<<if $speech_tone is "dark">><span style="color:#f52470">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#f64a8a">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "pastel">>
<<if $speech_tone is "dark">><span style="color:#4575ed">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#648cf0">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "aurora">>
<<if $speech_tone is "dark">><span style="color:#8f00c8">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#8f00c8">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "mistress">>
<<if $speech_tone is "dark">><span style="color:#666">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#666">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "femaleness thought">>
<<if $speech_tone is "dark">><span style="color:#ff66a3">//<<= $args[1]>>//</span>
<<elseif $speech_tone is "light">><span style="color:#ff66a3">//<<= $args[1]>>//</span>
<<else>>@@Speech-Error@@
<</if>>
<<elseif $args[0] is "femaleness">>
<<if $speech_tone is "dark">><span style="color:#ff66a3">"<<= $args[1]>>"</span>
<<elseif $speech_tone is "light">><span style="color:#ff66a3">"<<= $args[1]>>"</span>
<<else>>@@Speech-Error@@
<</if>>
<</if>>
<</nobr>><</widget>><<widget "pc_speech">><<nobr>><<speech_tone>>
/% Preserve Voice %/
<<set $pc_speech_r_hold = $pc_speech_r>>
<<set $pc_speech_g_hold = $pc_speech_g>>
<<set $pc_speech_b_hold = $pc_speech_b>>
/% Preserve Voice End %/
<<if $args[2] is "inverse">>
<<set $pc_speech_r = (10-$pc_speech_r)>>
<<set $pc_speech_g = (10-$pc_speech_g)>>
<<set $pc_speech_b = (10-$pc_speech_b)>>
<</if>>
<<if $pc_speech_r lt 0>><<set $pc_speech_r = 0>><</if>>
<<if $pc_speech_g lt 0>><<set $pc_speech_g = 0>><</if>>
<<if $pc_speech_b lt 0>><<set $pc_speech_b = 0>><</if>>
<<if $pc_speech_r gt 10>><<set $pc_speech_r = 10>><</if>>
<<if $pc_speech_g gt 10>><<set $pc_speech_g = 10>><</if>>
<<if $pc_speech_b gt 10>><<set $pc_speech_b = 10>><</if>>
<<if $speech_tone is "light">>
<<if (($pc_speech_r gte 8) and ($pc_speech_g gte 8)) and ($pc_speech_b gte 8)>>
<<set $pc_speech_r -= 2>>
<<set $pc_speech_g -= 2>>
<<set $pc_speech_b -= 2>>
<<elseif ($pc_speech_r gte 9) and ($pc_speech_g gte 9)>>
<<set $pc_speech_r -= 2>>
<<set $pc_speech_g -= 2>>
<<set $pc_speech_b -= 2>>
<<elseif (($pc_speech_r gte 10) and ($pc_speech_b gte 10)) and ($pc_speech_g gte 7)>>
<<set $pc_speech_r -= 1>>
<<set $pc_speech_g -= 1>>
<<set $pc_speech_b -= 1>>
<<elseif ($pc_speech_g gte 9) and ($pc_speech_b gte 9)>>
<<set $pc_speech_r -= 1>>
<<set $pc_speech_g -= 1>>
<<set $pc_speech_b -= 1>>
<<elseif ($pc_speech_g gte 10) and (($pc_speech_r gte 5) or ($pc_speech_b gte 5))>>
<<set $pc_speech_r -= 1>>
<<set $pc_speech_g -= 1>>
<<set $pc_speech_b -= 1>>
<</if>>
<<if $pc_speech_r lt 0>><<set $pc_speech_r = 0>><</if>>
<<if $pc_speech_g lt 0>><<set $pc_speech_g = 0>><</if>>
<<if $pc_speech_b lt 0>><<set $pc_speech_b = 0>><</if>>
<</if>>
<<if $pc_speech_r is 0>>
<<if $pc_speech_g is 0>>
<<if $pc_speech_b is 0>>
<span style="color:#000000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#00001a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#000033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#00004d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#000066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#000080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#000099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#0000b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#0000cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#0000e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#0000ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 1>>
<<if $pc_speech_b is 0>>
<span style="color:#001a00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#001a1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#001a33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#001a4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#001a66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#001a80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#001a99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#001ab3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#001acc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#001ae6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#001aff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 2>>
<<if $pc_speech_b is 0>>
<span style="color:#003300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#00331a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#003333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#00334d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#003366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#003380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#003399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#0033b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#0033cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#0033e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#0033ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 3>>
<<if $pc_speech_b is 0>>
<span style="color:#004d00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#004d1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#004d33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#004d4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#004d66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#004d80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#004d99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#004db3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#004dcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#004de6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#004dff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 4>>
<<if $pc_speech_b is 0>>
<span style="color:#006600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#00661a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#006633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#00664d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#006666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#006680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#006699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#0066b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#0066cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#0066e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#0066ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 5>>
<<if $pc_speech_b is 0>>
<span style="color:#008000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#00801a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#008033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#00804d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#008066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#008080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#008099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#0080b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#0080cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#0080e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#0080ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 6>>
<<if $pc_speech_b is 0>>
<span style="color:#009900"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#00991a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#009933"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#00994d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#009966"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#009980"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#009999"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#0099b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#0099cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#0099e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#0099ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 7>>
<<if $pc_speech_b is 0>>
<span style="color:#00b300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#00b31a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#00b333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#00b34d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#00b366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#00b380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#00b399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#00b3b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#00b3cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#00b3e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#00b3ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 8>>
<<if $pc_speech_b is 0>>
<span style="color:#00cc00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#00cc1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#00cc33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#00cc4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#00cc66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#00cc80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#00cc99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#00ccb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#00cccc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#00cce6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#00ccff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 9>>
<<if $pc_speech_b is 0>>
<span style="color:#00e600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#00e61a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#00e633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#00e64d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#00e666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#00e680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#00e699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#00e6b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#00e6cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#00e6e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#00e6ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 10>>
<<if $pc_speech_b is 0>>
<span style="color:#00ff00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#00ff1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#00ff33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#00ff4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#00ff66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#00ff80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#00ff99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#00ffb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#00ffcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#00ffe6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#00ffff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<</if>>
<<elseif $pc_speech_r is 1>>
<<if $pc_speech_g is 0>>
<<if $pc_speech_b is 0>>
<span style="color:#1a0000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#1a001a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#1a0033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#1a004d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#1a0066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#1a0080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#1a0099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#1a00b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#1a00cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#1a00e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#1a00ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 1>>
<<if $pc_speech_b is 0>>
<span style="color:#1a1a00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#1a1a1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#1a1a33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#1a1a4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#1a1a66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#1a1a80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#1a1a99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#1a1ab3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#1a1acc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#1a1ae6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#1a1aff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 2>>
<<if $pc_speech_b is 0>>
<span style="color:#1a3300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#1a331a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#1a3333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#1a334d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#1a3366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#1a3380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#1a3399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#1a33b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#1a33cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#1a33e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#1a33ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 3>>
<<if $pc_speech_b is 0>>
<span style="color:#1a4d00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#1a4d1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#1a4d33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#1a4d4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#1a4d66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#1a4d80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#1a4d99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#1a4db3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#1a4dcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#1a4de6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#1a4dff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 4>>
<<if $pc_speech_b is 0>>
<span style="color:#1a6600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#1a661a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#1a6633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#1a664d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#1a6666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#1a6680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#1a6699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#1a66b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#1a66cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#1a66e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#1a66ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 5>>
<<if $pc_speech_b is 0>>
<span style="color:#1a8000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#1a801a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#1a8033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#1a804d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#1a8066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#1a8080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#1a8099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#1a80b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#1a80cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#1a80e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#1a80ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 6>>
<<if $pc_speech_b is 0>>
<span style="color:#1a9900"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#1a991a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#1a9933"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#1a994d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#1a9966"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#1a9980"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#1a9999"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#1a99b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#1a99cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#1a99e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#1a99ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 7>>
<<if $pc_speech_b is 0>>
<span style="color:#1ab300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#1ab31a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#1ab333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#1ab34d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#1ab366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#1ab380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#1ab399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#1ab3b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#1ab3cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#1ab3e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#1ab3ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 8>>
<<if $pc_speech_b is 0>>
<span style="color:#1acc00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#1acc1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#1acc33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#1acc4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#1acc66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#1acc80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#1acc99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#1accb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#1acccc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#1acce6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#1accff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 9>>
<<if $pc_speech_b is 0>>
<span style="color:#1ae600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#1ae61a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#1ae633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#1ae64d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#1ae666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#1ae680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#1ae699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#1ae6b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#1ae6cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#1ae6e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#1ae6ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 10>>
<<if $pc_speech_b is 0>>
<span style="color:#1aff00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#1aff1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#1aff33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#1aff4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#1aff66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#1aff80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#1aff99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#1affb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#1affcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#1affe6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#1affff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<</if>>
<<elseif $pc_speech_r is 2>>
<<if $pc_speech_g is 0>>
<<if $pc_speech_b is 0>>
<span style="color:#330000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#33001a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#330033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#33004d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#330066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#330080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#330099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#3300b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#3300cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#3300e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#3300ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 1>>
<<if $pc_speech_b is 0>>
<span style="color:#331a00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#331a1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#331a33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#331a4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#331a66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#331a80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#331a99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#331ab3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#331acc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#331ae6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#331aff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 2>>
<<if $pc_speech_b is 0>>
<span style="color:#333300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#33331a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#333333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#33334d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#333366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#333380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#333399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#3333b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#3333cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#3333e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#3333ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 3>>
<<if $pc_speech_b is 0>>
<span style="color:#334d00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#334d1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#334d33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#334d4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#334d66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#334d80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#334d99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#334db3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#334dcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#334de6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#334dff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 4>>
<<if $pc_speech_b is 0>>
<span style="color:#336600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#33661a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#336633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#33664d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#336666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#336680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#336699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#3366b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#3366cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#3366e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#3366ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 5>>
<<if $pc_speech_b is 0>>
<span style="color:#338000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#33801a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#338033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#33804d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#338066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#338080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#338099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#3380b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#3380cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#3380e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#3380ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 6>>
<<if $pc_speech_b is 0>>
<span style="color:#339900"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#33991a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#339933"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#33994d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#339966"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#339980"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#339999"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#3399b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#3399cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#3399e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#3399ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 7>>
<<if $pc_speech_b is 0>>
<span style="color:#33b300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#33b31a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#33b333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#33b34d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#33b366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#33b380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#33b399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#33b3b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#33b3cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#33b3e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#33b3ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 8>>
<<if $pc_speech_b is 0>>
<span style="color:#33cc00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#33cc1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#33cc33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#33cc4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#33cc66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#33cc80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#33cc99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#33ccb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#33cccc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#33cce6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#33ccff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 9>>
<<if $pc_speech_b is 0>>
<span style="color:#33e600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#33e61a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#33e633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#33e64d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#33e666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#33e680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#33e699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#33e6b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#33e6cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#33e6e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#33e6ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 10>>
<<if $pc_speech_b is 0>>
<span style="color:#33ff00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#33ff1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#33ff33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#33ff4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#33ff66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#33ff80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#33ff99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#33ffb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#33ffcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#33ffe6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#33ffff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<</if>>
<<elseif $pc_speech_r is 3>>
<<if $pc_speech_g is 0>>
<<if $pc_speech_b is 0>>
<span style="color:#4d0000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#4d001a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#4d0033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#4d004d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#4d0066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#4d0080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#4d0099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#4d00b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#4d00cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#4d00e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#4d00ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 1>>
<<if $pc_speech_b is 0>>
<span style="color:#4d1a00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#4d1a1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#4d1a33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#4d1a4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#4d1a66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#4d1a80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#4d1a99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#4d1ab3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#4d1acc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#4d1ae6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#4d1aff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 2>>
<<if $pc_speech_b is 0>>
<span style="color:#4d3300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#4d331a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#4d3333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#4d334d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#4d3366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#4d3380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#4d3399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#4d33b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#4d33cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#4d33e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#4d33ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 3>>
<<if $pc_speech_b is 0>>
<span style="color:#4d4d00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#4d4d1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#4d4d33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#4d4d4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#4d4d66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#4d4d80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#4d4d99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#4d4db3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#4d4dcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#4d4de6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#4d4dff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 4>>
<<if $pc_speech_b is 0>>
<span style="color:#4d6600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#4d661a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#4d6633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#4d664d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#4d6666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#4d6680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#4d6699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#4d66b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#4d66cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#4d66e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#4d66ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 5>>
<<if $pc_speech_b is 0>>
<span style="color:#4d8000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#4d801a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#4d8033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#4d804d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#4d8066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#4d8080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#4d8099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#4d80b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#4d80cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#4d80e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#4d80ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 6>>
<<if $pc_speech_b is 0>>
<span style="color:#4d9900"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#4d991a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#4d9933"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#4d994d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#4d9966"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#4d9980"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#4d9999"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#4d99b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#4d99cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#4d99e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#4d99ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 7>>
<<if $pc_speech_b is 0>>
<span style="color:#4db300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#4db31a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#4db333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#4db34d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#4db366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#4db380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#4db399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#4db3b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#4db3cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#4db3e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#4db3ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 8>>
<<if $pc_speech_b is 0>>
<span style="color:#4dcc00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#4dcc1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#4dcc33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#4dcc4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#4dcc66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#4dcc80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#4dcc99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#4dccb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#4dcccc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#4dcce6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#4dccff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 9>>
<<if $pc_speech_b is 0>>
<span style="color:#4de600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#4de61a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#4de633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#4de64d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#4de666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#4de680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#4de699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#4de6b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#4de6cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#4de6e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#4de6ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 10>>
<<if $pc_speech_b is 0>>
<span style="color:#4dff00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#4dff1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#4dff33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#4dff4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#4dff66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#4dff80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#4dff99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#4dffb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#4dffcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#4dffe6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#4dffff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<</if>>
<<elseif $pc_speech_r is 4>>
<<if $pc_speech_g is 0>>
<<if $pc_speech_b is 0>>
<span style="color:#660000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#66001a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#660033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#66004d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#660066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#660080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#660099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#6600b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#6600cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#6600e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#6600ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 1>>
<<if $pc_speech_b is 0>>
<span style="color:#661a00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#661a1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#661a33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#661a4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#661a66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#661a80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#661a99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#661ab3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#661acc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#661ae6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#661aff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 2>>
<<if $pc_speech_b is 0>>
<span style="color:#663300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#66331a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#663333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#66334d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#663366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#663380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#663399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#6633b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#6633cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#6633e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#6633ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 3>>
<<if $pc_speech_b is 0>>
<span style="color:#664d00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#664d1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#664d33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#664d4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#664d66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#664d80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#664d99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#664db3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#664dcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#664de6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#664dff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 4>>
<<if $pc_speech_b is 0>>
<span style="color:#666600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#66661a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#666633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#66664d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#666666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#666680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#666699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#6666b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#6666cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#6666e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#6666ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 5>>
<<if $pc_speech_b is 0>>
<span style="color:#668000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#66801a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#668033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#66804d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#668066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#668080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#668099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#6680b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#6680cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#6680e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#6680ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 6>>
<<if $pc_speech_b is 0>>
<span style="color:#669900"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#66991a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#669933"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#66994d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#669966"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#669980"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#669999"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#6699b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#6699cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#6699e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#6699ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 7>>
<<if $pc_speech_b is 0>>
<span style="color:#66b300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#66b31a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#66b333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#66b34d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#66b366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#66b380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#66b399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#66b3b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#66b3cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#66b3e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#66b3ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 8>>
<<if $pc_speech_b is 0>>
<span style="color:#66cc00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#66cc1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#66cc33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#66cc4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#66cc66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#66cc80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#66cc99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#66ccb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#66cccc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#66cce6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#66ccff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 9>>
<<if $pc_speech_b is 0>>
<span style="color:#66e600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#66e61a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#66e633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#66e64d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#66e666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#66e680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#66e699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#66e6b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#66e6cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#66e6e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#66e6ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 10>>
<<if $pc_speech_b is 0>>
<span style="color:#66ff00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#66ff1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#66ff33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#66ff4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#66ff66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#66ff80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#66ff99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#66ffb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#66ffcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#66ffe6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#66ffff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<</if>>
<<elseif $pc_speech_r is 5>>
<<if $pc_speech_g is 0>>
<<if $pc_speech_b is 0>>
<span style="color:#800000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#80001a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#800033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#80004d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#800066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#800080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#800099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#8000b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#8000cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#8000e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#8000ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 1>>
<<if $pc_speech_b is 0>>
<span style="color:#801a00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#801a1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#801a33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#801a4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#801a66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#801a80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#801a99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#801ab3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#801acc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#801ae6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#801aff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 2>>
<<if $pc_speech_b is 0>>
<span style="color:#803300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#80331a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#803333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#80334d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#803366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#803380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#803399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#8033b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#8033cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#8033e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#8033ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 3>>
<<if $pc_speech_b is 0>>
<span style="color:#804d00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#804d1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#804d33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#804d4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#804d66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#804d80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#804d99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#804db3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#804dcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#804de6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#804dff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 4>>
<<if $pc_speech_b is 0>>
<span style="color:#806600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#80661a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#806633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#80664d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#806666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#806680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#806699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#8066b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#8066cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#8066e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#8066ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 5>>
<<if $pc_speech_b is 0>>
<span style="color:#808000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#80801a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#808033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#80804d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#808066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#808080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#808099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#8080b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#8080cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#8080e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#8080ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 6>>
<<if $pc_speech_b is 0>>
<span style="color:#809900"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#80991a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#809933"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#80994d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#809966"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#809980"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#809999"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#8099b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#8099cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#8099e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#8099ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 7>>
<<if $pc_speech_b is 0>>
<span style="color:#80b300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#80b31a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#80b333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#80b34d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#80b366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#80b380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#80b399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#80b3b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#80b3cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#80b3e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#80b3ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 8>>
<<if $pc_speech_b is 0>>
<span style="color:#80cc00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#80cc1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#80cc33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#80cc4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#80cc66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#80cc80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#80cc99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#80ccb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#80cccc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#80cce6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#80ccff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 9>>
<<if $pc_speech_b is 0>>
<span style="color:#80e600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#80e61a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#80e633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#80e64d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#80e666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#80e680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#80e699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#80e6b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#80e6cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#80e6e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#80e6ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 10>>
<<if $pc_speech_b is 0>>
<span style="color:#80ff00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#80ff1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#80ff33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#80ff4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#80ff66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#80ff80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#80ff99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#80ffb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#80ffcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#80ffe6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#80ffff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<</if>>
<<elseif $pc_speech_r is 6>>
<<if $pc_speech_g is 0>>
<<if $pc_speech_b is 0>>
<span style="color:#990000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#99001a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#990033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#99004d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#990066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#990080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#990099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#9900b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#9900cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#9900e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#9900ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 1>>
<<if $pc_speech_b is 0>>
<span style="color:#991a00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#991a1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#991a33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#991a4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#991a66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#991a80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#991a99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#991ab3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#991acc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#991ae6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#991aff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 2>>
<<if $pc_speech_b is 0>>
<span style="color:#993300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#99331a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#993333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#99334d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#993366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#993380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#993399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#9933b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#9933cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#9933e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#9933ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 3>>
<<if $pc_speech_b is 0>>
<span style="color:#994d00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#994d1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#994d33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#994d4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#994d66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#994d80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#994d99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#994db3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#994dcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#994de6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#994dff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 4>>
<<if $pc_speech_b is 0>>
<span style="color:#996600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#99661a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#996633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#99664d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#996666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#996680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#996699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#9966b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#9966cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#9966e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#9966ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 5>>
<<if $pc_speech_b is 0>>
<span style="color:#998000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#99801a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#998033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#99804d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#998066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#998080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#998099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#9980b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#9980cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#9980e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#9980ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 6>>
<<if $pc_speech_b is 0>>
<span style="color:#999900"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#99991a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#999933"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#99994d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#999966"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#999980"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#999999"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#9999b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#9999cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#9999e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#9999ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 7>>
<<if $pc_speech_b is 0>>
<span style="color:#99b300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#99b31a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#99b333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#99b34d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#99b366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#99b380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#99b399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#99b3b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#99b3cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#99b3e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#99b3ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 8>>
<<if $pc_speech_b is 0>>
<span style="color:#99cc00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#99cc1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#99cc33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#99cc4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#99cc66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#99cc80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#99cc99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#99ccb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#99cccc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#99cce6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#99ccff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 9>>
<<if $pc_speech_b is 0>>
<span style="color:#99e600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#99e61a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#99e633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#99e64d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#99e666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#99e680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#99e699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#99e6b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#99e6cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#99e6e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#99e6ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 10>>
<<if $pc_speech_b is 0>>
<span style="color:#99ff00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#99ff1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#99ff33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#99ff4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#99ff66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#99ff80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#99ff99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#99ffb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#99ffcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#99ffe6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#99ffff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<</if>>
<<elseif $pc_speech_r is 7>>
<<if $pc_speech_g is 0>>
<<if $pc_speech_b is 0>>
<span style="color:#b30000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#b3001a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#b30033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#b3004d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#b30066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#b30080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#b30099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#b300b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#b300cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#b300e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#b300ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 1>>
<<if $pc_speech_b is 0>>
<span style="color:#b31a00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#b31a1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#b31a33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#b31a4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#b31a66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#b31a80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#b31a99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#b31ab3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#b31acc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#b31ae6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#b31aff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 2>>
<<if $pc_speech_b is 0>>
<span style="color:#b33300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#b3331a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#b33333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#b3334d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#b33366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#b33380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#b33399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#b333b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#b333cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#b333e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#b333ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 3>>
<<if $pc_speech_b is 0>>
<span style="color:#b34d00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#b34d1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#b34d33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#b34d4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#b34d66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#b34d80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#b34d99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#b34db3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#b34dcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#b34de6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#b34dff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 4>>
<<if $pc_speech_b is 0>>
<span style="color:#b36600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#b3661a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#b36633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#b3664d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#b36666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#b36680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#b36699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#b366b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#b366cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#b366e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#b366ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 5>>
<<if $pc_speech_b is 0>>
<span style="color:#b38000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#b3801a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#b38033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#b3804d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#b38066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#b38080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#b38099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#b380b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#b380cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#b380e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#b380ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 6>>
<<if $pc_speech_b is 0>>
<span style="color:#b39900"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#b3991a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#b39933"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#b3994d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#b39966"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#b39980"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#b39999"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#b399b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#b399cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#b399e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#b399ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 7>>
<<if $pc_speech_b is 0>>
<span style="color:#b3b300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#b3b31a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#b3b333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#b3b34d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#b3b366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#b3b380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#b3b399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#b3b3b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#b3b3cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#b3b3e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#b3b3ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 8>>
<<if $pc_speech_b is 0>>
<span style="color:#b3cc00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#b3cc1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#b3cc33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#b3cc4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#b3cc66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#b3cc80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#b3cc99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#b3ccb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#b3cccc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#b3cce6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#b3ccff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 9>>
<<if $pc_speech_b is 0>>
<span style="color:#b3e600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#b3e61a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#b3e633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#b3e64d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#b3e666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#b3e680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#b3e699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#b3e6b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#b3e6cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#b3e6e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#b3e6ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 10>>
<<if $pc_speech_b is 0>>
<span style="color:#b3ff00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#b3ff1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#b3ff33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#b3ff4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#b3ff66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#b3ff80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#b3ff99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#b3ffb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#b3ffcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#b3ffe6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#b3ffff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<</if>>
<<elseif $pc_speech_r is 8>>
<<if $pc_speech_g is 0>>
<<if $pc_speech_b is 0>>
<span style="color:#cc0000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#cc001a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#cc0033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#cc004d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#cc0066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#cc0080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#cc0099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#cc00b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#cc00cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#cc00e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#cc00ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 1>>
<<if $pc_speech_b is 0>>
<span style="color:#cc1a00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#cc1a1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#cc1a33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#cc1a4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#cc1a66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#cc1a80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#cc1a99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#cc1ab3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#cc1acc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#cc1ae6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#cc1aff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 2>>
<<if $pc_speech_b is 0>>
<span style="color:#cc3300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#cc331a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#cc3333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#cc334d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#cc3366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#cc3380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#cc3399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#cc33b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#cc33cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#cc33e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#cc33ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 3>>
<<if $pc_speech_b is 0>>
<span style="color:#cc4d00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#cc4d1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#cc4d33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#cc4d4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#cc4d66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#cc4d80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#cc4d99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#cc4db3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#cc4dcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#cc4de6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#cc4dff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 4>>
<<if $pc_speech_b is 0>>
<span style="color:#cc6600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#cc661a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#cc6633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#cc664d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#cc6666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#cc6680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#cc6699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#cc66b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#cc66cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#cc66e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#cc66ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 5>>
<<if $pc_speech_b is 0>>
<span style="color:#cc8000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#cc801a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#cc8033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#cc804d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#cc8066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#cc8080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#cc8099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#cc80b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#cc80cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#cc80e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#cc80ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 6>>
<<if $pc_speech_b is 0>>
<span style="color:#cc9900"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#cc991a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#cc9933"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#cc994d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#cc9966"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#cc9980"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#cc9999"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#cc99b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#cc99cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#cc99e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#cc99ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 7>>
<<if $pc_speech_b is 0>>
<span style="color:#ccb300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#ccb31a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#ccb333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#ccb34d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#ccb366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#ccb380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#ccb399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ccb3b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#ccb3cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#ccb3e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ccb3ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 8>>
<<if $pc_speech_b is 0>>
<span style="color:#cccc00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#cccc1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#cccc33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#cccc4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#cccc66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#cccc80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#cccc99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ccccb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#cccccc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#cccce6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ccccff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 9>>
<<if $pc_speech_b is 0>>
<span style="color:#cce600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#cce61a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#cce633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#cce64d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#cce666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#cce680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#cce699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#cce6b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#cce6cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#cce6e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#cce6ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 10>>
<<if $pc_speech_b is 0>>
<span style="color:#ccff00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#ccff1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#ccff33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#ccff4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#ccff66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#ccff80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#ccff99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ccffb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#ccffcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#ccffe6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ccffff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<</if>>
<<elseif $pc_speech_r is 9>>
<<if $pc_speech_g is 0>>
<<if $pc_speech_b is 0>>
<span style="color:#e60000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#e6001a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#e60033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#e6004d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#e60066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#e60080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#e60099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#e600b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#e600cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#e600e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#e600ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 1>>
<<if $pc_speech_b is 0>>
<span style="color:#e61a00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#e61a1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#e61a33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#e61a4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#e61a66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#e61a80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#e61a99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#e61ab3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#e61acc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#e61ae6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#e61aff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 2>>
<<if $pc_speech_b is 0>>
<span style="color:#e63300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#e6331a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#e63333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#e6334d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#e63366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#e63380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#e63399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#e633b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#e633cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#e633e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#e633ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 3>>
<<if $pc_speech_b is 0>>
<span style="color:#e64d00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#e64d1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#e64d33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#e64d4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#e64d66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#e64d80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#e64d99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#e64db3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#e64dcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#e64de6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#e64dff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 4>>
<<if $pc_speech_b is 0>>
<span style="color:#e66600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#e6661a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#e66633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#e6664d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#e66666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#e66680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#e66699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#e666b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#e666cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#e666e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#e666ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 5>>
<<if $pc_speech_b is 0>>
<span style="color:#e68000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#e6801a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#e68033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#e6804d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#e68066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#e68080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#e68099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#e680b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#e680cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#e680e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#e680ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 6>>
<<if $pc_speech_b is 0>>
<span style="color:#e69900"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#e6991a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#e69933"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#e6994d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#e69966"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#e69980"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#e69999"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#e699b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#e699cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#e699e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#e699ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 7>>
<<if $pc_speech_b is 0>>
<span style="color:#e6b300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#e6b31a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#e6b333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#e6b34d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#e6b366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#e6b380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#e6b399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#e6b3b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#e6b3cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#e6b3e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#e6b3ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 8>>
<<if $pc_speech_b is 0>>
<span style="color:#e6cc00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#e6cc1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#e6cc33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#e6cc4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#e6cc66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#e6cc80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#e6cc99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#e6ccb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#e6cccc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#e6cce6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#e6ccff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 9>>
<<if $pc_speech_b is 0>>
<span style="color:#e6e600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#e6e61a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#e6e633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#e6e64d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#e6e666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#e6e680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#e6e699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#e6e6b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#e6e6cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#e6e6e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#e6e6ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 10>>
<<if $pc_speech_b is 0>>
<span style="color:#e6ff00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#e6ff1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#e6ff33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#e6ff4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#e6ff66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#e6ff80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#e6ff99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#e6ffb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#e6ffcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#e6ffe6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#e6ffff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<</if>>
<<elseif $pc_speech_r is 10>>
<<if $pc_speech_g is 0>>
<<if $pc_speech_b is 0>>
<span style="color:#ff0000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#ff001a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#ff0033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#ff004d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#ff0066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#ff0080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#ff0099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ff00b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#ff00cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#ff00e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ff00ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 1>>
<<if $pc_speech_b is 0>>
<span style="color:#ff1a00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#ff1a1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#ff1a33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#ff1a4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#ff1a66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#ff1a80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#ff1a99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ff1ab3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#ff1acc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#ff1ae6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ff1aff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 2>>
<<if $pc_speech_b is 0>>
<span style="color:#ff3300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#ff331a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#ff3333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#ff334d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#ff3366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#ff3380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#ff3399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ff33b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#ff33cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#ff33e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ff33ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 3>>
<<if $pc_speech_b is 0>>
<span style="color:#ff4d00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#ff4d1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#ff4d33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#ff4d4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#ff4d66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#ff4d80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#ff4d99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ff4db3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#ff4dcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#ff4de6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ff4dff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 4>>
<<if $pc_speech_b is 0>>
<span style="color:#ff6600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#ff661a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#ff6633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#ff664d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#ff6666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#ff6680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#ff6699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ff66b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#ff66cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#ff66e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ff66ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 5>>
<<if $pc_speech_b is 0>>
<span style="color:#ff8000"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#ff801a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#ff8033"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#ff804d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#ff8066"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#ff8080"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#ff8099"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ff80b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#ff80cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#ff80e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ff80ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 6>>
<<if $pc_speech_b is 0>>
<span style="color:#ff9900"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#ff991a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#ff9933"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#ff994d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#ff9966"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#ff9980"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#ff9999"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ff99b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#ff99cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#ff99e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ff99ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 7>>
<<if $pc_speech_b is 0>>
<span style="color:#ffb300"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#ffb31a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#ffb333"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#ffb34d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#ffb366"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#ffb380"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#ffb399"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ffb3b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#ffb3cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#ffb3e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ffb3ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 8>>
<<if $pc_speech_b is 0>>
<span style="color:#ffcc00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#ffcc1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#ffcc33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#ffcc4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#ffcc66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#ffcc80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#ffcc99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ffccb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#ffcccc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#ffcce6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ffccff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 9>>
<<if $pc_speech_b is 0>>
<span style="color:#ffe600"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#ffe61a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#ffe633"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#ffe64d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#ffe666"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#ffe680"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#ffe699"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ffe6b3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#ffe6cc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#ffe6e6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ffe6ff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<<elseif $pc_speech_g is 10>>
<<if $pc_speech_b is 0>>
<span style="color:#ffff00"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 1>>
<span style="color:#ffff1a"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 2>>
<span style="color:#ffff33"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 3>>
<span style="color:#ffff4d"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 4>>
<span style="color:#ffff66"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 5>>
<span style="color:#ffff80"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 6>>
<span style="color:#ffff99"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 7>>
<span style="color:#ffffb3"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 8>>
<span style="color:#ffffcc"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 9>>
<span style="color:#ffffe6"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<<elseif $pc_speech_b is 10>>
<span style="color:#ffffff"><<if $args[1] is 'thought'>>//<<= $args[0]>>//<<else>>"<<= $args[0]>>"<</if>></span>
<</if>>
<</if>>
<</if>>
/% Return Voice %/
<<set $pc_speech_r = $pc_speech_r_hold>>
<<set $pc_speech_g = $pc_speech_g_hold>>
<<set $pc_speech_b = $pc_speech_b_hold>>
/% Return Voice End %/
<</nobr>><</widget>><<widget "style_white_ui_white_bg">><<nobr>>
<style>
body {
color: #111111;
background-color: #eee;
}
#ui-bar {
background-color: #ccc;
border-right: 1px solid #aaaaaa;
}
#ui-bar hr {
border-color: #aaaaaa;
}
#ui-bar-history [id|="history"] {
color: #111111;
background-color: transparent;
border: 1px solid #aaaaaa;
}
#ui-bar-toggle {
color: #111
}
#ui-bar-toggle:hover {
background-color: #aaaaaa;
border-color: #111111;
}
#ui-bar-history [id|="history"]:hover {
background-color: #aaaaaa;
border-color: #111111;
}
#ui-bar-history [id|="history"]:disabled {
color: #aaaaaa;
background-color: transparent;
border-color: #aaaaaa;
}
#menu ul {
border: 1px solid #aaaaaa;
}
#menu li:not(:first-child) {
border-top: 1px solid #aaaaaa;
}
#menu li a {
display: block;
padding: 0.25em 0.75em;
border: 1px solid transparent;
color: #222222;
text-transform: uppercase;
}
#menu li a:hover {
background-color: #aaaaaa;
border-color: #111111;
}
#ui-dialog-titlebar {
background-color: #aaa;
}
#ui-dialog-body {
background-color: #ddd;
}
</style>
<</nobr>><</widget>><<pc_speech "Hey, Kat, are you putting on lipstick at a time like this?">> You ask jokingly.
<<speech "kat" "First, what do you mean 'at a time like this'? It's not like we're in some kind of emergency, we're just looking for a key. Second, it's not lipstick, it's chapstick.">>
<<pc_speech "I'll give you a pass on the first point, but on the second, what's the difference?">>
Kat gives a half roll of her eyes. She looks just the part of a stuck of model, but you know she's at least half doing it as a joke. <<speech "kat" "You seriously don't know the difference between lipstick and chapstick?">> Kat gives a small chuckle as she finished applying the tube to her lips, before returning it to her bag.
<<pc_speech "Obviously I know what the difference is between the two. I mean, why are you making a point of distinguishing them?">>
<<speech "kat" "'Cause you were asking about my chapstick usage as if you thought I was trying to pretty myself up. It's just dry out here, and I don't want my lips to start cracking.">>
You shrug and decide to let the matter drop as the both of you return to searching.
<<nobr>>
<<if lastVisited("intro old mansion outside claire talk") is -1>>[[Talk with Claire|intro old mansion outside claire talk]]<br><</if>>
[[Help Claire Search|intro old mansion patio key find]]
<</nobr>><<pc_speech "You find anything yet?">> You ask, noticing that she's probably looking the hardest for the key.
<<speech "claire" "Other than a bunch of cobwebs in my hair you mean? Really making me double think about growing it out.">>
<<pc_speech "You're thinking about growing out your hair?">>
<<speech "claire" "Yea, what do you think?">>
You put your hands up in a mock defensive posture and joke, <<pc_speech "Now that's a trap if I've ever seen one. That's even more dangerous than 'do you notice anything differnet about me'.">>
Claire sticks her tongue out at you. <<speech "claire" "You know what, then fuck you <<= $name>>. Not like I care what you think about my hair anyways.">>
<<pc_speech "Ah, come on Claire, don't be like that. Just messing with you.">>
<<nobr>>
<<if (lastVisited("intro old mansion outside brice talk") is -1) or (lastVisited("intro old mansion outside max talk") is -1)>>
<<speech "claire" "Yea, yea, whatever. Look, just get over here and help me before someone else finds that key.">>
<br>
<<pc_speech "You don't sound that excited about searching for it. It wasn't your idea to come here?">>
<br>
<<speech "claire" "What? No, I think it was one of the guys. Kat and I were hanging out while Max with talking with Brice on the phone, so I go to the bathroom, and when I come out, Max is tossing me my jacket and telling me we're running over to Brice's to get together before heading out here.">>
<<if lastVisited("intro old mansion outside brice talk") gte 0>>
<br>You shrug, guessing that must mean it's Max that wanted to come out here.
<<elseif lastVisited("intro old mansion outside max talk") gte 0>>
<br>You shrug, guessing that must mean it's Brice that wanted to come out here.
<</if>>
<<else>>
<<speech "claire" "Yea, yea, whatever. Look just get over here and help me, before you and the rest of the guys mess everything up.">> She says.
<br>
<<pc_speech "Oh, you hurt me.">> You mine holding your heart, before dropping the act. After all, she's kind of right. When you, Brice and Max get together, something you do wreck things, <<pc_speech "Fine, just give me a second.">>
<</if>><</nobr>>
<<nobr>>
<<if lastVisited("intro old mansion outside kat talk") is -1>>[[Talk with Kat|intro old mansion outside kat talk]]<br><</if>>
[[Help Claire Search|intro old mansion patio key find]]
<</nobr>><<pc_speech "Okay Claire, let's get to this.">>
<<speech "claire" "Sure, everyone else took all the easy spots already, looking through the grass. We can double team this spot.">> Claire's face suddenly goes red when she red, before she laughs off her phrasing, <<speech "claire" "I mean... well, you know what I mean. Look, let's just get to this before I say something else stupid.">>
You and Claire search the rest of the patio without saying much. You've always known that she's had a bit of a crush on you, but you also know that Claire's not really the dating type. She doesn't have a lot of friends, and if you ever brought up the fact that she seems to like you, she'd shoot you straight down out of fear of breaking up your little group. Just as you're tossing a glance back at her though, your fingers find a loose board that you can pull up. Looking down you can see what looks like a small box that looks to be about a yard or so away.
<<speech "claire" "Hey, whacha find?">>
<<click [[You're fit enough to just squeeze down and grab the key for yourself.->intro old mansion grab key outside]]>>
<<set $fit += 1>>
<<set $femininity -= 1>>
<<set $sub_dom += 3>>
<<set $intro_dom_choices += 1>>
<<set $pc_speech_b += 1>>
<<set $stress += 1>>
<<set $arousal += 1>>
<<set $how_get_outside_key = "fit">>
<</click>>
<<click [[There's a smart way to do this, you just need to get a couple things from Kat.->intro old mansion grab key outside]]>>
<<set $int += 1>>
<<set $sub_dom -= 3>>
<<set $femininity += 1>>
<<set $intro_sub_choices += 1>>
<<set $pc_speech_g += 1>>
<<set $how_get_outside_key = "smart">>
<</click>><<pc_speech "Don't worry, I've got this.">> \
<<if $how_get_outside_key is "fit">> \
You push the board as far out of the way as you can, and after checking there's no loose nails, reach down. It's only once you're waist deep and upside down that you realize you're blocking out all your light.
<<speech "claire" "Uh, you all right there <<= $name>>?">>
<<pc_speech "Perfectly. I've got this. Just give me a moment.">> You struggle, wiggling your hips against the boards to get just that tiny bit more distance you need for your fingers to brush the box, pulling it open. Even without light you can see the key glittering there on the red, crushed velvet interior of the box. However, just as you grab it, there's a sharp crack from behind you, and you feel a pain across your ass. Quickly pulling yourself out of the hole, key in hand, you see Claire looking the other way, rubbing her right hand with her left.
She glances back at you and cheerfully ask, <<speech "claire" "Got it? Good, let's go back around front and tell the guys.">> \
<<elseif $how_get_outside_key is "smart">> \
You jump up and run over to Kat. Thankfully, just as you guessed, she does have a pack of gum in her backpack, so you grab a couple of pieces from her, pop them into your mouth, then run over to trees at the back fence. It doesn't take long to find branch fitting your needs, and soon your back to where Claire is.
<<speech "claire" "Seriously <<= $name>>?">> She asks, seeing you standing there, quickly chewing a piece of gum and holding a dead branch.
<<pc_speech "Well if you want to climb down there and stick your ass in the air only to get stuck again, be my guest.">> You snark, sitting down and pushing the loose board open.
Claire only sticks her tongue out at you, letting you get to work. First you flip open the box with the branch from where you are, revealing the key indeed sitting on red, crushed velvet. From there, it's easy enough to push the mold the gum onto the branch, and reach down and jab the key until it sticks.
<<speech "claire" "Got it?">> Claire asks as soon as you have the key in hand. <<speech "claire" "Good, let's go back around front and tell the guys.">>
<</if>> \
Without another word, Claire takes off, telling Kat to follow her as she passes her. With little other choice, you follow behind, and it's not long before the whole lot of you are back on the front porch.
<<remove_visible_people>> \
[[Head Back Around Front->intro old mansion head into vestibule]]<<set $brice.visible = true>> \
<<set $tim.visible = true>> \
<<set $max.visible = true>> \
<<set $claire.visible = true>> \
<<set $kat.visible = true>> \
<<set $male_money_desc = "a couple of $20s">> \
<<set $location = "old mansion vestibule pre close">> \
<<set $map_location = "mansion vestibule">> \
<<set $has_flashlight = true>> \
<<speech "brice" "Okay, <<= $name>>, you earned it.">> Brice says, sticking a twenty into your hand.
<<speech "max" "What, you're not going to make him dance and stick it in his g-string?">>
<<speech "kat" "Seriously? I thought it would be Claire asking to see that, not you Max.">>
Claire starts to mouth something in response, but Tim cuts her off. <<speech "tim" "Look, can we just check this is the right key and head in if it is?">>
<<pc_speech "Oh, so now you //do// want to get in Tim?">>
<<speech "tim" "No, it's just sitting around like this is making me impatient. Let's either get in, or stay out, not hang around the front yard forever.">>
<<speech "brice" "Okay, <<= $name>> if you would do the honors?">>
Everyone makes way for you to test the key, and find that indeed it does unlock the door. It's not more than a moment later that everyone is piling into the old vestibule, peering into the darkness.
After a moment, Kat's voice rings out, <<speech "kat" "Honestly, why am I always the one that has to take care of everyone?">> She drops her backpack on the ground, opens it up, and pulls out a clip with a half dozen small flashlights on it.
<<speech "max" "I don't know why you think we'd ever learn.">> Max says, taking one of the lights, <<speech "max" "You always handle this kind of stuff anyways.">>
<<speech "kat" "And if I didn't, we'd be sitting here in the dark, wouldn't we?">>
<<speech "brice" "Shut it you two and check this out.">>
Brice stands near the inner door, the light he's holding running over it again and again at he looks at it. Looking around the room, you can see a number of odd, mystical looking markings, which all lead the eye towards the far door, and more specifically, the iron dagger stuck in it.
[[Reach out for the Dagger->intro old mansion get dagger from door dream]]<<nobr>>
<<set $diplay_you_can_see_people = false>>
<<set $people_list = "">>
<<display "old friends">>
<<display "old gang of friends">>
<<display "fellow maids">>
<<display "fae characters">>
<<if $diplay_you_can_see_people>>
<br><br>
Here you can see:<</if>>
<<print $people_list>>
<</nobr>><<remove_visible_people>> \
<<set $davis.visible = true>> \
<<set $davis.clothes = "white t-shirt and black jeans with extra">> \
<<set $davis_name_known = true>> \
<<set $tobias.visible = true>> \
<<set $malinda.visible = true>> \
<<set $dreaming = true>> \
<<set $dream_appearance = "lucile">> \
<<set $dream_clothes = "lucile 1">> \
<<set $override_style = "special white">> \
<<set $dream_story_caption = "Time: Daylight?<br>Day: Still Friday?<br>Arousal: Aroused?<br>Stress: Calm?">> \
<<set $location = "old mansion vestibule day dream">> \
<<set $has_dagger = true>> \
<<set $has_flashlight = false>> \
<<set $has_male_wallet = false>> \
<<set $savename = "Intro - Yhpvyr">> \
<<speech "davis" "Whoa there baby.">> You suddenly feel a strong hand on your waist holding your steady. <<speech "davis" "You okay? You look like you're about to pass out. If you need to take a moment, we can hold on.">>
<<speech "lucile" "What, no, I-">> You start to protest, suddenly choking on the words as they come out in a voice other than your own. In response, the handsome man puts another hand on your other side and presses your hips fully to his, forcing you to put your own hands on his broad chest, and look up into his eyes.
<<speech "davis" "Look baby, it's almost over, we just need to finish sealing this place up, then I can get that bike and we'll ride out west, find a nice place on the beach, settle down, the whole lot, I promise.">> The man holding you is some kind of sculpted greek god, run a ground in the middle of the rock-n-roll era, with a broad chest and deep blue eyes matched with a leather jacket and black jeans.
<<speech "malinda" "You two okay in there? Davis? You need help?">> Another voice calls out from beyond the front door of the vestibule.
From the door two more people appear, a shorter woman with a pink dress and white cardigan, and a pale man with long blond hair and a denim outfit. Seeing you and 'Davis' standing there, the blond man looks a little annoyed.
<<speech "tobias" "Ah, come on. Just stick it in so we can get out of here. I just want to leave this place behind me.">>
<<speech "davis" "Well, if you say so.">> Without pause, Davis puts one firm hand on your ass and gives it a strong upward squeeze, forcing a sharp squeak from your lips, and making you wrap your legs around him for support as he lifts from the ground. One finger finds its way between your legs with the abrupt grab, sending a thrill of electricity from your groin, to the back of your head, pulling a second involuntary gasp from your throat.
<<speech "tobias" "Not what I- Ah, whatever.">>
<<speech "malinda" "Come on, give them a bit of space. It's fine for this to take a bit of time.">>
The two others walk away from the door, leaving you hanging from the man holding you, one hand pressed to his chest, the other still holding the iron dagger.
<<speech "davis" "He's right though, you just need to put it in and this is over.">> The man whispers to you. Then, gently, he caresses your face and presses your lips to his. You feel your body tighten, then relax at the fluid power of the kiss, as you <<click [[reach out towards the door with the dagger.->intro old mansion get dagger back to reality]]>>
<<remove_visible_people>>
<<set $brice.visible = true>>
<<set $tim.visible = true>>
<<set $max.visible = true>>
<<set $claire.visible = true>>
<<set $kat.visible = true>>
<<set $dreaming = false>>
<<set $location = "old mansion vestibule closed">>
<<set $dream_story_caption = "">>
<<set $dream_appearance = "">>
<<set $dream_clothes = "">>
<<set $iron_dagger_desc = "unknown prop desc">>
<<set $stress += 5>>
<<set $arousal += 4>>
<<set $override_style = false>>
<<set $has_flashlight = true>>
<<set $has_male_wallet = true>>
<<set $flashlight_can_turn_on = true>>
<<set $flashlight_on = false>>
<<set $davis_your_kat_flickered = false>>
<<set $iomgdbtr_flashlight_off_alt_text = "You look around, but can't make anything out in the darkness.">>
<<set $iomgdbtr_flashlight_off_alt_text_counter = 0>>
<<set $savename = "Intro - Try your flashlight">>
<</click>><<nobr>>
<<if $lucile.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br><<if $lucile_name_known>>[[Lucile]]<<else>>[[Yhpvyr->Lucile]]<</if>>, the passionate fire of the old gang.">>
<</if>>
<<if $davis.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br><<if $davis_name_known>>[[Davis]]<<else>>[[Qnivf->Davis]]<</if>>, the cold water one of the old gang.">>
<</if>>
<<if $tobias.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br><<if $tobias_name_known>>[[Tobias]]<<else>>[[Gbovnf->Tobias]]<</if>>, the fresh air of the old gang.">>
<</if>>
<<if $malinda.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br><<if $malinda_name_known>>[[Malinda]]<<else>>[[Znyvaqn->Malinda]]<</if>>, the stable earth of the old gang.">>
<</if>>
<</nobr>><<if $lucile_name_known>>Lucile Boyd \
<<else>>Yhpvyr Oblq \
<</if>> is on the taller side, particularly for a woman, standing 5' 9". She has a very sculpted looking appearance, including a thin waist leading to strong hips, a long neck accented by her heart shaped jaw line, legs that seem to go on forever, and a modest, pert bust. Her fiery light brown eyes seem to shine out from her face, which is framed by long, golden brown hair. <<speech "lucile" "She has a sharp, musical voice, matched by a passion the runs in her voice.">>
She's wearing a light pink, button down work shirt, paired with dark blue, high waisted, drainpipe jeans, and while nominally timeless, the look still screams early rock-n-roll. As for her feet, she wears short heels, causing her tight ass to stick out just that little bit more.
<<return "Return↵">><<nobr>><<if $cheater>>
<<= $davis.rel>>, clothes:<<= $davis.clothes>>
<</if>><</nobr>>\
At first glance <<if $davis_name_known>>Davis<<else>>Qnivf<</if>> is a handsome man, standing 5' 10", with a broad, solid chest. His vibrantly black hair is swept into a perfect pompadour, every single strand perfectly in place, revealing a broad, strong forehead, and blue eyes as deep as the ocean on his lightly tanned face. Even his features seem as though they were sculpted out of marble, with his square jaw, grecian nose and high cheekbones all showing an impeccable symmetry. <<speech "davis" "His voice is smooth, flowing carefully around every single word.">>
<<if $davis.clothes is "white t-shirt and black jeans with extra">>\
He's wearing a distincly early rock-n-roll outfit, with a tight white t-shirt, black drainpipe jeans, and a leather jacket. With the jacket off, the t-shirt only functions to outline every muscle of his chest more clearly, while with it on, it adds just a little more breadth to his shoulders. The jeans likewise cling to him a bit, most distinctly contouring to the shape of his tight ass. Finally, to cap the outfit, he's wearing off brand chucks, and a small silver chain dangles from his pocket.
<<elseif $davis.clothes is "black slacks no shirt">>\
He's wearing only a pair of simple black slacks, with a leather belt. His shirtless chest and back, beyond their perfection in sculpting, reveals a maze of twisting scars. Each shines, distinct and separate, as if they vie to tell their own stories. They also only add to his imposing presence, as if to reiterate his obvious strength, and yet there's also a certain tragedy to the marring of his otherwise sculpted appearance.
<</if>>\
<<return "Return↵">>At first glance <<if $tobias_name_know>>Tobias<<else>>Gbovnf<</if>> is on the shorter side, standing just 5' 6", and has a lean build. His shoulder length, straw blond hair flows freely, occasionally obscuring his vibrant green eyes shining from his pale face. He has a sweapt, thin jaw, which, along with high, sharp cheek bones, frames a sly grin. <<speech "tobias" "His voice is airy, and his phrasing is careful in its apparent carelessness.">>
He's wearing a jean vest, sans a shirt, paired with blue, straight leg jeans. The lack of sleeves shows that his pale arms still have a degree of definition, and when he leaves his vest open, you can see a perfect six pack. To finish off the outfit he has a black leather shoes.
<<return "Return↵">><<if $malinda_name_known>>Malinda \
<<else>>Znyvaqn \
<</if>> is a short 5' even. Still, she has a womanly shape, with a voluptuous bust, child bearing hips, and a fair sized waist. Her soft, flowing auburn hair frames gentle, light brown doe-eyes and a shapely face with high cheekbones. <<speech "malinda" "She has a soft, earthy, pure voice, and a careful way of speaking.">>
<<if $malinda_name_known>>Malinda \
<<else>>Znyvaqn \
<</if>> is wearing a pastel pink dress with a bubble skirt, a type of that is tight at the waist, then puffs out in a cute, bouncy fashion. On top of that, she's wearing a white, long sleeved cardigan, giving her a pretty, preppy, clean look. It's topped off with black leather mary janes and ankle socks.
<<return "Return↵">><<nobr>>
<<if $override_style is false>>
<<if $date.getHours() < 3>>
<<style_dark_black_ui_black_bg>>
<<set $speech_tone = "light">>
<<set $map_color = "white">>
<<elseif $date.getHours() < 6>>
<<style_dark_purple_ui_black_bg>>
<<set $speech_tone = "light">>
<<set $map_color = "white">>
<<elseif $date.getHours() < 9>>
<<style_light_purple_ui_black_bg>>
<<set $speech_tone = "light">>
<<set $map_color = "black">>
<<elseif $date.getHours() < 12>>
<<style_light_blue_ui_black_bg>>
<<set $speech_tone = "light">>
<<set $map_color = "black">>
<<elseif $date.getHours() < 15>>
<<style_light_green_ui_black_bg>>
<<set $speech_tone = "light">>
<<set $map_color = "black">>
<<elseif $date.getHours() < 18>>
<<style_light_yellow_ui_black_bg>>
<<set $speech_tone = "light">>
<<set $map_color = "black">>
<<elseif $date.getHours() < 21>>
<<style_dark_orange_ui_black_bg>>
<<set $speech_tone = "light">>
<<set $map_color = "white">>
<<elseif $date.getHours() < 24>>
<<style_dark_blue_ui_black_bg>>
<<set $speech_tone = "light">>
<<set $map_color = "white">>
<<else>>
@@ERROR <<= $date.getHours()>> Not Valid@@
<</if>>
<<else>>
<<if $override_style is "special white">>
<<set $speech_tone = "dark">>
<<set $map_color = "black">>
<<style_white_ui_white_bg>>
<<elseif $override_style is "pure white">>
<<set $speech_tone = "dark">>
<<set $map_color = "black">>
<<style_pure_white_ui_pure_white_bg>>
<<elseif $override_style is "special black">>
<<set $speech_tone = "light">>
<<set $map_color = "white">>
<<style_black_ui_black_bg>>
<<elseif $override_style is "special pink">>
<<set $speech_tone = "dark">>
<<set $map_color = "black">>
<<style_pink_ui_pink_bg>>
<<elseif $override_style is "special blue">>
<<set $speech_tone = "dark">>
<<set $map_color = "black">>
<<style_blue_ui_blue_bg>>
<</if>>
<</if>>
<</nobr>><<nobr>>
<<if $current_scene_return is "">>
<<set $current_scene_return = previous()>>
<</if>>
<<if $dreaming is false>>
<<if ($female) and ($dreaming is false)>>
<<display [[clothes description]]>>
<<display "compile inventory list">>
<<elseif ($male) and ($dreaming is false)>>
<<if $male_clothes is "standard">>
You're currently wearing simple jeans and a t-shirt. They're a little worn in, but quite comfortable. They're also both quite plain, in addition to your boxers and sneakers.<<if $magic_choker_loc is "worn">> You're also wearing the <<click "choker">><<goto "Magic Choker">><</click>> that Claire wrapped around your neck.<</if>>
<<elseif $male_clothes is "no pants">>
You're currently wearing a t-shirt. While it's comfortable, it does little in giving you a degree of modesty according to modern social mores about clothing, at least as long as you're not wearing any pants. On the other hand, you've still got your socks and sneakers<<if $magic_choker_loc is "worn">>, and of course the <<click "choker">><<goto "Magic Choker">><</click>> that Claire wrapped around your neck<</if>>, not that those help to cover you either.
<<elseif $male_clothes is "skirt">>
You're currently wearing your casual t-shirt oddly paired with a black, pleated leather skirt. Under the skirt is a pair of soft pink panties, which cling to your body. Their tight bikini cut force them to ride up a little between your cheeks, and hold your own parts tight against your body. To top off the odd combination, you've still wearing your plain socks and sneakers<<if $magic_choker_loc is "worn">>, and of course the <<click "choker">><<goto "Magic Choker">><</click>> that Claire wrapped around your neck<</if>>.
<</if>>
<<display "compile inventory list">>
<</if>>
<<else>>
/% --- DREAMING ONLY --- %/
/% "compile inventory list" internal to dream_clothes to allow for altered inventory in dreams without having to actually record/alter standard inventory %/
<<if $dream_clothes is "lucile 1">>
You're wearing a light pink, button down work shirt, paired with dark blue, high waisted, drainpipe jeans, and while nominally timeless, the look still screams early rock-n-roll. Under the outfit you can feel the caress of a soft bra, and snug panties clinging to your thin form, and on your feet, short heels causing your tight ass to stick out just that little bit more.
<<display "compile inventory list">>
<<elseif $dream_clothes is "lucile 2">>
You're currently wearing a man's shirt like an oversized nightie. It's loose, and if you were to dare to stand up, you're certain the hemline would drop to about mid-thigh. Under it, you're only wearing a pair of panties, lacy and pink, as revealed by a very quick glance at yourself under the covers.
<<display "compile inventory list">>
<<elseif $dream_clothes is "intro change dream">>
Can you truely have objects without a body?
<<elseif $dream_clothes is "intro change dream female">>
You are completely nude in the place beyond worlds.
<</if>>
<</if>>
<</nobr>>
<<click "Return↵">> \
<<goto $current_scene_return>> \
<<set $current_scene_return = "">> \
<</click>><<nobr>>
<<set $diplay_you_have_inv = false>>
<<set $inv_list = "">>
<<display "money objects">>
<<display "plot object list">>
<<if $diplay_you_have_inv>>
<br><br>
You are currently carrying:<</if>>
<<print $inv_list>>
<</nobr>><<nobr>>
<<if $has_dagger>><<set $diplay_you_have_inv = true>>
<<set $inv_list += "<br>An [[Iron Dagger]], cold in your hand.">>
<</if>>
<<if $has_flashlight>><<set $diplay_you_have_inv = true>>
<<set $inv_list += "<br>A [[Flashlight]], pulled from Kat's backpack.
<span id='flashlight_button'>
<<if $flashlight_can_turn_on and ($flashlight_on is false)>>
The flashlight is currently <<click 'turned off'>>
<<set $flashlight_on = true>>
<<replace '#flashlight_button'>><span>The flashlight is now turned on.
<<timed 1.0s>>
<<replace '#flashlight_button'>>
<span style='opacity: 0.1;'>The flashlight is now turned on.</span>
<</replace>>
<<next 0.04s>>
<<replace '#flashlight_button'>>
<span>The flashlight is now turned on.</span>
<</replace>>
<<next 0.1s>>
<<replace '#flashlight_button'>>
<span style='opacity: 0.1;'>The flashlight is now turned on.</span>
<</replace>>
<<next 0.04s>>
<<replace '#flashlight_button'>>
<span>The flashlight is now turned on.</span>
<</replace>>
<</timed>><</replace>>
<</click>>.
<<elseif $flashlight_can_turn_off and ($flashlight_on)>>
The flashlight is currently <<click 'turned on'>>
<<set $flashlight_on = false>>
<<replace '#flashlight_button'>>The flashlight is now turned off.<</replace>>
<</click>>.
<<elseif $flashlight_on>>
The flashlight is currently turned on.
<<else>>
The flashlight is currently turned off.
<</if>>
</span>
">>
<</if>>
<<if $magic_choker_loc is "pocket">><<set $diplay_you_have_inv = true>>
<<set $inv_list += "<br>A [[Choker->Magic Choker]], you found in that prop trunk.">>
<</if>>
<<if $has_torn_male_clothes>><<set $diplay_you_have_inv = true>>
<<set $inv_list += "<br>You pants and boxers, torn beyond any hope of wearing for the moment.">>
<</if>>
<</nobr>><<nobr>>
<<if $iron_dagger_desc is "dream shot 1">>
It's an old, double bladed, cold iron dagger. More specifically 'iron' is easily the more descriptive feature. The crossguard is simple, and fashioned of the same iron as the blade. The handle is also metal, with only a slight ridge to help with the grip. It's purpose gives it a heavier weight than would be expected of it.
<<elseif $iron_dagger_desc is "unknown prop desc">>
It's an old looking, double bladed, iron dagger. On closer inspection, 'iron' is probably the more descriptive feature. The crossguard is simple, and seems to be made of the same iron as the blade. The handle is likewise metal, with only a slight ridge to help with the grip. It's heavier, and a bit duller, than first glance seems to indicate.
<</if>>
<</nobr>>
<<return "Return↵">><<speech "kat" "Hey, <<= $name>>, you okay?">> You're suddenly met with <<if $davis_your_kat_flickered>>Kat's<<else>><span id="your_kats">Davis'</span><</if>> face, close enough to kiss.
Pulling away, you press your fingers to your lips, where you can almost still feel the press of—but your thoughts are cut short by the cold touch of metal to your cheek. Looking down at your hand, you see that you're holding the iron dagger. As you notice the tool in your hand, a wash of heat comes over you, radiating out across the room. As the heat builds to a crescendo, it's joined by a howling wind whipping in from outside. You're all knocked sideways as the two doors exchange their status—the outer one snapping shut, while the inner one slams open. The room is plunged into even deeper darkness, and you loose all orientation as everyone starts to move at once, lights dancing across everyone only just long enough to light up the occasional face.
<<speech "claire" "Shit, get off me Brice.">>
<<speech "brice" "Sorry, didn't mean to do that.">>
<<speech "tim" "What the hell was that?!">>
<<speech "max" "That would be the sound of a door closing, Timmy boy.">>
A small thump rings out, like something meaty hitting something soft, followed by a few quizzical sounds, then a second, much more solid sounding thump, with an <<speech "tim" "Oomph!">> in quick step, and the third sound of something large hitting the ground.
<<speech "kat" "Tim, normally I support you smacking the smug off Max, but try to make sure it's //actually// him you're smacking next time you doof!">>
<<if $flashlight_on>> \
<<set $savename = "Intro - Downstairs Main Hall">>
<<set $stress += 5>>
<<goto [[intro old mansion front door locked]]>>
<<else>> \
<span id="iomgdbtr_flashlight_off"><<= $iomgdbtr_flashlight_off_alt_text>></span>
<<if $iomgdbtr_flashlight_off_alt_text_counter lte 0>> \
<<timed 25s>> \
<<set $iomgdbtr_flashlight_off_alt_text_counter += 1>> \
<<set $iomgdbtr_flashlight_off_alt_text += " Maybe if you had some light you could see what's happening.">> \
<<replace "#iomgdbtr_flashlight_off">> \
<<= $iomgdbtr_flashlight_off_alt_text>> \
<</replace>> \
<</timed>> \
<</if>> \
<<if $iomgdbtr_flashlight_off_alt_text_counter lte 1>> \
<<timed 30s>> \
<<set $iomgdbtr_flashlight_off_alt_text_counter += 1>> \
<<set $iomgdbtr_flashlight_off_alt_text += " Then you remember that Kat gave you that flashlight.">> \
<<replace "#iomgdbtr_flashlight_off">> \
<<= $iomgdbtr_flashlight_off_alt_text>> \
<</replace>> \
<</timed>> \
<</if>> \
<<if $iomgdbtr_flashlight_off_alt_text_counter lte 2>> \
<<timed 35s>> \
<<set $iomgdbtr_flashlight_off_alt_text_counter += 1>> \
<<set $iomgdbtr_flashlight_off_alt_text += " Now you just have to turn it on.">> \
<<replace "#iomgdbtr_flashlight_off">> \
<<= $iomgdbtr_flashlight_off_alt_text>> \
<</replace>> \
<</timed>> \
<</if>> \
<<if $iomgdbtr_flashlight_off_alt_text_counter lte 3>> \
<<timed 60s>> \
<<set $iomgdbtr_flashlight_off_alt_text_counter += 1>> \
<<set $iomgdbtr_flashlight_off_alt_text += " To do that you have to go to your inventory.">> \
<<replace "#iomgdbtr_flashlight_off">> \
<<= $iomgdbtr_flashlight_off_alt_text>> \
<</replace>> \
<</timed>> \
<</if>> \
<<if $iomgdbtr_flashlight_off_alt_text_counter lte 4>> \
<<timed 65s>> \
<<set $iomgdbtr_flashlight_off_alt_text_counter += 1>> \
<<set $iomgdbtr_flashlight_off_alt_text += " Look, it should just be over there on the left side of the screen.">> \
<<replace "#iomgdbtr_flashlight_off">> \
<<= $iomgdbtr_flashlight_off_alt_text>> \
<</replace>> \
<</timed>> \
<</if>> \
<<if $iomgdbtr_flashlight_off_alt_text_counter lte 5>> \
<<timed 70s>> \
<<set $iomgdbtr_flashlight_off_alt_text_counter += 1>> \
<<set $iomgdbtr_flashlight_off_alt_text += " Just click on where it says 'inventory', then click on the flashlight, and there should be an option to turn it on.">> \
<<replace "#iomgdbtr_flashlight_off">> \
<<= $iomgdbtr_flashlight_off_alt_text>> \
<</replace>> \
<</timed>> \
<</if>> \
<</if>> \
<<if $davis_your_kat_flickered is false>> \
<<timed 1.1s>> \
<<replace "#your_kats">>your<</replace>> \
<<next 0.2s>> \
<<replace "#your_kats">>Kat's<</replace>> \
<<set $davis_your_kat_flickered = true>> \
<</timed>> \
<</if>> \<<widget "style_light_blue_ui_white_bg">><<nobr>>
<style>
body {
color: #111111;
background-color: #eee;
}
button {
color: #eee;
background-color: #35a;
border: 1px solid #57c;
}
button:hover {
background-color: #57c;
border-color: #79e;
}
input, select, textarea {
color: #111111;
background-color: transparent;
border: 1px solid #bbbbbb;
}
input:focus, select:focus, textarea:focus,
input:hover, select:hover, textarea:hover {
background-color: #a9ceef;
border-color: #111111;
}
.passage a {color: #808080;}
.linkcolor {color: #808080;}
#ui-bar {
background-color: #cce4f9;
border-right: 1px solid #94c2eb;
}
#ui-bar hr {
border-color: #94c2eb;
}
#ui-bar-history [id|="history"] {
color: #111111;
background-color: transparent;
border: 1px solid #94c2eb;
}
#ui-bar-toggle {
display: block;
position: absolute;
top: 0;
right: 0;
padding: 0.3em 0.45em 0.25em;
border-color: #94c2eb;
}
#ui-bar-toggle:hover {
background-color: #94c2eb;
border-color: #111111;
}
#ui-bar-history [id|="history"]:hover {
background-color: #94c2eb;
border-color: #111111;
}
#ui-bar-history [id|="history"]:disabled {
color: #94c2eb;
background-color: transparent;
border-color: #94c2eb;
}
#menu ul {
border: 1px solid #94c2eb;
}
#menu li:not(:first-child) {
border-top: 1px solid #94c2eb;
}
#menu li a {
display: block;
padding: 0.25em 0.75em;
border: 1px solid transparent;
color: #222222;
text-transform: uppercase;
}
#menu li a:hover {
background-color: #94c2eb;
border-color: #111111;
}
#ui-overlay {
background-color: #ffffff;
}
#ui-dialog-titlebar {
background-color: #94c2eb;
}
#ui-dialog-body {
background-color: #eaf3fb;
border: 1px solid #94c2eb;
}
#ui-dialog-body hr {
background-color: #94c2eb;
}
#ui-dialog-body.list li:not(:first-child) {
border-top: 1px solid #94c2eb;
}
#ui-dialog-body.list li a:hover {
background-color: #a9ceef;
border-color: #111111;
}
#ui-dialog-body.saves > *:not(:first-child) {
border-top: 1px solid #94c2eb;
}
#ui-dialog-body.settings button[id|="setting-control"] {
color: #111111;
background-color: transparent;
border: 1px solid #94c2eb;
}
#ui-dialog-body.settings button[id|="setting-control"]:hover {
background-color: #a9ceef;
border-color: #111111;
}
#ui-dialog-body.settings button[id|="setting-control"].enabled {
background-color: #dd88dd;
border-color: #d260d2;
}
#ui-dialog-body.settings button[id|="setting-control"].enabled:hover {
background-color: #d260d2;
border-color: #9f2d9f;
}
</style>
<</nobr>><</widget>><<widget "style_light_yellow_ui_white_bg">><<nobr>>
<style>
body {
color: #111111;
background-color: #eee;
}
button {
color: #111111;
background-color: #ff00ff;
border: 1px solid #cc00cc;
}
button:hover {
background-color: #cc00cc;
border-color: #990099;
}
input, select, textarea {
color: #111111;
background-color: transparent;
border: 1px solid #f2e857;
}
input:focus, select:focus, textarea:focus,
input:hover, select:hover, textarea:hover {
background-color: #f9f39f;
border-color: #111111;
}
.passage a {color: #808080;}
.linkcolor {color: #808080;}
#ui-bar {
background-color: #fcfcd4;
border-right: 1px solid #f2e857;
}
#ui-bar hr {
border-color: #f2e857;
}
#ui-bar-history [id|="history"] {
color: #111111;
background-color: transparent;
border: 1px solid #f2e857;
}
#ui-bar-toggle {
display: block;
position: absolute;
top: 0;
right: 0;
padding: 0.3em 0.45em 0.25em;
border-color: #f2e857;
}
#ui-bar-toggle:hover {
background-color: #f2e857;
border-color: #111111;
}
#ui-bar-history [id|="history"]:hover {
background-color: #f2e857;
border-color: #111111;
}
#ui-bar-history [id|="history"]:disabled {
color: #f2e857;
background-color: transparent;
border-color: #f2e857;
}
#menu ul {
border: 1px solid #f2e857;
}
#menu li:not(:first-child) {
border-top: 1px solid #f2e857;
}
#menu li a {
display: block;
padding: 0.25em 0.75em;
border: 1px solid transparent;
color: #222222;
text-transform: uppercase;
}
#menu li a:hover {
background-color: #f2e857;
border-color: #111111;
}
#ui-overlay {
background-color: #ffffff;
}
#ui-dialog-titlebar {
background-color: #f2e857;
}
#ui-dialog-body {
background-color: #eeeeee;
border: 1px solid #f2e857;
}
#ui-dialog-body hr {
background-color: #f2e857;
}
#ui-dialog-body.list li:not(:first-child) {
border-top: 1px solid #f2e857;
}
#ui-dialog-body.list li a:hover {
background-color: #f9f39f;
border-color: #111111;
}
#ui-dialog-body.saves > *:not(:first-child) {
border-top: 1px solid #f2e857;
}
#ui-dialog-body.settings button[id|="setting-control"] {
color: #111111;
background-color: transparent;
border: 1px solid #f2e857;
}
#ui-dialog-body.settings button[id|="setting-control"]:hover {
background-color: #f9f39f;
border-color: #111111;
}
#ui-dialog-body.settings button[id|="setting-control"].enabled {
background-color: #dd88dd;
border-color: #d260d2;
}
#ui-dialog-body.settings button[id|="setting-control"].enabled:hover {
background-color: #d260d2;
border-color: #9f2d9f;
}
</style>
<</nobr>><</widget>><<widget "style_dark_black_ui_black_bg">><<nobr>>
<style>
body {
color: #eee;
background-color: #111;
}
#ui-bar {
background-color: #191919;
border-right: 1px solid #444;
}
#ui-bar hr {
border-color: #444;
}
#ui-bar-history [id|="history"] {
color: #eee;
background-color: transparent;
border: 1px solid #444;
}
#ui-bar-toggle {
display: block;
position: absolute;
top: 0;
right: 0;
padding: 0.3em 0.45em 0.25em;
border-color: #444;
}
#ui-bar-toggle:hover {
background-color: #bbbbbb;
border-color: #eee;
}
#ui-bar-history [id|="history"]:hover {
background-color: #444;
border-color: #eee;
}
#ui-bar-history [id|="history"]:disabled {
color: #bbbbbb;
background-color: transparent;
border-color: #444;
}
#menu ul {
border: 1px solid #444;
}
#menu li:not(:first-child) {
border-top: 1px solid #444;
}
#menu li a {
display: block;
padding: 0.25em 0.75em;
border: 1px solid transparent;
color: #eee;
text-transform: uppercase;
}
#menu li a:hover {
background-color: #444;
border-color: #eee;
}
</style>
<</nobr>><</widget>><<widget "style_dark_purple_ui_black_bg">><<nobr>>
<style>
body {
color: #eee;
background-color: #111;
}
#ui-bar {
background-color: #39024b;
border-right: 1px solid #60057b;
}
#ui-bar hr {
border-color: #60057b;
}
#ui-bar-history [id|="history"] {
color: #eee;
background-color: transparent;
border: 1px solid #60057b;
}
#ui-bar-toggle {
display: block;
position: absolute;
top: 0;
right: 0;
padding: 0.3em 0.45em 0.25em;
border-color: #60057b;
}
#ui-bar-toggle:hover {
background-color: #de83fc;
border-color: #eee;
}
#ui-bar-history [id|="history"]:hover {
background-color: #60057b;
border-color: #eee;
}
#ui-bar-history [id|="history"]:disabled {
color: #bbbbbb;
background-color: transparent;
border-color: #60057b;
}
#menu ul {
border: 1px solid #60057b;
}
#menu li:not(:first-child) {
border-top: 1px solid #60057b;
}
#menu li a {
display: block;
padding: 0.25em 0.75em;
border: 1px solid transparent;
color: #eee;
text-transform: uppercase;
}
#menu li a:hover {
background-color: #60057b;
border-color: #eee;
}
</style>
<</nobr>><</widget>><<widget "style_dark_blue_ui_black_bg">><<nobr>>
<style>
body {
color: #eee;
background-color: #111;
}
#ui-bar {
background-color: #002244;
border-right: 1px solid #004488;
}
#ui-bar hr {
border-color: #004488;
}
#ui-bar-history [id|="history"] {
color: #eee;
background-color: transparent;
border: 1px solid #004488;
}
#ui-bar-toggle {
display: block;
position: absolute;
top: 0;
right: 0;
padding: 0.3em 0.45em 0.25em;
border-color: #004488;
}
#ui-bar-toggle:hover {
background-color: #66bbff;
border-color: #eee;
}
#ui-bar-history [id|="history"]:hover {
background-color: #004488;
border-color: #eee;
}
#ui-bar-history [id|="history"]:disabled {
color: #66bbff;
background-color: transparent;
border-color: #004488;
}
#menu ul {
border: 1px solid #004488;
}
#menu li:not(:first-child) {
border-top: 1px solid #004488;
}
#menu li a {
display: block;
padding: 0.25em 0.75em;
border: 1px solid transparent;
color: #eee;
text-transform: uppercase;
}
#menu li a:hover {
background-color: #004488;
border-color: #eee;
}
</style>
<</nobr>><</widget>><<widget "style_dark_orange_ui_black_bg">><<nobr>>
<style>
body {
color: #eee;
background-color: #111;
}
#ui-bar {
background-color: #430d00;
border-right: 1px solid #8a1c00;
}
#ui-bar hr {
border-color: #8a1c00;
}
#ui-bar-history [id|="history"] {
color: #eee;
background-color: transparent;
border: 1px solid #8a1c00;
}
#ui-bar-toggle {
display: block;
position: absolute;
top: 0;
right: 0;
padding: 0.3em 0.45em 0.25em;
border-color: #8a1c00;
}
#ui-bar-toggle:hover {
background-color: #ff9980;
border-color: #eee;
}
#ui-bar-history [id|="history"]:hover {
background-color: #8a1c00;
border-color: #eee;
}
#ui-bar-history [id|="history"]:disabled {
color: #ff9980;
background-color: transparent;
border-color: #8a1c00;
}
#menu ul {
border: 1px solid #8a1c00;
}
#menu li:not(:first-child) {
border-top: 1px solid #8a1c00;
}
#menu li a {
display: block;
padding: 0.25em 0.75em;
border: 1px solid transparent;
color: #eee;
text-transform: uppercase;
}
#menu li a:hover {
background-color: #8a1c00;
border-color: #eee;
}
</style>
<</nobr>><</widget>><<widget "style_light_purple_ui_white_bg">><<nobr>>
<style>
body {
color: #111111;
background-color: #eee;
}
button {
color: #111111;
background-color: #ff00ff;
border: 1px solid #cc00cc;
}
button:hover {
background-color: #cc00cc;
border-color: #990099;
}
input, select, textarea {
color: #111111;
background-color: transparent;
border: 1px solid #bbbbbb;
}
input:focus, select:focus, textarea:focus,
input:hover, select:hover, textarea:hover {
background-color: #cccccc;
border-color: #111111;
}
.passage a {color: #808080;}
.linkcolor {color: #808080;}
#ui-bar {
background-color: #f5bdd8;
border-right: 1px solid #ec85b8;
}
#ui-bar hr {
border-color: #bbbbbb;
}
#ui-bar-history [id|="history"] {
color: #111111;
background-color: transparent;
border: 1px solid #ec85b8;
}
#ui-bar-toggle {
display: block;
position: absolute;
top: 0;
right: 0;
padding: 0.3em 0.45em 0.25em;
border-color: #ec85b8;
}
#ui-bar-toggle:hover {
background-color: #ec85b8;
border-color: #111111;
}
#ui-bar-history [id|="history"]:hover {
background-color: #ec85b8;
border-color: #111111;
}
#ui-bar-history [id|="history"]:disabled {
color: #ec85b8;
background-color: transparent;
border-color: #ec85b8;
}
#menu ul {
border: 1px solid #ec85b8;
}
#menu li:not(:first-child) {
border-top: 1px solid #ec85b8;
}
#menu li a {
display: block;
padding: 0.25em 0.75em;
border: 1px solid transparent;
color: #222222;
text-transform: uppercase;
}
#menu li a:hover {
background-color: #ec85b8;
border-color: #111111;
}
#ui-overlay {
background-color: #ffffff;
}
#ui-dialog-titlebar {
background-color: #ec85b8;
}
#ui-dialog-body {
background-color: #eeeeee;
border: 1px solid #ec85b8;
}
#ui-dialog-body hr {
background-color: #ec85b8;
}
#ui-dialog-body.list li:not(:first-child) {
border-top: 1px solid #ec85b8;
}
#ui-dialog-body.list li a:hover {
background-color: #cccccc;
border-color: #111111;
}
#ui-dialog-body.saves > *:not(:first-child) {
border-top: 1px solid #ec85b8;
}
#ui-dialog-body.settings button[id|="setting-control"] {
color: #111111;
background-color: transparent;
border: 1px solid #ec85b8;
}
#ui-dialog-body.settings button[id|="setting-control"]:hover {
background-color: #cccccc;
border-color: #111111;
}
#ui-dialog-body.settings button[id|="setting-control"].enabled {
background-color: #dd88dd;
border-color: #d260d2;
}
#ui-dialog-body.settings button[id|="setting-control"].enabled:hover {
background-color: #d260d2;
border-color: #9f2d9f;
}
</style>
<</nobr>><</widget>><<widget "style_light_green_ui_white_bg">><<nobr>>
<style>
body {
color: #111111;
background-color: #eee;
}
button {
color: #111111;
background-color: #ff00ff;
border: 1px solid #cc00cc;
}
button:hover {
background-color: #cc00cc;
border-color: #990099;
}
input, select, textarea {
color: #111111;
background-color: transparent;
border: 1px solid #bbbbbb;
}
input:focus, select:focus, textarea:focus,
input:hover, select:hover, textarea:hover {
background-color: #cccccc;
border-color: #111111;
}
.passage a {color: #808080;}
.linkcolor {color: #808080;}
#ui-bar {
background-color: #cfc;
border-right: 1px solid #95e995;
}
#ui-bar hr {
border-color: #95e995;
}
#ui-bar-history [id|="history"] {
color: #111111;
background-color: transparent;
border: 1px solid #95e995;
}
#ui-bar-toggle {
display: block;
position: absolute;
top: 0;
right: 0;
padding: 0.3em 0.45em 0.25em;
border-color: #95e995;
}
#ui-bar-toggle:hover {
background-color: #95e995;
border-color: #111111;
}
#ui-bar-history [id|="history"]:hover {
background-color: #95e995;
border-color: #111111;
}
#ui-bar-history [id|="history"]:disabled {
color: #95e995;
background-color: transparent;
border-color: #95e995;
}
#menu ul {
border: 1px solid #95e995;
}
#menu li:not(:first-child) {
border-top: 1px solid #6c6;
}
#menu li a {
display: block;
padding: 0.25em 0.75em;
border: 1px solid transparent;
color: #222222;
text-transform: uppercase;
}
#menu li a:hover {
background-color: #95e995;
border-color: #111111;
}
#ui-overlay {
background-color: #ffffff;
}
#ui-dialog-titlebar {
background-color: #95e995;
}
#ui-dialog-body {
background-color: #eeeeee;
border: 1px solid #95e995;
}
#ui-dialog-body hr {
background-color: #95e995;
}
#ui-dialog-body.list li:not(:first-child) {
border-top: 1px solid #95e995;
}
#ui-dialog-body.list li a:hover {
background-color: #cccccc;
border-color: #111111;
}
#ui-dialog-body.saves > *:not(:first-child) {
border-top: 1px solid #95e995;
}
#ui-dialog-body.settings button[id|="setting-control"] {
color: #111111;
background-color: transparent;
border: 1px solid #95e995;
}
#ui-dialog-body.settings button[id|="setting-control"]:hover {
background-color: #cccccc;
border-color: #111111;
}
#ui-dialog-body.settings button[id|="setting-control"].enabled {
background-color: #dd88dd;
border-color: #d260d2;
}
#ui-dialog-body.settings button[id|="setting-control"].enabled:hover {
background-color: #d260d2;
border-color: #9f2d9f;
}
</style>
<</nobr>><</widget>><<widget "style_black_ui_black_bg">><<nobr>>
<style>
body {
color: #eee;
background-color: #111;
}
#ui-bar {
background-color: #222;
border-right: 1px solid #444;
}
#ui-bar hr {
border-color: #444;
}
#ui-bar-history [id|="history"] {
color: #eee;
background-color: transparent;
border: 1px solid #444;
}
#ui-bar-toggle {
display: block;
position: absolute;
top: 0;
right: 0;
padding: 0.3em 0.45em 0.25em;
border-color: #444;
}
#ui-bar-toggle:hover {
background-color: #bbbbbb;
border-color: #eee;
}
#ui-bar-history [id|="history"]:hover {
background-color: #444;
border-color: #eee;
}
#ui-bar-history [id|="history"]:disabled {
color: #bbbbbb;
background-color: transparent;
border-color: #444;
}
#menu ul {
border: 1px solid #444;
}
#menu li:not(:first-child) {
border-top: 1px solid #444;
}
#menu li a {
display: block;
padding: 0.25em 0.75em;
border: 1px solid transparent;
color: #eee;
text-transform: uppercase;
}
#menu li a:hover {
background-color: #444;
border-color: #eee;
}
</style>
<</nobr>><</widget>><<nobr>>
A simple 'electric torch', this is a small LED flashlight with a clip on the end so it can slide onto a keyring. The one Kat gave you is a hot pink.
<br><br>
<<return "Return↵">><</nobr>>After a moment of fumbling, you get your flashlight pointed at the group and see Kat standing over the fallen Tim, one foot pressing his face into the ground, and him clutching his stomach. This is of course met with Max and Claire bursting into laughter, to the point of having to hold each other up. Brice, however, ignores the scene as he steps up the the now closed front door.
<<speech "brice" "Okay, can we just settle for a moment and figured out what happened?">> A few quick tugs, followed by a few short shoulder rams reveals that the door does not have any desire to open as easily as it shut. <<speech "brice" "The lock seems to be jammed.">>
<<speech "tim" "Wait, So we're trapped in here?">> Tim says with a sudden rise, nearly taking Kat off her feet.
<<speech "claire" "Don't be so melodramatic, it's not like we won't be able to figure out how to get out of a old house.">>
<<speech "kat" "It can't be that stuck. Just give it a good yank.">>
<<speech "brice" "Oh, is that it? Did I forget to pull on the door? Why, how silly of me I should have thought of that, shouldn't I?">>
<<speech "max" "Hey!">> Max steps between the two, and puts a hand up to each of them. <<speech "max" "Just calm down. It's a jammed door, not the end of the world. While we're trying figure a way back out, let's just take a little look around, see if there's any loose boards over the windows or some hidden back door. No need to stress about it, it's not like we won't be able to figure a way out.">>
With that said, everyone seems a step calmer.
<<speech "brice" "Okay, I'm gonna keep at the front door. Kat, you've got that crowbar you mentioned?">>
<<speech "kat" "It's not a full sized crowbar, it's just...">>
She produces a small metal bar, maybe a foot an a half long, with a hook on either end.
<<speech "brice" "Okay, anyone else got some bright ideas before I try pulling the hinges off?">>
There's a half muttering before everyone spreads out along the bottom floor of the mansion.
<<click [[You take a moment to consider your options->intro old mansion downstair main hall hub]]>><</click>><<set $location = "old mansion downstairs main hall">> \
<<set $map_location = "mansion downstairs main hall">> \
<<old_friends_visible>> \
<<set $savename = "Intro - Downstairs Main Hall">> \
You look around and see everyone searching in different rooms.
<<nobr>>
<<if lastVisited("intro old mansion dsmh brice") is -1>>
[[Brice is in the vestibule, attempting to pry open the front door with the mini-crowbar Kat handed him.->intro old mansion dsmh brice]]
<<else>>
[[Brice is still in the vestibule, attempting to pry open the front door with the mini-crowbar.->intro old mansion dsmh brice]]
<</if>>
<br>
<<if lastVisited("intro old mansion dsmh tim") is -1>>
[[Tim is in the dining room, pushing and pulling on the boards covering the windows, looking for any weak points.->intro old mansion dsmh tim]]
<<else>>
[[Tim is in the dining room, sitting at the table and staring at the windows with a quizzical look.->intro old mansion dsmh tim]]
<</if>>
<br>
<<if lastVisited("intro old mansion dsmh max") is -1>>
[[Max is in the old parlor, sitting at a table with a singular bottle in front of him.->intro old mansion dsmh max]]
<<else>>
[[Max is in the old parlor, sitting at a table with the singular bottle in front of him.->intro old mansion dsmh max]]
<</if>>
<br>
<<if lastVisited("intro old mansion dsmh claire") is -1>>
[[Claire is in the studio turned drawing room, rummaging through the various things strewn around.->intro old mansion dsmh claire]]
<<else>>
[[Claire is in the studio turned drawing room, rummaging through the various things strewn around.->intro old mansion dsmh claire]]
<</if>>
<br>
<<if lastVisited("intro old mansion dsmh kat") is -1>>
[[Kat is in the study, looking through the collection, a number of which she has open on the desk.->intro old mansion dsmh kat]]
<<else>>
[[Kat is in the study, looking through the collection, a number of which she has open on the desk.->intro old mansion dsmh kat]]
<</if>>
<table style="width:100%">
<tr>
<td style="width:45%">
<<if lastVisited("intro old mansion dsmh smoking") is -1>>
[[Check the smoking room.->intro old mansion dsmh smoking]]
<<else>>
You found nothing interesting in the smoking room.
<</if>>
</td>
<td style="width:55%">
<<if lastVisited("intro old mansion dsmh water closet") is -1>>
[[Check the restroom.->intro old mansion dsmh water closet]]
<<else>>
You found nothing interesting in the restroom.
<</if>>
</td>
</tr>
</table>
<</nobr>><<nobr>>
<<if $location is "none">>
<<set $location_valid = true>>
Currently your location is set to 'none'. This may because the game hung in an odd place, or because some location is not being set correctly. In any case this is where the description of the location itself should go, but instead you're seeing this error. Please report it.
<<elseif $location is "old mansion front">>
<<set $location_valid = true>>
The front yard of the old mansion is rather barren, but clearly shows that someone attends the yard to some degree, at least enough to not let the grass grow too tall, but not enough for anything to grow in the flowerbeds. A simple stone path leads from the large winged front gates, then splits at the foot of the steps up to the porch, wrapping around the mansion.
<br><br>
The mansion itself is two stories, with the façade running about thirty yards, and facing south. The front face is symmetrical, with bay windows near the west and east ends of the bottom floor, indicating two large, seperate room, and another two smaller windows closer in. The upper floor has five windows, roughly evenly spaced out, aside from the outer two windows being slightly larger than the inner three. A final small window is situated at the top of the house, indicating some kind of attic.
<<elseif $location is "old mansion back">>
<<set $location_valid = true>>
The back yard of the old mansion is as barren as the front, if not more so without the path running out to the gate, but it likewise shows that someone attends the yard to some degree, at least enough to not let the grass grow too tall. A simple stone path leads around the entire mansion, with a wide patio making up for the fact that, unlike the front of the mansion, the back is asymmetrical. The mansion itself is two stories, with the width running about thirty yards. That said, the structure in the back is clearly split into two wings, the right, or east, and the left, or west. The two wings jut out from the main structure of the mansion, and are connected by a raised wooden porch at ground level.
<br><br>
The east wing of the mansion runs shorter, with the bottom floor essentially just a large series of boarded up picture windows, wrapping around to the right side of the house. If you had to guess, it betrays the structure of an old studio room, meant to let in clean daylight. The upper floor of the wing, however, has just two windows, one flush on the back side, and one particularly large bay window on the inside of the wing, hanging over the back porch and allowing it look over a large portion of the back yard.
<br><br>
As for the west wing of the mansion, it runs about four yards father back than the right, with the empty space filled by a stone patio of the same type as the paths. On the side of the mansion there are two windows on each floor, although the back and inside of the wing only has flush walls. Finally, as for the porch, it has only a couple of steps up, and runs between the two wings. While the back wall is flush, on either side of the porch, there's a door leading into the house, although they've long since been boarded up.
<<elseif $location is "old mansion vestibule pre close">>
<<set $location_valid = true>>
The vestibule you're standing is is maybe a hundred and fifty square feet, and dark. Some people might mistake this for a foyer, but you know the difference, in that a vestibule only has two doors, one leading to the outside, and one leading further in, while a foyer has multiple doors leading into the house.
<br><br>
Unlike most vestibules though, this shows little evidence of being used to seperate the mansion from the outside world, unless of course the interior is as crazy as the vestibule. Indeed, strange markings cover the walls, floor and ceiling, like someone scrawled some kind of spell on the room before locking it up.
<br><br>
The markings all seem to lead the eye to the interior door, in the middle of which is a old, double bladed, iron dagger. You can't see the dagger too well in the little light that makes its way in through the open door.
<<elseif $location is "old mansion vestibule day dream">>
<<set $location_valid = true>>
The vestibule you're standing is is maybe a hundred and fifty square feet, and lit by the daylight streaming in from the open front door. Some people might mistake this for a foyer, but you know the difference, in that a vestibule only has two doors, one leading to the outside, and one leading further in, while a foyer has multiple doors leading into the house.
<br><br>
You have, however, rearranged the interior of the vestibule, turning it from a mundane seperation of the mansion from the rest of the world, to a more mystical one. Markings cover the walls, floor and ceiling, a final spell to lock the mansion closed, on top of those your friends have already arranged.
<br><br>
The markings all seem to lead the eye to the interior door, in the middle of which is a small hole, ready to take the dagger in your hand.
<<elseif $location is "old mansion vestibule closed">>
<<set $location_valid = true>>
The vestibule you're standing is is maybe a hundred and fifty square feet, and dark. Some people might mistake this for a foyer, but you know the difference, in that a vestibule only has two doors, one leading to the outside, and one leading further in, while a foyer has multiple doors leading into the house.
<br><br>
Unlike most vestibules though, this shows little evidence of being used to seperate the mansion from the outside world. Indeed, most of the walls are covered in strange markings, including the floor and ceiling, like someone scrawled some kind of spell on the room before locking it up.
<br><br>
The markings all seem to lead the eye to the interior door, in the middle of which was an old, double bladed, iron dagger that you pulled out. The door behind you is now locked.
<<elseif $location is "old mansion downstairs main hall">>
<<set $location_valid = true>>
The main hallway gives the impression that the house was not primarily meant to entertain, in that it fails to open up into some kind of grand hall, but instead is a simple passage running east and west about fifteen yards, with eight doors branching off it. In the middle of the south wall is of course the door to the vestibule, and on either side of that are two smaller rooms. Opposite the door leading back towards the outside is a double staircase, although it's broken beyond use. Looking at it, you consider climbing up for just a moment, but are quickly disuaded by the state of the stairs, and the fact that <span id="height_intro_adjust_button"><<height_intro_adjust_optional>></span>.
<br><br>
Flanking the staircase are three doors, the two on the left leading to a side hall and a rest room respectively, while the one on the right leads to a large studio, seemingly turned into a massive drawing room. Finally, the two doors on the ends of the hall each lead to larger rooms, the dining room on the west end, and a smoking room on the east.
<<elseif $location is "old mansion dining room">>
<<set $location_valid = true>>
The old dining room runs about seven by six yards, and is dominated by a table running north and south nearly the entire length of the room. The east wall is where the door and fireplace are, the former being on the north half, and the latter on the south. A large bay window, boarded up of course, takes up most of the south wall.
<<elseif $location is "old mansion study">>
<<set $location_valid = true>>
The old study is about six yards on each side, and still in decent shape. Regarding the fixtures of the room, the door back to the main hall is in the middle of the north wall, opposite it is a large boarded up window, and on the west wall is the fireplace. The old desk and chair in the eastern half of the room still look usable, and the books on the shelves in the southeast corner seem to be in readable condition.
<<elseif $location is "old mansion parlor">>
<<set $location_valid = true>>
The old parlor runs about six yards on each side, and looks much like it must have when it was new, as while the furniture is aged, it's still in serviceable condition. In the center of the north wall is the door back to the main hall, on the east wall is the fireplace, and on the south is a large boarded up window. Two small tables are central to the room, each with four chairs. The tables are low, and of solid wood, while the chairs are all narrow, with short backs, and covered in a soft fabric. <span id="hips_intro_adjust_button"><<if ndef $hips_intro_activate_choice_click>><<click "You sit in one of the chairs.">><<replace "#hips_intro_adjust_button">>Sitting in the chair, <<hips_intro_adjust_optional>><<set $hips_intro_activate_choice_click = true>><</replace>><</click>><<else>>Sitting in the chair, <<hips_intro_adjust_optional>><</if>></span>
<br><br>
On one of the tables sits a wine bottle that probably hasn't been touched in a century.
<<elseif $location is "old mansion smoking room">>
<<set $location_valid = true>>
The old smoking room runs slightly longer north and south than east to west, about six by seven yards, and was probably beautiful at its height. Everything is covered in velvet, including the pile of broken furniture piled up along the east wall. The west wall is where the door and fireplace are, the former being on the north half, and the latter on the south. There is also a large bay window on the south wall, boarded up of course. You also notice the strange lack of the typical masculine touches, like hunting equipment or trophies, common to old smoking rooms.
<<elseif $location is "old mansion drawing room">>
<<set $location_valid = true>>
The old drawing room is large, about ten by ten yards, and appears to have been abandoned in the middle of a play. The seating is gathered around the southern half of the room, while the northern half has a handful of things that looks like they were costumes and props. There's even a room divider at the edge of the area that looks like it might have been used for costumes changes. The entire northern and eastern walls are boarded up windows, while on the west half of the south wall is the door to the main hall, and in the middle of the west wall, a boarded up doorway that would lead to the back porch. Between the doors, on the southern half of the west wall, is a large fireplace.
<<elseif $location is "old mansion water closet">>
<<set $location_valid = true>>
The restroom was probably rather fancy back in the day, with its sink and flushing toilet, and even by modern standards it's rather large, but you find yourself doubting the current state of the plumbing.
<<elseif $location is "old mansion downstairs side hall">>
<<set $location_valid = true>>
The old side hall looks like it was probably nice in its prime, wide enough for two people to pass shoulder to shoulder, and about ten yards long, although now there's a large chunk of the wall that has splintered, revealing sharp bits of wood you're mildly concerned about getting your clothes hooked on. There is one door on either end, the north leading to a set of stairs to the second floor, and the south leading back into the main hall, plus two doors on the west wall, and a final doorway on the right. The first door on the left, if you're coming from the main hall, leads to what looks like a sitting room of some kind, while the second door about half way down the hall leads to the kitchen. The singular doorway on the east wall presumably leads out to the patio, although it's been bricked up.
<<elseif $location is "old mansion resting room">>
<<set $location_valid = true>>
This room looks like a small retreat, with a short table flanked by two, now rotted, sofas, and a fainting couch in one corner. There's also a number of cabinets that seem to have only been half finished before the mansion was abandoned.
<<elseif $location is "old mansion butlers pantry">>
<<set $location_valid = true>>
The butler's pantry is filled with cabinets holding all kinds of china and silverware. There's a small space dedicated to wine bottles, but that part apparently rotted away, as the floor is littered with the glass for maybe five or six bottles.
<<elseif $location is "old mansion kitchen">>
<<set $location_valid = true>>
The kitchen is old, but still looks like it might be usable, if not for the lack of light. The boarded up window in the west wall is behind a long, thick table made of some kind of heartwood, which seems surprisingly new, until you remember that the mansion was probably scarcely used, while pots and pans line the walls over the stove and fireplace on the south wall. The east wall seems to have been used for miscellaneous storage, aside from the southern part where the door to the hallway is. On the north wall there are two doors. The eastern one leads to the larder, and the west to the scullery.
<<elseif $location is "old mansion scullery">>
<<set $location_valid = true>>
The scullery is sunken maybe a half food down, and has a hard tile floor. Two sinks take up a large amount of wall space, and a hanging rack for all kinds of dishes takes up most of the rest. The single door in the middle of the south wall leads back into the kitchen.
<<elseif $location is "old mansion larder">>
<<set $location_valid = true>>
The larder is barren, and your only real hint to its purpose, other than position in comparison to the other rooms and guesswork, is the thick walls for insulation, and large stone slabs everywhere.
<<elseif $location is "old mansion upstairs side hall">>
<<set $location_valid = true>>
The side hall of the second floor seems to run directly over its downstairs counterpart, for about the same length, although the wall is in a bit better shape thankfully. There are doors on both the north and south end of the hall, the north leading to the back stairwell, and the south leading to the main hall of the second floor. Three doors line the west wall. The northwestern and central doors lead to servants quarters, while the southwestern door leads to a bathroom. On the east wall there is a single door, leading to a steep, narrow stairwell to the garret.
<<elseif $location is "old mansion servants quarters">>
<<set $location_valid = true>>
The old servants quarter is mostly barren, but in a much more functional and direct sense, rather than it just being stripped bare, although there are also signs of that too. The primary furnishings are a pair of twin beds with a chest of drawers at the foot of each, and a fireplace in the center of the south wall. The door back to the hallway is in the southeast corner of the room, situated in a small alcove. The room has no windows.
<<elseif $location is "old mansion servants sitting room">>
<<set $location_valid = true>>
This room looks like it was used both as servants' quarters, and as a general meeting place of servants. On the west wall is a pair of twin beds, flanking a large window that boarded up just like all the rest. In the center of the south wall is a fireplace, and on the east half of the room is a relatively large table with seating for six. The door back to the hallway is on the east wall.
<<elseif $location is "old mansion bathing room">>
<<set $location_valid = true>>
The bathroom is slightly different from modern bathrooms, most notably in that lacks a toilet. It looks like indeed it's mostly for cleaning, not just of the body with the large tub next to the window on the west wall, but also of the house, with a large sink that's clearly for washing more than just hands.
<<elseif $location is "old mansion bed day dream">>
<<set $location_valid = true>>
This version of servants quarter looks much more in use than what you were just looking at. However, it is very much a functional room, with little waisted space, allowing the double furnishings to appear natural. The twin beds have been pressed together, and a single set of sheets thrown over both, with the two chests of drawers likewise close together. The fireplace in the center of the south wall is home to a warm roaring fire. The door back to the hallway is in the southeast corner of the room, situated in a small alcove, and quite firmly closed. The room also has no windows, hence, you're not sure what time it is in this daydream, although it feels much later in the night.
<<elseif $location is "old mansion garret">>
<<set $location_valid = true>>
The garret is rather barren, and clearly does not take up the entire attic of the mansion, although you cannot see any doors leading out other than through the singular hatch leading back down the ladder to the second floor. At the most, the garret is less wide than the main hallways downstairs is long, and runs the shorter length of the house. There are windows, but like the rest of the mansion, they're boarded up. Various bits of old furniture is scattered around the room, including a bit of broken down bedding.
<<elseif $location is "old mansion upstairs main hall">>
<<set $location_valid = true>>
The main hall of the second floor mirrors the hall below it, running east and west, and with roughtly the same placement of doors. The entire hall seems to be dedicated to more private rooms, mostly bedrooms, although the older style of the house means that there's also a specifically dedicated dressing room in the center of the south wall, directly across from that is an old grand staircase. That staircase, however is less them usuable as it's missing a large part of center landing, making it impossible to climb back up if you jump down, although going down is technically possible. On the south wall, the dressing room is flanked by two doors leading to smaller bedrooms. At the west end of the hall is a door to a library, and opposite that, on the east end, is another bedroom, probably the largest in the house. On the north wall, to the east of the stairs, there's a door leading to a small small private hallway, and to the west are two more doors, the first door heading into a rest room, and to the true northwest is a side hall.
<<elseif $location is "old mansion dressing room">>
<<set $location_valid = true>>
The dressing room seems relatively intact. On the south wall is a boarded up window, and on the north, the door back to the hall. The east half of the room seems to be for hair and makeup, with a delicate dressing table and small stool, next to which is a floor length mirror stand, albiet missing the mirror itself. On the west wall is a large armoire, and an empty space that looks like it might have been where the divider downstairs stood.
<<elseif $location is "old mansion library">>
<<set $location_valid = true>>
The library looks like any bedroom on the floor, except for the large shelves brought into the room stacked with old books. These books seemed to have not stood the test of time, however, and the shelves have broken and dumped many of them on the ground. There is a large stand on the west wall that looks like it would hold a massive and probably important tome, but nothing stands on it now. The south wall is taken up by a large window, and on the east wall is the door back to the hall and a fireplace around which there are a couple of high backed arm chairs.
<<elseif $location is "old mansion west bedroom">>
<<set $location_valid = true>>
While you're certain, if just by the process of elimination, that this was a bedroom, there still isn't anything in here, other than a window on the south wall, a fireplace on the west, and a door on the north.
<<elseif $location is "old mansion east bedroom">>
<<set $location_valid = true>>
While you're certain, if just by the process of elimination, that this was a bedroom, there still isn't anything in here, other than a window on the south wall, a fireplace on the east, and a door on the north.
<<elseif $location is "old mansion large bedroom">>
<<set $location_valid = true>>
This 'bedroom' is large, but only sparsely populated. A large king side bed takes up most of the south east corner, while a small table with two chairs are situated in the north east. The door back into the hall is on the west wall, along side a fireplace. Finally of course a boarded up windows takes up most of the south wall.
<<elseif $location is "old mansion private hall">>
<<set $location_valid = true>>
This hall is about two yards wide, and runs about three or four north and south, seemingly mostly designed to keep a handful of rooms away from the rest of the house, what with there being a door on each facing of the walls. On the walls are a number of paintings of various compositions, including roses, people and a even a landscape.
<<elseif $location is "old mansion private closet">>
<<set $location_valid = true>>
The closet is small for a full sized room, but very large for a closet, being probably as large as the hallway adjacent to it. It's filled with various old clothes and other assorted things.
<<elseif $location is "old mansion private dressing room">>
<<set $location_valid = true>>
You can tell this is a dressing room, only by what can be made out of the furniture left intact. The armoire seems to have been smashed entirely, while the dressing table is a bit more intact, although you cannot find any seating for it. The divider is probably the most intact furniture, standing neatly in the corner. You can see where a mirror would have stood, although it is now missing from this room.
<<elseif $location is "old mansion private bedroom">>
<<set $location_valid = true>>
This seems to have been the master bedroom, separated from the rest and with its own adjoining rooms. There's a large four-poster bed in the center of the east wall, a boarded up window on the north wall, and in the southwest corner of the room is a door back to the hall. The centerpiece of the room, however, is the floor length standing mirror at the foot of the bed.
<br><br>
The old mirror is well over six feet in height, the main body of which is a single pane with a brass backing. It's held up in a brass frame, simple in design but heavily decorated with inlaid crystals of a couple dozen different colors. The base of the mirror is a six point clawfoot design, with the feet arranged so that the mirror can be flipped so that at any time three of the feet are on the same side as the mirror itself. Currently the forward three feet are green, white and blue, with the white in the middle, while the back are yellow, black and red, with the black in the middle.
<</if>><</nobr>><<set $location = "old mansion vestibule closed">> \
<<set $map_location = "mansion vestibule">> \
<<remove_visible_people>> \
<<set $brice.visible = true>> \
<<if ndef $dsmh_brice>> \
<<pc_speech "Hey Brice, you need help with getting those hinges off?">> you ask offhandedly.
Brice stops trying to wedge the little crowbar under one of the hinges of the front door and turns to you, <<speech "brice" "No. On closer inspection it looks like they were capped. I don't think I'm going to be able to pull the hinges off. It's strange though, check this out.">> Rather than indicate the hinges like you'd first expect, Brice points out the frame of the front door to you, around the edges of the red markings. It take a moment, but then you see it. A band of iron encircles the entire door, embedded in the frame. Touching it reveals that it's oddly cold, much colder than the night air should be making it.
<<pc_speech "What is it? Something to protect the door frame or what?">>
Brice just shrugs. <<speech "brice" "I highly doubt that. Seems much more like something mystical, like burying an iron nail, or hanging a horseshoe, but taken to the extreme. Well, if you find something similar, come and tell me. I'd like figure out what it means.">>
<<click "With that said, you head back into the main hall.">><<goto [[intro old mansion downstair main hall hub]]>><<set $dsmh_brice = true>><</click>>
<<else>> \
[[You can't think of anything else to say, so you decide to leave Brice to trying to open the door.->intro old mansion downstair main hall hub]]
<</if>> \<<set $location = "old mansion dining room">> \
<<set $map_location = "mansion dining room">> \
<<remove_visible_people>> \
<<set $tim.visible = true>> \
<<if ndef $dsmh_tim>> \
<<pc_speech "What are you doing?">> You ask conversationally.
<<speech "tim" "Checking to see if any of the boards are loose. Don't bother me.">> Tim says back. Oddly his tone isn't quite as flustered as you thought it would be. Instead it sounds almost puzzled.
<<pc_speech "You want out that badly?">>
<<speech "tim" "No, well, yes, but that's not it. Here, just watch this.">> He stops for a moment to take a step back from the window. After a few deep breaths he slams his foot into the boards as hard as he can. <<speech "tim" "You see that?">>
You take a moment to look at the boards, but they look exactly the same as before he kicked them. <<pc_speech "I don't see anything.">>
<<speech "tim" "That's just it. I can imagine some of these boards surviving a hundred years in decent condition, maybe even most of them, but I can't find a single board that even begins to break no matter what I do. The nails are the same way, no matter how hard I pull they're as throughly stuck in as the day they were nailed.">> He lets out a long heavy sigh. <<speech "tim" "Well, if you find any loose boards, make sure to call me or Brice to help get them out.">>
<<click "With that said, you head back into the main hall.">><<goto [[intro old mansion downstair main hall hub]]>><<set $dsmh_tim = true>><</click>>
<<else>> \
[[You can't think of anything else to say, so you decide to leave Tim to trying to find a loose board.->intro old mansion downstair main hall hub]]
<</if>> \<<set $location = "old mansion parlor">> \
<<set $map_location = "mansion parlor">> \
<<remove_visible_people>> \
<<set $max.visible = true>> \
<<if ndef $dsmh_max>> \
Max sits at one of the tables with a bottle in front of him that he's pointing his flashlight at. It appears less that he's inspecting the bottle, and more just watching it sit on the table.
<<pc_speech "You find anything?">>
<<speech "max" "Just thinking.">>
<<pc_speech "Trying to get a penny out of me?">>
<<speech "max" "No, it's just strange to think. This bottle is probably worth a fair bit. You have to wonder how no one else has managed to sneak in here.">>
You shrug at his comment. The town you guys have lived in is fairly normal, with a bit under a thousand people in total. It's also a little removed from the surrounding area. While you certainly don't know everyone in town, it's not a big city with lots of different people. Most of the people in town are second or third generation, at the very least, and everyone shares a bit in certain habits because of that.
<<pc_speech "Rumors? Superstition? Could be any number of reasons. What made you think that? You plan on drinking that and just wondering if it's safe?">>
Max laughs. <<speech "max" "Screw that. I'm going to nab this on the way out and see if I can sell it.">>
<<pc_speech "And how are you going to make them believe it's as old as it is?">>
<<speech "max" "Uh...">> Max snaps his fingers and points at you. <<speech "max" "Just thought of it. I'll take it to that flea market.">>
You shrug. <<pc_speech "Then I guess I'll leave you to it.">>
<<click "With that said, you head back into the main hall.">><<goto [[intro old mansion downstair main hall hub]]>><<set $dsmh_max = true>><</click>>
<<else>> \
[[You can't think of anything else to say, so you decide to leave Max to his machinations regarding his found bottle.->intro old mansion downstair main hall hub]]
<</if>> \<<set $location = "old mansion drawing room">> \
<<set $map_location = "mansion drawing room">> \
<<remove_visible_people>> \
<<set $claire.visible = true>> \
<<if $magic_choker_loc is "pocket">> \
You see that Claire is still searching through the trunk of props, paying little attention to you. Perhaps you could give her the choker? She'd probably like it more than Kat. That feels pretty forward a thing to do though.
<<elseif ndef $dsmh_claire>> \
<<pc_speech "Looks like you called the biggest room.">> You say conversationally.
<<speech "claire" "Maybe I just like big things sometimes.">> She sticks her tongue out and makes a strange face before laughing. <<speech "claire" "But seriously, if you want to help me look around, this is a big room to cover.">>
<<else>> \
<<speech "claire" "Oh, <<= $name>>, you came back. Are you going to actually help me search this time?">>
<</if>> \
<<if $magic_choker_loc is "chest">><span id="search_for_choker_button_text"><<click "Help Claire search the room.">>
<<set $magic_choker_loc = "pocket">><<replace "#search_for_choker_button_text">> \
Poking around to the other side of the room divider, you see a chest.
<<speech "claire" "Don't bother with tha…">> Claire starts to tell you as you reach down, but she stops short when a quick tug from you pops the entire thing open. <<speech "claire" "I swear, that thing was locked tight when I tried it.">>
You just give a shrug before starting to go through the contents of the trunk, finding that your first guess of a play was probably spot on—there are all sorts of props inside. A fake dagger with a retracting blade, a small vial filled with a green liquid, and a sheer outfit with a half dozen veils all come out and soon end up on the floor. That's when you're stopped short by Claire diving in ahead of you.
<<speech "claire" "Oh, look at this.">> She pulls one of the costumes out of the trunk and holds it up. It's a black skirt with a white petticoat peeking out from underneath, and draped over that a black basque bodice, that is to say a top with a corset waist and lace up front. It's not difficult to place as a French maid outfit, although it seems to have lost some of the pieces, such as the apron and headdress. Claire holds it up to herself for a moment, and does a little twirl.
<<speech "clare" "What do you think? Would you like to see me in this?">> Before you can answer through she tosses it to you. <<speech "claire" "Too bad it's a little big. Maybe it's more your size?">>
She laughs before going back to checking through the trunk. You take a moment to turn over the outfit in your hands, and find in it something interesting. A leather choker has been hidden in the folds of the cloth. Looking at it, it seems almost new, the leather soft in your hand, and the cameo, an ivory relief on a black background, shines brightly under your flashlight. It's not really something you'd pocket, and not something the guys would want, so you decide to hand it to one of the girls. The only question, however, is which girl to hand it to. Claire would probably appreciate it more, it being kinda her style, but Kat would easily be able to tell you more about it. Either way, you feel you should inspect it closer before you give it to either of them.
<<click [[You decide to give the choker to Claire.->intro old mansion choker claire]]>>
<<set $cha += 1>>
<<set $sub_dom += 3>>
<<set $intro_dom_choices += 1>>
<<set $pc_speech_r += 1>>
<<set $magic_choker_given_to = "claire">>
<<set $stress += 1>>
<</click>> \
<</replace>><</click>> \
</span> \
<<else>> \
<<click [[You decide to give the choker to Claire.->intro old mansion choker claire]]>>
<<set $cha += 1>>
<<set $sub_dom += 3>>
<<set $intro_dom_choices += 1>>
<<set $pc_speech_r += 1>>
<<set $magic_choker_given_to = "claire">>
<<set $stress += 1>>
<</click>><</if>>
<<click "You decide to return to the hall.">><<goto [[intro old mansion downstair main hall hub]]>><<set $dsmh_claire = true>><</click>><<nobr>>
<<set $location = "old mansion study">>
<<set $map_location = "mansion study">>
<<remove_visible_people>>
<<set $kat.visible = true>>
<<if ndef $dsmh_kat>>
<<pc_speech "Hey, Kat, found anything interesting in here?">>
<br>
Kat stops looking at the books on the shelves long enough to glance back at you. <<speech "kat" "Something to help us get out? No, or, at least not yet. Something interesting thought? Certainly. It looks like whoever abandoned this place left some rather old tomes on a number of different topics.">>
<br>
<<pc_speech "You want me to help go through them?">>
<br>
<<speech "kat" "Not unless you've picked up some Ecclesiastical Latin when I wasn't paying attention.">> She pulls one of the books off the shelf and tosses it to you. <<speech "kat" "I don't think any of them are in English.">>
<br>
After catching it, a quick glance at the pages tells you that indeed, while you recognize most of the letters, the words are entirely unknown to you.
<br>
<<pc_speech "Sorry, it's all Greek to me.">>
<br>
You put the book down and let her get back to inspecting the books on the shelf.
<br>
<<else>>
Kat is deep in the books she's found.
<<if $magic_choker_loc is "chest">>
There's not a lot you can say, considering all of the books seem to be in every language except for English. Maybe if you had something else to catch her attention though.
<br>
<<else>>
You consider giving the choker to Kat. She'd probably apperciate the collar on an intellectual level more, but Kat always has everything. It feels a little limp wristed as a gesture.
<br>
<</if>>
<</if>>
<<if $magic_choker_loc is "pocket">>
<br>
<<click [[You decide to give the choker to Kat.->intro old mansion choker kat]]>>
<<set $int += 1>>
<<set $sub_dom -= 3>>
<<set $femininity += 1>>
<<set $intro_sub_choices += 1>>
<<set $pc_speech_g += 1>>
<<set $magic_choker_given_to = "kat">>
<<set $stress += 2>>
<</click>>
<</if>>
<br>
<<click "You decide to return to the hall.">><<goto [[intro old mansion downstair main hall hub]]>><<set $dsmh_kat = true>><</click>>
<</nobr>><<widget "speech_tone">><<nobr>>
<<display [[PassageFooter]]>>
<</nobr>><</widget>><<widget "style_light_purple_ui_black_bg">><<nobr>>
<style>
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#ui-bar hr {
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#ui-bar-history [id|="history"] {
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<</nobr>><<set $location = "old mansion smoking room">> \
<<set $map_location = "mansion smoking room">> \
<<remove_visible_people>> \
The old smoking room was probably beautiful at its height, but now holds your interest for barely a second, mostly due to the fact that most of the furniture is broken and piled up along the wall. There's hardly anything hanging from the walls and, as you're not planning on digging through broken wood unless there's nothing else left as a choice, you quickly find that you've searched the entire room.
[[Having found nothing interesting, you return to the main hall.->intro old mansion downstair main hall hub]]<<set $location = "old mansion water closet">> \
<<set $map_location = "mansion downstairs water closet">> \
<<remove_visible_people>> \
Checking the restroom reveals it to be rather elegant, but strangely at odds with the modern equivalent. While it has a porcelain flush toilet, albiet with a high raised tank, hanging high on the wall, and a matching sink, both with copper fixtures, strangely absent is a tub of any kind. Still, at least that makes it quick to confirm that there's nothing really interesting in it.
[[Having found nothing interesting, you return to the main hall.->intro old mansion downstair main hall hub]]<<set $location = "old mansion study">> \
<<set $map_location = "mansion study">> \
<<set $magic_choker_loc = "claire">> \
<<pc_speech "Hey, Claire, you seem to have missed something.">>
Claire jumps up and looks at the choker in your hand. <<speech "claire" "Oh, wow, that's beautiful.">>
<<pc_speech "You want it?">>
<<speech "claire" "You mean it?">> She gingerly takes the choker from you hand and holds the cameo up to her neck, shining her flashlight at it. <<speech "claire" "I'd wear it, but I know I'd end up dropping the one I've already got on somewhere. Either which way, I want to show it to Kat. It seems kinda new to be found in here.">>
Before you can say anything else, Claire rushes into the study where Kat still is.
<<speech "claire" "Kat, you know more about clothing than me. <<= $name>> found this in the other room. What do you make of it?">> Claire says as she hands Kat the choker.
Kat takes a moment to examine it with her flashlight, turning it over and over in her hand. <<speech "kat" "My best guess? Someone brought this in recently. There is no way this is a hundred years old. Hell, if I had to guess I'd say it's probably never been worn before.">>
<<pc_speech "You think I'd go and buy a choker like this, for a shitty practical joke?">>
Kat glances up at you. <<speech "kat" "Not what I'm saying. Just what I'd guess with all context removed. Take it for what you will.">> She turns it over in her hands a few more times before tossing to to Claire. <<speech "kat" "Here. It's more your style anyways.">>
<<display [[intro old mansion main hall to side hall downstairs transfer]]>><<set $magic_choker_loc = "claire">> \
<<pc_speech "Kat, you know the most about clothing here. I found this in the other room. What do you make of it?">> You say handing her the choker.
Of course, no sooner are the words out of mouth, than Claire pops her head into the room. <<speech "claire" "<<= $name>>, where you go? I thought you were helping—Oh, did you find something?">>
As Kat takes a moment to examine the choker with her flashlight, turning it over in her hand, Claire squeezes right past you to look at it too.
<<speech "kat" "My best guess? Someone brought this in recently. There is no way this is a hundred years old. Hell, if I had to guess I'd say it's probably never been worn before.">>
<<pc_speech "You think I'd go and buy a choker like this, for a shitty practical joke?">>
Kat glances up at you. <<speech "kat" "Not what I'm saying. Just what I'd guess with all context removed. Take it for what you will.">> She turns it over in her hands a few more times before tossing to to Claire. <<speech "kat" "Here. It's more your style anyways.">>
<<display [[intro old mansion main hall to side hall downstairs transfer]]>><<nobr>>
<<if $magic_choker_loc is "pocket">>
A simple leather choker, almost new looking with soft leather, with a cameo. The cameo is an ivory relief of a woman on a black background.
<<elseif $magic_choker_loc is "worn">>
A simple leather choker which you are currently wearing. The feel of soft leather is tight on your neck and the cameo rest squarely on your adam's apple, forcing you to keep your head held properly straight.
<</if>>
<</nobr>>
<<return "Return↵">><<old_friends_visible>> \
You toss your hands up, half in mock frustration, before leaving the room. However, as you step out into the main hall you notice all the guys have already gathered around the one door that was locked in the hall, presumably to a side hall of some kind from what you can guess of the floor plan.
<<pc_speech "Hey Brice, you get the front door open?">>
<<speech "brice" "Nah, sorry, but I can't figure that lock out. But Max found a key to the side hall here, so we're gonna check to see if there's a back door right now.">>
Claire comes up behind you. <<speech "claire" "Nope, sorry. The back doors were bricked up. We saw that out on the back porch, right <<= $name>>?">>
You give a nod to confirm what Claire says.
<<speech "brice" "Then we'll check the windows, and see if there's a second set of stairs.">>
You pause a moment to make sure Kat knows that everyone is moving on before going to follow, and when you turn back around you see that all the guys have moved on without you, leaving only you, Claire, and Kat still in the study.
<<click [[You start back into the main hall, following the guys.->intro old mansion get choked]]>><<set $stress += 4>><</click>><<set $location = "old mansion downstairs main hall">> \
<<set $map_location = "mansion downstairs main hall">> \
<<set $magic_choker_loc = "worn">> \
<<remove_visible_people>> \
<<set $claire.visible = true>> \
<<set $kat.visible = true>> \
You start to walk into the side hall, but are stopped short when you feel something wrap around your throat, and pull you back. You nearly fall to the ground, but Claire catches you, laughing. Bringing your hands up to your neck you feel a bit of leather wrapped around your neck, with something hard right over your throat.
<<pc_speech "What the hell Claire?">>
Claire continues laughing as she responds. <<speech "claire" "I just figured if I'm not going to wear it, some one else might as well.">>
You continue to grab at the choker, but can't find the clasp to get it off.
<<pc_speech "Okay, joke's over, now undo this thing. It's a too tight.">>
<<speech "claire" "It's supposed to be tight. I mean, how else is it going to train you in keeping your head up?">> She snickers a bit more before relenting, <<speech "claire" "Fine, if you don't like it...">> Claire has you stand still while she looks at the back of your neck. There's a long pause before she calls out towards the study. <<speech "claire" "Um, Kat, can you come here?">>
Kat takes a moment to come out, and when she does, she lets out a snort at the sight of you struggling with the choker.
<<speech "kat" "Cute, but not really my scene.">>
<<speech "claire" "Just get over here and help me undo this.">>
<<speech "kat" "What do you mean help you? Can you two not figure out a simple clasp?">> Kat bemusedly walks over and starts examining the choker. First she takes her long, slender fingers and wraps them under the choker, pulling at it from the back, as if just trying to tug it apart. Then she comes in front of you, sticks her fingers under the choker from the front, which forces your head back, and presses close to you. You can feel every curve of her against your body as her face closes in on your neck, and she wraps her fingers completely around your throat— <<speech "claire" "Are you going to bite his neck any time soon?">>
Kat, realizing what she's doing, takes a half step back, looking very flushed in the light of your flashlight. <<speech "kat" "Sorry, but I can't seem to find the clasp. It must be really well hidden. When we get back outside I'll check it in the car with some proper light. Until then you've just got to deal with it.">> Kat shrugs and walks back into the study while you give the choker one last hopeless tug.
[[With little other choice, you head into the side hall with the choker on.->intro old mansion downstairs side hall hub]]<<set $location = "old mansion downstairs side hall">> \
<<set $map_location = "mansion downstairs side hall">> \
<<set $savename = "Intro - Downstairs Side Hall">> \
<<remove_visible_people>> \
<<set $claire.visible = true>> \
<<set $brice.visible = true>> \
<<nobr>>
<<if $mdssh_fidget is 0>>
The old side hall looks like it was probably nice in its prime, wide enough for two people to pass shoulder to shoulder, although now there's a large chunk of the wall that has splintered, revealing sharp bits of wood you're mildly concerned about getting your clothes hooked on.
<br><br>
Claire is standing around behind you.
<<elseif $mdssh_fidget is 1>>
You take a moment to streach out your leg muscles. All the excitement seems to have made you a little sore. For a moment, you're tempted to sit down and take a rest, but decide against it.
<br><br>
Claire likewise looks a little tired from all that's happened.
<<elseif $mdssh_fidget is 2>>
While standing around, wondering where best to apply yourself to help, you find yourself swallowing repeatedly at the pressure on your neck. While the choker doesn't make it especially difficult to breath, the pressure on your neck does constantly remind you of its presence. The constantly swallowing quickly makes your throat a little sore, and the way you have to hold your neck makes your voice lighter, and almost more feminine.
<br><br>
Claire is standing around behind you.
<<elseif $mdssh_fidget is 3>>
You take another moment to streach your legs. Now it's the walking that's getting to you. The choker holding your neck up has an effect not only on how you hold your head, but on your whole posture, subconsciously making you stand straighter with your back slightly arched and your chest out.
<br><br>
Claire takes a moment to lean against one of the door frames.
<<elseif $mdssh_fidget is 4>>
You wrap your fingers under part of the leather of the choker and give it a slight tug, trying to get it comfortable. Playing with it you find that your only real comfortable option is to leave it to sit as it's supposed to, with the cameo right over your adam's apple, as otherwise the cameo threatens to dig into whatever part of your neck you place it over instead. Still, even that has its problems, forcing you to keep your head held high and forward.
<br><br>
Claire is standing around behind you.
<<elseif $mdssh_fidget is 5>>
<<goto [[intro old mansion get choker caught]]>>
<</if>>
<</nobr>>
<<if $mdssh_fidget lt 5>><<if lastVisited("intro old mansion dssh Brice") is -1>><<click "Brice is trying to open the back door in the side hall.">>
<<set $mdssh_fidget += 1>>
<<goto [[intro old mansion dssh Brice]]>>
<</click>><<else>>Brice is still trying to open the back door in the side hall.<</if>>
<<if lastVisited("intro old mansion dssh Tim") is -1>><<click "Tim is in the kitchen looking around.">>
<<set $mdssh_fidget += 1>>
<<goto [[intro old mansion dssh Tim]]>>
<</click>><<else>>You left Tim in the kitchen to look around.<</if>>
<<if lastVisited("intro old mansion dssh Max") is -1>><<click "Max is in the butler's pantry.">>
<<set $mdssh_fidget += 1>>
<<goto [[intro old mansion dssh Max]]>>
<</click>><<else>>Max is in the butler's pantry, looking at the old china.<</if>>
<<if lastVisited("intro old mansion dssh Claire") is -1>><<click "Claire is hesitating in the hall, half following you everywhere.">>
<<set $mdssh_fidget += 1>>
<<goto [[intro old mansion dssh Claire]]>>
<</click>><<else>>Claire looks a bit more at ease since your talk, but is still following you.<</if>>
<<if lastVisited("intro old mansion dssh Kat") is -1>><<click "Kat is still in the study, looking through books.">>
<<set $mdssh_fidget += 1>>
<<goto [[intro old mansion dssh Kat]]>>
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<<pc_speech "You trying to crowbar this door open now? Didn't the front door already kick your ass?">>
Brice lets out a frustrated snort as he pulls the crowbar back out of the door. <<speech "brice" "Ha ha. Very funny. But seriously, getting this door open should not be this difficult. It's a fucking century old.">>
<<pc_speech "You want me to give it a go?">>
Brice shoves the crowbar back into the door and continues struggling with it. <<speech "brice" "No, I'm gonna get this on my own. See if someone else needs help.">>
[[Brice doesn't seem interested in talking with you.->intro old mansion downstairs side hall hub]]<<set $location = "old mansion kitchen">> \
<<set $map_location = "mansion kitchen">> \
<<remove_visible_people>> \
<<set $tim.visible = true>> \
<<set $claire.visible = true>> \
<<pc_speech "What are you doing? Looking for something to eat?">> You joke, then a bit more seriously add, <<pc_speech "Don't worry about it. It shouldn't be long before Brice decides to just say 'fuck it', finds something heavy, and start pounding a hole straight through a wall.">>
Tim stops rummaging around under the kitchen table. <<speech "tim" "Funny shit. I'm actually seeing if there's any kind of hidden hatch or door. Larder and pantry are clear.">> His tone is decidedly sharp and to the point.
<<speech "claire" "I think that would actually be called a scullery. It's got a pair of sinks.">> Claire cocks her head while looking at them.
<<speech "tim" "Does that mean there might be a hidden door I might of missed?">> Tim snaps back, <<speech "tim" "No? Didn't think so.">>
Claire puts her hands up a bit defensively. <<speech "claire" "You want to reel that back a bit? I'm not trying to be an ass here.">>
Tim puts his hands up and takes a deep breath. <<speech "tim" "Sorry. It's just that being trapped in here is kinda getting to me. If it wasn't for the closed door, it'd be cool to just look around, but so long as we can't just leave it's like something is gnawing at me. But seriously, for the time being, I'm busy.">>
[[You take a moment to keep into the scullery behind Tim.->intro old mansion dssh scullery]]<<set $location = "old mansion butlers pantry">> \
<<set $map_location = "mansion butlers pantry">> \
<<remove_visible_people>> \
<<set $max.visible = true>> \
Claire half follows you into the room, stopping short in the resting room, giving you a moment to talk alone with Max.
<<pc_speech "Finding something expensive as a 'souvenir'?">> You say, pulling Max out of a reverie of staring at the china and silverware.
Max runs his fingers along the cabinets before looking back at you. <<speech "max" "I don't like to think of it as theft. I like to think of it as... liberating goods that might otherwise never be seen again.">>
<<pc_speech "Liberating?">>
<<speech "max" "Yea, liberating. Seriously, can you honestly tell me that you think this stuff will ever see the light of day again if we don't take it ourselves?">>
<<pc_speech "Of course you're going to just try to make a buck off it.">> You shrug.
<<speech "max" "Well, someone else would probably appreciate it better than me, right?">> Max laughs.
<<pc_speech "At the very least I know that you'll appreciate the money more than the china.">> You shoot right back.
Max laughs again, then snaps his fingers as though he's remembered something. <<speech "max" "Oh yea, speaking of appreciating things more, I wanted to ask about that hair dye you borrowed from me.">>
<<pc_speech "Did you want it back?">>
<<speech "max" "No, it's fine. I was just wondering what you were thinking about it.">>
<<nobr>><span id="naturalordyed">
<<click "Pointing to your hair you say, \"You can see my natural hair color right? I didn't use it.\"">>
<<set $hair_dyed = false>>
<<set $hair_color = either("brown","blonde","redhead")>>
<<replace "#naturalordyed">>
<<pc_speech "You can see my natural hair color right? I didn't use it.">>
<br>
<<speech "max" "Obviously,">> Max rolls his eyes. <<speech "max" "I was asking if you were going to. You can still come over and I'll do it for you if you want.">>
<br>
<<pc_speech "Thanks for the offer, but after thinking about it for a bit, I'm not certain I want to dye my hair, so it's still sitting in my bathroom at the moment.">>
<br>
<<speech "max" "It's cool. Sometimes I like to grow my hair out and cut away the dye to return to my natural color. I get it. Just tell me if you change your mind.">>
<br><br>
[[With that said, Max returns to the china in the cupboards, and you head back into the hall.->intro old mansion downstairs side hall hub]]
<</replace>>
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<<click '"I think I got the color right."'>>
<<set $hair_dyed = true>>
<<set $hair_color = either("silver","red","pink","purple","blue","green")>>
<<replace "#naturalordyed">>
<<pc_speech "I think it worked well. I rinsed it out about ten minutes earlier than listed on the box like you said and I'm fairly sure I got the right color.">>
<br>
<<speech "max" "Yea, I like the way it turned out. I was going to say something earlier, but we got caught up in everything and I forgot about it.">>
<br>
<<pc_speech "No, it's cool, I understand. Thanks for lending me it though.">>
<br>
<<speech "max" "No problem. Just remember to come back to me if you want to change it again. Dyeing over dye is a bit more of a process to make sure you get the color just right.">>
<br><br>
[[With that said, Max returns to the china in the cupboards, and you head back into the hall.->intro old mansion downstairs side hall hub]]
<</replace>>
<</click>>
</span><</nobr>><<set $location = "old mansion resting room">> \
<<set $map_location = "mansion resting room">> \
<<remove_visible_people>> \
<<set $claire.visible = true>> \
You step into one of the side rooms, and Claire follows you. You take the moment to put a hand to her side and make sure she's okay, as she looks quite lost in thought, and maybe even a bit nervous.
<<pc_speech "Claire? Are you feeling okay? Are you gonna follow me around for the rest of the night?">>
Claire stops in her tracks and looks at the ground when she realizes how she's been acting. <<speech "claire" "I don't know. I feel like I should be saying I'm sorry. I didn't mean to get that stuck on you, but still, it feels like I should have seen it coming.">>
<<pc_speech "Don't worry about it. There's no way that you could have seen it getting stuck when you buckled it.">>
<<speech "claire" "That's the thing though. I don't remember buckling it or clasping it, or anything. I don't even remember there being a clasp in the first place. It's getting to my head.">> Claire looks up at you with a strange wide eyed stare, not too far from what you might call a bit insane. <<speech "claire" "Think about it. Do you remember a clasp on the back of that thing? Seriously, think about it for a second.">>
You look down at your hands, holding them much as you did when you first picked up the choker to help you envision what it looked like. Actually putting your mind to pull up the image of the choker, however, is a strain, a strain that seems to send a line of lightning across the front of your brain. You reflexively grab your forehead with your fingers at the pain.
<<speech "claire" "Hey, <<= $name>>, are you okay?">>
<<pc_speech "No, I mean, yea.">> The pain is over as quick as it started as you focus back on the conversation, and calming Claire. <<pc_speech "I'm fine. Don't worry about it. I think it's just one of those things that you can't quite picture, because your brain didn't record it in detail. It's not something to stress over.">>
<<speech "claire" "Okay. I won't stress about it.">> Claire sounds a little unsure, but lets the matter drop.
[[You return to the hall, the conversation already to slipping from you mind.->intro old mansion downstairs side hall hub]]<<set $location = "old mansion study">> \
<<set $map_location = "mansion study">> \
<<remove_visible_people>> \
<<set $kat.visible = true>> \
You decide to wander back into the study where Kat still is, while Claire stops short, waiting in the hall.
<<pc_speech "So...">>
You start to speak, but Kat holds up a finger to silence you, not looking up from either of the two books she has open on the desk.
<<speech "kat" "Shh. It's quiet time now. I'm busy.">> Kat's eyes are fixated on the book in her hands, and you can see her mouthing out words as she speaks.
[[You decide to leave her to her own devices.->intro old mansion downstairs side hall hub]]<<set $location = "old mansion scullery">> \
<<set $map_location = "mansion scullery">> \
Flashing your light around the scullery, you see only two spots of note. First of course is the cabinets and hanging racks, but searching through them reveals only a handful of broken plates.
The sink, however, catches your eyes for a moment. Looking at it, you wonder about the state of running water when the house was built. A look underneath reveals that the pipes are unhidden, as they would be in a modern house, and there's only one pipe for water in, and a second for water going out. Looking at the faucet, of which there is only one, with a single tap, you realize the house must have been abandoned before water heaters were a common place thing.
A glace back into the kitchen tells you that one of the stoves is situated near the scullery, and you guess that must have been where they heated their water. That's a chore, to be sure, but better than not having any hot water you guess. Looking into the faucet for a moment, for just a moment you can see the <span id="intro_eye_color_choices"><<intro_eye_color>></span> eyes of a maid looking back up at you as she scrubs away at dishes.
<span id="look_closer_eye_color"></span><<widget "intro_eye_color">><<nobr>>
<<if $eye_shade is "dark">>
<<set $temp = $eye_shade_desc_dark[$eye_color]>>
<<elseif $eye_shade is "med">>
<<set $temp = $eye_shade_desc_med[$eye_color]>>
<<elseif $eye_shade is "light">>
<<set $temp = $eye_shade_desc_light[$eye_color]>>
<</if>>
<<click $temp>>
<<if $eye_shade is "dark">>
<<set $eye_shade = "med">>
<<elseif $eye_shade is "med">>
<<set $eye_shade = "light">>
<<else>>
<<set $eye_shade = "dark">>
<</if>>
<<replace "#intro_eye_color_choices">><<intro_eye_color>><</replace>>
<<replace "#look_closer_eye_color">><<click "That's... your eye color.">><<replace "#intro_eye_color_choices">><<= '$eye_shade_desc_' + $eye_shade + '[$eye_color]'>> <<= $eye_display_color[$eye_color]>><</replace>><<replace "#look_closer_eye_color">><<speech "claire" "Hey, <<= $name>>, you find something?">><br><<pc_speech "Wha- Oh!">> You suddenly find yourself pulled from the faucet. <<pc_speech "No. Just thinking how annoying it must have been to heat up water on the stove just to do dishes.">><br>Glancing back at the faucet you see your own face reflected back, and chuckle a little to yourself. The bend of the faucet making your irises huge apparently made you jump to day dreams of maids. That's certainly not something you're going to mention to Claire.<br><<speech "claire" "Oh hell, don't even. I can't stand even camping because of that kind of stuff. Having to put up with it all the time? I don't even want to imagine.">><br><br>[[Having found nothing of note, you and Claire head back into the side hall.->intro old mansion downstairs side hall hub]]<</replace>><</click>><</replace>>
<</click>>
<<click $eye_display_color[$eye_color]>>
<<if $eye_color is 5>>
<<set $eye_color = 0>>
<<else>>
<<set $eye_color += 1>>
<</if>>
<<replace "#intro_eye_color_choices">><<intro_eye_color>><</replace>>
<<replace "#look_closer_eye_color">><<click "That's... your eye color.">><<replace "#intro_eye_color_choices">><<= '$eye_shade_desc_' + $eye_shade + '[$eye_color]'>> <<= $eye_display_color[$eye_color]>><</replace>><<replace "#look_closer_eye_color">><<speech "claire" "Hey, <<= $name>>, you find something?">><br><<pc_speech "Wha- Oh!">> You suddenly find yourself pulled from the faucet. <<pc_speech "No. Just thinking how annoying it must have been to heat up water on the stove just to do dishes.">><br>Glancing back at the faucet you see your own face reflected back, and chuckle a little to yourself. The bend of the faucet making your irises huge apparently made you jump to day dreams of maids. That's certainly not something you're going to mention to Claire.<br><<speech "claire" "Oh hell, don't even. I can't stand even camping because of that kind of stuff. Having to put up with it all the time? I don't even want to imagine.">><br><br>[[Having found nothing of note, you and Claire head back into the side hall.->intro old mansion downstairs side hall hub]]<</replace>><</click>><</replace>>
<</click>>
<</nobr>><</widget>><<set $savename = "Intro - It's Called a Choker for a Reason">> \
<<old_friends_visible>> \
Having talked to everyone, you take a moment to lean against one of the walls, resting for a moment. Claire likewise rests on the wall, looking over Brice's shoulder. It doesn't take long for you to get bored though, and so you start to call out for Claire as you push away from the wall.
<<pc_speech "Hey, Claire are you- ACK!">> You're cut short though, when something seems to grab your neck and yank you back against the wall.
<<speech "brice" "What the hell was that?">>
<<speech "claire" "Oh fuck, <<= $name>>, are you okay?">>
<<pc_speech "No! I'm-">> You again find speaking difficult when you try to struggle against what you realize has to be the choker, probably hooked on something. It's an embarrassment that is only compounded by everyone pouring into the small hall.
<<speech "max" "What the hell is that sound?">>
<<speech "tim" "Is someone hurt?">>
<<speech "kat" "What happened?">>
<<speech "claire" "It's nothing, just, <<= $name>> got a little stuck I think.">> Claire gets close to you and tries to hold you back from pulling at the choker any more. <<speech "claire" "<<= $name>>, do you need help trying to get it unhooked?">>
[[You pull for a moment, but realize that a sudden yank might be dangerous.->intro old mansion claire unhooks]]<<pc_speech "I may be stuck.">> There's a moment of silence before everyone doubles up in laughter. Well, everyone but you.
<<speech "brice" "Are... Are you wearing something around your neck?">> Brice is the first to speak when the laughter starts to calm down.
<<speech "max" "Did you seriously put a choker on?">>
<<speech "claire" "I don't know what you're going on about considering what I caught you wearing Max.">> Suddenly every flashlight snaps to Claire, who you can see has covered her mouth with her hand, her eyes wide.
<<speech "max" "I... I don't know... You mean that one time? That- That was an accident!">> Max stammers over his words, as if looking for just the right thing to say.
Claire seems to pause a long moment before responding. <<speech "claire" "An accident? How did you put that on by accident?">>
Max snaps his fingers and points at her. <<speech "max" "How was I supposed to know that they were your pants? We wear practically the same size!">>
Claire points back at him. <<speech "claire" "They were tight pants!">>
<<speech "max" "I know that now, but at the time I just thought I was getting fat!">>
Tim steps in and puts his hands up. <<speech "tim" "Okay, first of all, we've gone into the 'way too much information' territory, and secondly, it still doesn't answer why <<= $name>> is wearing a necklace.">>
<<speech "kat" "I can explain that while Claire tries to get <<= $name>> unstuck. Besides which, I've found a bit about this mansion in the study.">>
Kat rounds the boys up in the kitchen before telling them about the choker, while Claire works to unhook it from whatever it's caught on.
<<click [[You don't have much choice but to let Claire take her time as she starts trying to unhook the choker from the wall.->intro old mansion claire choker off 1]]>><<set $arousal += 4>><<if $seen_claires_panties>><<set $arousal += 2>><</if>><</click>><<remove_visible_people>> \
<<set $claire.visible = true>> \
Kat is quick in leading everyone away so you Claire can unhook you from the wall in peace, and apparently to explain what she found in her search of the study.
<<speech "claire" "You wanna know a secret?">> Claire whispers in your ear, her body pressed tight up against you in an attempt to get close enough to see the spot the choker is stuck. You can feel the warmth of her flesh separated from you only by a few thin layers of denim and cloth, and when she speaks, you can feel her hot breath running across your ear.<<if $seen_claires_panties>> It doesn't help that looking at her top reminds you of her underwear peeking out from her jeans.<</if>> After a moment's hesitation, give a slight nod.
<<speech "claire" "It wasn't tight pants I caught Max wearing.">>
<<pc_speech "No shit. I'm pretty sure everyone figured that out.">>
She tries to stand on her tip toes to look down on the back of the choker, her leg slipping between yours, running over the outside of the crotch of your pants. She rests her soft hand on your neck, to help keep your head in place. <<speech "claire" "Well, everyone but Tim.">>
<<pc_speech "Be nice. Tim's not dense.">>
Claire slips a little, her nails digging into your skin. She lets out a small grunt right in your ear as her body slides against yours. Rather than try to reach back over, she presses in closer to your neck, her mouth nearly against it as she tugs at the choker. <<speech "claire" "I'm not saying he's dense, but if you tell him something, he'll believe it. Remember that time I got him to believe the moon was made of cheese?">>
<<pc_speech "That was back in elementary school.">>
Claires fingers wrap around the front of your neck, forcing your head where she wants it. <<speech "claire" "Okay, what about that time I made him think Max was actually my gender flipped clone that my parents made? That was last year.">>
<<pc_speech "Okay, so he's a little gullible, but to be fair that actually does sound like something your parents would try.">>
[[Claire pauses for a moment, steps away, and looks at you.->intro old mansion claire choker off 2]]Claire pauses for a moment, steps away, and looks at you. <<speech "claire" "You wanna know what I actually caught Max wearing?">>
<<pc_speech "What?">>
<<speech "claire" "My plaid skirt. The one from my old catholic school uniform.">> Claire does a little twirl and holds her hands out like she's keeping an imaginary skirt from flying up. She then stops and points at you with a serious look on her face. <<speech "claire" "But remember, if you say anything about any of this conversation to anyone, I'll force you to put that skirt on yourself and take pictures to keep ransom.">>
You hear the guys laugh at something seemingly close to the kitchen door, and realize they're probably done talking.
<<speech "claire" "Oh yea.">> Claire seems to remember something, and takes a step right up to you, pressing her body tight against yours again.
<<speech "claire" "I forgot to mention, you've been unhooked for a while now, so you can put that away.">> Her knee comes right up between your legs as she says that. Then she takes a half step back and grins. She puts one finger up to her lips and mouths the word 'anything' before turning back to face the rest of the group as they enter the room.
[[You wait for the rest of the gang to file back in.->intro old mansion choker off 3]]<<old_friends_visible>> \
Kat and the guys return to the room to find you freed from your predicament.
<<speech "tim" "So you two fuck while we were in the other room?">>
<<speech "max" "Come on man, that's my sister.">> Max shoves Tim, who shoves him right back.
<<speech "tim" "What, so she doesn't have a vagina?">>
Kat puts her hands up and nearly shouts. <<speech "kat" "Okay! That's enough of that topic!">> She looks around to make sure she has everyone's attention, which she indeed got with her little outburst, before continuing. <<speech "kat" "Running through these books, I found something interesting.">>
Kat cracks open one of the two books she's holding and shows you an image. It's a knife, with a simple crossguard and handle. It doesn't take you long to figure out it's the same knife that you pulled out of the inner door of the vestibule. Looking up, everyone else seems to have realized the same thing.
<<speech "kat" "So, <<= $name>>, you still got that dagger, right?">>
You pull out the dagger and show it to her, and everyone one who gathers around.
<<speech "tim" "That certainly looks like the exact same knife.">>
<<speech "max" "No shit. That's what the book said, didn't it?">>
<<speech "brice" "Did it? I don't remember reading the text.">> Brice takes the book from Kat, who hands it over, and looks at it. <<speech "brice" "Bloody hell. This has gotta make you smug as all fuck.">>
<<speech "kat" "Oh je suis désolée, vous n'avez pas réussis la classe de français? Seriously, if you had just paid attention you'd be able to read it too. Ah well since I'm the only one that speaks French and knows what we're suppose to do, <<= $name>>, if you would?">> Kat starts to reach for the dagger, but pulls her hand back half way through. <<speech "kat" "Uh, perhaps not blade first?">>
<<click [[You toss it in the air and catch the blade. It's dull enough.->intro old mansion give dagger]]>>
<<set $fit += 1>>
<<set $femininity -= 1>>
<<set $sub_dom += 3>>
<<set $intro_dom_choices += 1>>
<<set $pc_speech_b += 1>>
<<set $hand_dagger_how = "toss">>
<</click>>
<<click [[You turn it in your hand and give a little mocking bow.->intro old mansion give dagger]]>>
<<set $cha += 1>>
<<set $sub_dom -= 3>>
<<set $femininity += 1>>
<<set $intro_sub_choices += 1>>
<<set $pc_speech_r += 1>>
<<set $hand_dagger_how = "bow">>
<</click>><<set $savename = "Intro - Magic Knife">> \
<<if $hand_dagger_how is "toss">> \
<<pc_speech "If you're so delicate than...">> You toss the knife in the air, catch it by the blade and present handle first to her, but she still doesn't reach for it.
<<else>> \
<<pc_speech "Madame, the knife you ordered.">> You present the knife handle first to her with an exaggerated sweeping bow, but she still doesn't reach for it.
<</if>> \
<<speech "kat" "Is the handle metal too?">>
<<pc_speech "Are you serious?">> You ask in a flat tone.
<<speech "kat" "But, it's probably cold.">>
Kat refusing to take the knife because it's 'probably cold' strikes you as distinctly odd. You've never seen Kat hesitate, or act girly, unless she has to. Around you guys she normally take a break from being a girly girl to be as much of a self assured jackass as she can be.
<<speech "kat" "Eh, I guess I can leave you the actual work.">> She steps up to the door and indicates where the arcane symbols cross from the door to the frame. <<speech "kat" "The book indicates that just sticking the knife in here and 'cutting' the symbols should be enough.">>
<<speech "brice" "You can't seriously believe in this magic seal shit, Kat?">>
<<speech "kat" "I'll hold judgment until I see definitive proof one way or the other. All I know is that's what the book says, and I don't see a reason not to give it a try, so <<= $name>>, if you would?">>
[[Without anything else to do, you can't find a good reason to refuse to at least try.->intro old mansion open dssh to ussh]]You slip the knife in just where Kat indicated and slide it down between the door and the frame. There's a slight hiss, like steam escaping, as the knife passes over the lines, then a click, and then door slowly opens of its own accord.
<<speech "brice" "Okay, that's bullshit. There's gotta be a trick here. Magnets or hidden latches or something.">> Brice starts to look up and down the frame and the door itself with his flashlight. Max cuts past him to head up the stairs.
<<speech "max" "Does it matter for the moment? Kat found a book that says how to unlock the door, so we do what it says to unlock the door and it works. So long as it keeps being right I don't care whether it's just hocus-pocus bullshit to cover up state of the art 19th century trick doors.">>
Claire stops next to Kat and taps her on the shoulder. <<speech "claire" "That book have a way out the front door?">>
<<speech "kat" "Well, it does say some things, but it's difficult to understand. It seems that we need to find something else before we can unlock the front.">>
<<speech "tim" "Well then, onwards and upwards. Let's find whatever it is and make sure we can get out of this place.">>
<<click [[You wait for everyone else to file up through the stairs before following them up.->intro old mansion ussh hub]]>><<set $ussh_hub_return = 0>><</click>><<set $location = "old mansion upstairs side hall">> \
<<set $map_location = "mansion upstairs side hall">> \
<<set $savename = "Intro - Upstairs Side Hall">> \
<<if $ussh_hub_return is 0>> \
<<remove_visible_people>> \
<<set $brice.visible = true>> \
<<speech "brice" "So, it looks like another locked door. Can your trick knife cut through this one too?">> Brice is clearly growing more annoyed, though it's difficult to tell if that's due to your current predicament, or a factor of him being shown up. Kat stops to check the book, but looking at the door, you see no indication of any runes or symbols on the door before you.
<<speech "kat" "Doesn't look like there's anything in here. Are you sure it's locked?">>
<<speech "brice" "Well something seems to be blocking it from the other side.">>
<<speech "kat" "Probably a more mundane problem, like something trapped behind the door.">>
<<speech "brice" "Yea, you go talking about a mundane problem while carrying around a wizard's book.">>
<<speech "kat" "It's not a-">> Kat puts her hands up in defeat when she sees that Brice has crossed his arms and seems to actually be huffing.
<<speech "kat" "You know what? I'm just going to look around to see if there's an attic or-">> She stops short when she opens a door and reveals a ladder leading upwards. She pokes her head up for a moment before turning back to you, ignoring Brice, who has already returned to the door. <<speech "kat" "There's an attic here, hopefully with a way through to the other side of the door here. <<= $name>>, can you join me after you take a look around?">>
And with that, everyone once again spreads out, leaving you alone in the hall with a very grumpy Brice.
<<elseif $ussh_hub_last_visit is "max">> \
<<remove_visible_people>> \
<<set $brice.visible = true>> \
<<set $tim.visible = true>> \
As you step out of the sitting room you see Tim talking to Brice.
<<speech "tim" "It's not like I think about it and come to a rational point where I say, 'Okay, I'm going to panic now.' It's more like something is just taking control of my actions, and it's focused on just one thing.">>
Brice shrugs, <<speech "brice" "I can't say I really understand that feeling. It's just, I can't get head around the idea of not being able to control my own actions.">>
<<speech "tim" "I know you get angry Brice, and that's probably the best frame of reference I can give. You know something is a bad idea, and yet you're compelled to do it anyways, right?">>
Brice, noticing you, waves off the point.<<if lastVisited("intro old mansion ussh tim") is -1>><br>Tim noticing you, shrugs. <<speech "tim" "Eh, we can talk about it later.">> And with that he heads back into the bathing room.<<else>> <<speech "brice" "It's fine. We can talk about it later.">><br>Tim, noticing you, shrugs, and leans back against his doorway.<</if>>
<<elseif $ussh_hub_last_visit is "tim">> \
<<remove_visible_people>> \
<<set $brice.visible = true>> \
<<set $tim.visible = true>> \
Tim follows you out of the bathing room, and take a moment to lean against the doorway as you decide who to talk with next.
<<elseif $ussh_hub_last_visit is "claire">> \
<<remove_visible_people>> \
<<set $brice.visible = true>> \
As you step of the servants quarters, Brice <<if lastVisited("intro old mansion ussh tim") is -1>>takes a step towards you and<<else>><<set $tim.visible = true>>steps away from Tim, and<</if>> motions towards small doorway leading up to the attic. <<speech "brice" "You know you should follow up Kat soon, or she's gonna think we all abandoned her.">>
<<pc_speech "You're not gonna get bent out about me not talking to you and following her?">> You ask with a tap of the fist to his shoulder.
<<speech "brice" "You know me better than that <<= $name>>.">> Brice replies with joking expression, but a serious tone. <<speech "brice" "I know when I'm being a bitch about something. It's fine, go on up before she thinks everyone ditched her. You've always been the reason we kept together after all.">>
<<pc_speech "Yea, gotta keep the old gang together, right?">>
<<speech "brice" "Right. So go make sure we aren't losing the 'pretty' one.">> Between his smirk and the odd emphasis, you get the distinct impression that Brice doesn't really consider Kat the pretty one.
<<pc_speech "What, you prefer Claire? I didn't take you for a masochist.">> You carefully broach the subject with a bit of a joke.
Brice shrugs, <<speech "brice" "Beauty is in the eye of the beholder man. You can't always guess what's going attractive to any one person.">>
<<pc_speech "Oh, are we having a serious talk now?">>
<<speech "brice" "Fuck that man. Just go and talk to Kat when you're ready.">> And with that said, Brice steps back and leans against the blocked door.
<</if>> \
<<if lastVisited("intro old mansion ussh claire") gte 0>> \
Brice is leaning against the door, seemingly back into a decent mood.\
<<else>> \
Brice is closely inspecting the door at the end of the hall and clearly does not want to be disturbed.\
<</if>> \
<<if lastVisited("intro old mansion ussh max") is -1>> \
[[Max is sitting in what looks like the old meeting room of the house servants.->intro old mansion ussh max]]\
<<else>> \
Max is still in the the sitting room.\
<</if>> \
<<if lastVisited("intro old mansion ussh tim") is -1>> \
[[Tim is looking around the bathing room.->intro old mansion ussh tim]]\
<<else>> \
Tim is hanging around the door of the bathing room.\
<</if>> \
<<if lastVisited("intro old mansion ussh claire") is -1>> \
[[Claire is in what looks like old servants quarters.->intro old mansion ussh claire]]\
<<else>> \
Claire is still in the servants quarters, away from everyone else.\
<</if>> \
<<if lastVisited("intro old mansion ussh claire") gte 0>> \
[[You decide it's time to go up the attic and check on Kat.->intro old mansion ussh kat]]\
<<else>> \
You don't want to make things more awkward by just following Kat up yet.
<</if>> \<<nobr>>
<<if $map_color is "black">>
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<</nobr>><<widget "style_pure_white_ui_pure_white_bg">><<nobr>>
<style>
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#ui-bar {
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#ui-bar hr {
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border-color: #bbbbbb;
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#menu ul {
border: 1px solid #bbbbbb;
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padding: 0.25em 0.75em;
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background-color: #eee;
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<</nobr>><</widget>><<widget "style_pink_ui_pink_bg">><<nobr>>
<style>
body {
color: #111111;
background-color: #ffdddd;
}
#ui-bar {
background-color: #ffbbbb;
border-right: 1px solid #ff7777;
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#ui-bar hr {
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border: 1px solid #ff7777;
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background-color: #ff7777;
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text-transform: uppercase;
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<</nobr>><</widget>><<set $location = "old mansion servants sitting room">> \
<<set $map_location = "mansion servants sitting room">> \
<<remove_visible_people>> \
<<set $max.visible = true>> \
<<set $ussh_hub_last_visit = "max">> \
<<pc_speech "You don't seem nearly as stressed as anyone else about finding a way out.">>
<<speech "max" "Why would I be? We both know what our Kitty Kat can do when she puts her mind to it, and if she can't figure it out, Brice will bash open the front door with his face just to show her up. Plus with Timmy stuck in here with us, if both of them fail, we'll just have to wait for him to dig his way out even if it means grinding away at the walls with his bare hands until they're blood stumps.">>
<<pc_speech "Well that's certainly a pleasant image.">>
<<speech "max" "Hey, it's the truth. You didn't get trapped with him in that broom closet.">>
<<pc_speech "Yea, but I remember the mess it left. Punched his way straight through that door.">>
<<speech "max" "To be fair to the door, it was pretty cheap, which I guess isn't actually being fair to the door.">> Max zones out for a second before waving the whole thing off. <<speech "max" "Anyways, Kat's got that magic book of hers, and it's bound to have the way out.">>
<<pc_speech "You really believe it's magic?">> You ask, a little surprised. Between Max's punk attitude, and his general irreverance, you pegged him more as a skeptic.
<<speech "max" "Honestly? I don't care. I'm on the side of doubt for the moment, probably just a trick door or something, shit hidden in the walls and what not. But can you imagine it if magic is real? It would throw into question all we know about about reality.">> Max leans back, seemingly deep in thought for a moment, before he waves you off. <<speech "max" "Well, either way I'm not the pack leader. If you find something make sure to gather us all up again.">>
<<click [[You conversation with Max apparently over, and nothing in the room interesting you, you head back into the hall.->intro old mansion ussh hub]]>><<set $ussh_hub_return += 1>><</click>><<set $location = "old mansion bathing room">> \
<<set $map_location = "mansion bathing room">> \
<<remove_visible_people>> \
<<set $tim.visible = true>> \
<<set $ussh_hub_last_visit = "tim">> \
Tim stops a moment to stop inspecting the windows and turn around after you enter the room.
<<pc_speech "You look a bit better. A little less panicked at least.">>
<<speech "tim" "Yea. It feels like we're making progress towards an end point, you know? Like something planned this this.">>
<<pc_speech "You're not worried what someone might have planned at the end? Like maybe it's all some elaborate death trap?">>
<<speech "tim" "Great, now I have that in the back of my mind. Was kinda hoping that no one else was thinking it. You know what, the whole lot of you guys are bad for my sanity.">> Tim lets out a laugh and waves it away to tell he joking, to at least some extent. <<speech "tim" "But seriously I do want to see if we can get this place open so we're not so panicked about leaving, so go see if there's someone else you can help.">> Tim throws one last look around the room, then adds, <<speech "tim" "I mean, this room is a pretty easy check, and it doesn't look like there's a way out of here.">>
<<click [[You conversation with Tim apparently over, and nothing in the room interesting you, you head back into the hall.->intro old mansion ussh hub]]>><<set $ussh_hub_return += 1>><</click>><<set $location = "old mansion servants quarters">> \
<<set $map_location = "mansion servants quarters">> \
<<set $ussh_hub_last_visit = "claire">> \
<<set $hair_color_intro_set = 0>> \
<<remove_visible_people>> \
<<set $claire.visible = true>> \
<<if lastVisited("intro old mansion ussh dream") is -1>>\
<<pc_speech "Nice room you got here.">>
<<speech "claire" "Yea. Was looking for some place to hang out while Kat takes over again.">> Claire pouts in an exaggerated fashion, but behind her facade of joking you can tell she is genuinely a bit annoyed.
<<pc_speech "Now you can't be like that. She found something to help, so she's helping.">>
<<speech "claire" "Yea, yea, I know green is not my color, but you know she just likes rubbing our noses in the fact she's the only one that's bilingual.">> Claire waves her own comment off. <<speech "claire" "Look, just let me have my petty annoyance for a while. I'll come back out and play nice in a bit, for the moment I just want to be petty. I like Kat and all that, but sometimes her perfection just grinds my nerves, you know?">>
<<pc_speech "I get it, but she can't be all the perfect. She does hang out with us you know.">>
Claire laughs at that, then smiles. <<speech "claire" "True enough <<= $name>>. I guess we all have our quirks.">>
You pause a moment to look at the beds as your stepping out of the room, noticing a strand of hair laying on one of the pillows. <span id="intro_hair_color_choice"><<intro_hair_color>></span>
<<else>>\
<<pc_speech "Uh, yea.">>
<<speech "claire" "No, seriously <<= $name>>, are you okay?">>
Suddenly you find yourself back in your own body, Claire's face, rather than his, an inch away from yours, and her hand on your shoulder rathers than his on your waist.
<<pc_speech "Yea! Uh, yea, I'm... fine.">> The words first jump out before you can think, then seem to hesitate forever to form the same thing on your lips.
<<speech "claire" "Are you sure? 'Cause you don't look fine.">> Claire seems taken aback by your sudden burst of energy.
<<pc_speech "Yea, just, you know, brain doing things.">> You try to shake your mind back together.
Claire however, doesn't give you the moment you need to sort the then from now, snaping her fingers in front of your face. <<speech "claire" "Yea, that's what brains are supposed to do, but for some reason I seriously doubt that yours is doing anything at the moment. Come on <<= $name>>, come on home. You seriously okay?">>
You shake your head to clear it, than focus on Claire. You can't tell her you're having such vivid day dreams of being a woman romanced by such a man. She'd think you're crazy, or you just, something. But whatever it is, it's not something you can tell Claire, or anyone. So you put one hand on her shoulder and say, <<pc_speech "Yea, I'm okay. I just must have nodded off there for a second or something. Don't worry.">>
<<speech "claire" "Oh, I'm sorry, is that, uh, getting to you.">>
<<pc_speech "Wh- What!?">> You jump as you find your hand touching your throat, where you can still feel his lips.
<<speech "claire" "Whoa, I- the choker. Is the choker too tight or something?">>
<<pc_speech "Oh, Oh!">> You touch the choker. <<pc_speech "That must have been it. It must have been too tight for a second there. But it's fine now.">> You stick a finger in between the choker and you skin, showing her that it's not cutting off the circulation to your brain.
Claire just puts her hands up defensively. <<speech "claire" "Okay, I trust you. Just don't pass our or something while wandering around, okay?">>
<<pc_speech "Yea.">> You exhale, before turning around.
<<click [[You leave those beds, and Claire, as you quickly step out of the room.->intro old mansion ussh hub]]>><<set $ussh_hub_return += 1>><</click>>
<</if>>\<<remove_visible_people>> \
<<set $kat.visible = true>> \
<<set $location = "old mansion garret">> \
<<set $map_location = "mansion garret">> \
<<set $savename = "Intro - Boyd's Confession">> \
Through the door you just see a small ladder, with a small landing and a second door at the top, through that is the attic, or more specifically the garret, considering it has some old broken down bedding in one corner, and Kat, looking a little sullen, and picking through some of the junk at random.
<<pc_speech "So you needed my help? Should I get the crowbar from Brice and see if we can get one of these floorboards up? It's probably easier than going through one of these sealed doors.">>
<<speech "kat" "Well, kind of. I mean, yea I want to look around, but, can we take a minute to talk a bit first?">>
<<pc_speech "Sure. Did you have something specific in mind?">>
Kat at first stops searching, then rests her hand on some of the junk, but just as quickly yanks it away, back up to her mouth.
<<pc_speech "Are you okay?">>
You reach out to help, but Kat jerks her hand away.
<<speech "kat" "Yea- No, Sorry.">>
Kat suddenly sits down on the floor and stares at you for a long moment, her naturally effortless motions suddenly strained and nervous.
<<speech "kat" "It's just that, well, to be honest, there's a second reason I wanted you up here with me rather than anyone else. Sometimes I feel like, well, like I'm jealous.">>
<<pc_speech "Jealous?">>
<<speech "kat" "Yea. Of you and Claire. You two are so close and I... Well I like you <<= $name>>.">>
[[It takes you a moment to process that.->intro old mansion kat confess]]<<widget "intro_hair_color">><<nobr>>
<<if $hair_color_intro_set is 0>>
The hair is
<<if ($hair_dyed is false) or (ndef $hair_dyed)>>
<<click "black">>
<<set $hair_color = "brown">><<set $hair_shade = 0>>
<<set $hair_color_intro_set = 2>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>,
<<click "brown">>
<<set $hair_color = "brown">>
<<set $hair_color_intro_set = 1>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>,
<<click "blonde">>
<<set $hair_color = "blonde">>
<<set $hair_color_intro_set = 1>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>,
<<click "red">>
<<set $hair_color = "redhead">>
<<set $hair_color_intro_set = 1>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>.
<<else>>
<<click "silver">>
<<set $hair_color = "silver">>
<<set $hair_color_intro_set = 1>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>,
<<click "red">>
<<set $hair_color = "red">>
<<set $hair_color_intro_set = 1>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>,
<<click "pink">>
<<set $hair_color = "pink">>
<<set $hair_color_intro_set = 1>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>,
<<click "purple">>
<<set $hair_color = "purple">>
<<set $hair_color_intro_set = 1>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>,
<<click "blue">>
<<set $hair_color = "blue">>
<<set $hair_color_intro_set = 1>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>,
<<click "green">>
<<set $hair_color = "green">>
<<set $hair_color_intro_set = 1>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>.
<</if>>
<<elseif $hair_color_intro_set is 1>>
The hair is <<if ($hair_color is "brown") and ($hair_shade is 0)>>black<<elseif $hair_color is "blonde">>blonde<<elseif $hair_color is "redhead">>red<<elseif $hair_color is "brown">>brown<<else>>dyed <<= $hair_color>><</if>>. Looking closer you see that more specifically it is
<<if $hair_color is "brown">>
<<click "dark brown">>
<<set $hair_shade = 1>>
<<set $hair_color_intro_set = 2>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>,
<<click "light brown">>
<<set $hair_shade = 2>>
<<set $hair_color_intro_set = 2>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>.
<<else>>
<<if $hair_color is "blonde">>
<<set $temp0 = $blonde_hair[0]>>
<<set $temp1 = $blonde_hair[1]>>
<<set $temp2 = $blonde_hair[2]>>
<<elseif $hair_color is "redhead">>
<<set $temp0 = $redhead_hair[0]>>
<<set $temp1 = $redhead_hair[1]>>
<<set $temp2 = $redhead_hair[2]>>
<<elseif $hair_color is "silver">>
<<set $temp0 = $silver_hair[0]>>
<<set $temp1 = $silver_hair[1]>>
<<set $temp2 = $silver_hair[2]>>
<<elseif $hair_color is "red">>
<<set $temp0 = $red_hair[0]>>
<<set $temp1 = $red_hair[1]>>
<<set $temp2 = $red_hair[2]>>
<<elseif $hair_color is "pink">>
<<set $temp0 = $pink_hair[0]>>
<<set $temp1 = $pink_hair[1]>>
<<set $temp2 = $pink_hair[2]>>
<<elseif $hair_color is "purple">>
<<set $temp0 = $purple_hair[0]>>
<<set $temp1 = $purple_hair[1]>>
<<set $temp2 = $purple_hair[2]>>
<<elseif $hair_color is "blue">>
<<set $temp0 = $blue_hair[0]>>
<<set $temp1 = $blue_hair[1]>>
<<set $temp2 = $blue_hair[2]>>
<<elseif $hair_color is "green">>
<<set $temp0 = $green_hair[0]>>
<<set $temp1 = $green_hair[1]>>
<<set $temp2 = $green_hair[2]>>
<</if>>
<<click $temp0>>
<<set $hair_shade = 0>>
<<set $hair_color_intro_set = 2>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>,
<<click $temp1>>
<<set $hair_shade = 1>>
<<set $hair_color_intro_set = 2>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>,
<<click $temp2>>
<<set $hair_shade = 2>>
<<set $hair_color_intro_set = 2>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>.
<</if>>
<<elseif $hair_color_intro_set is 2>>
The hair is <<if ($hair_color is "brown") and ($hair_shade is 0)>>black<<elseif $hair_color is "blonde">>blond<<elseif $hair_color is "redhead">>red<<elseif $hair_color is "brown">>brown<<else>>dyed <<= $hair_color>><</if>>. Looking closer you see that more specifically it is <<= '$' + $hair_color + '_hair[$hair_shade]'>>.
<<click "That's your hair color.">>
<<set $hair_color_intro_set = 3>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>
<<click "No, wait, that's not right.">>
<<set $hair_color_intro_set = 0>>
<<replace "#intro_hair_color_choice">>
<<intro_hair_color>>
<</replace>><</click>>
<<else>>
The hair is <<if ($hair_color is "brown") and ($hair_shade is 0)>>black<<elseif $hair_color is "blonde">>blond<<elseif $hair_color is "redhead">>red<<elseif $hair_color is "brown">>brown<<else>>dyed <<= $hair_color>><</if>>. Looking closer you see that more specifically it is <<= '$' + $hair_color + '_hair[$hair_shade]'>>. That's your hair color. Odd, considering you didn't walk by the pillow.
<br><br>
<<click [[Your curiosity gets the better of you, and you pick it up to look closer.->intro old mansion ussh dream]]>><<set $ussh_hub_return += 1>><<set $arousal += 3>><</click>>
<br>
<<click [[You pay it no heed, and leave it alone.->intro old mansion ussh hub]]>><<set $ussh_hub_return += 1>><</click>>
<</if>>
<</nobr>><</widget>><<remove_visible_people>> \
<<set $davis.visible = true>> \
<<set $davis.clothes = "black slacks no shirt">> \
<<set $dreaming = true>> \
<<set $dream_appearance = "lucile">> \
<<set $dream_clothes = "lucile 2">> \
<<set $override_style = "special white">> \
<<set $dream_story_caption = "Time: Night?<br>Day: Not Tuesday?<br>Arousal: Aroused?<br>Stress: Worn?">> \
<<set $location = "old mansion bed day dream">> \
<<set $has_dagger = false>> \
<<set $has_flashlight = false>> \
<<set $has_male_wallet = false>> \
<<set $savename = "Intro - Yhpvyr">> \
<<speech "davis" "I don't know how to phrase it exactly. I guess once you get used to it, it just starts feeling natural. I mean, I know you weren't doing it as long as me, but you've gotta know what I'm talking about, right?">>
Suddenly you find yourself again somewhere, somewhen, and some//who//, else. The man, Davis you remember he was called, is sitting at the edge of the bed, poking at the fire burning is in the fireplace, making it feel much like a cold, dark night. Looking down at yourself, you seem to be the same woman as before, but wearing much less, only a men's shirt as a nightie, and a pair of panties. Instinctively, you grather the blanket up around yourself to protect your modesty.
<<speech "davis" "Babe, you know what I'm talking about, that feeling, right?">>
<<speech "lucile" "Uh, yea.">> The vauge affermative to the rhetorical question slips from your lips without you thinking.
<<speech "davis" "Yea, just that feeling of having a proper place in society, knowing where you belong, and that you fit in.">> He suddenly drops the fire poker and climbs up onto the beds with you. <<speech "davis" "It's restricting, but also strangely freeing, not having to make a choice, just having things happen to you.">>
As he says this, his fingers suddenly slide up your body and find your wrists, pinning them up above your head, eliciting a soft gasp from your lips. Without being able to hold them, the sheets slip down your body, revealing your collarbone, which he presses his lips against, the strong press of his face forcing your head to the side.
Suddenly though, in the middle of a deep kiss, he pulls away. <<speech "davis" "Babe? Is there something wrong? You're all tense.">>
As soon as he lets your wrists go, you untangle yourself from the man, sliding off the bed. <<speech "lucile" "It's... I just, I don't-">> You pull the shirt, //his// shirt, around your body as you step back, trying to conjure up the words to explain, but you don't even know where to begin.
<<speech "davis" "Slow down babe, you're gonna fall.">> The man moves fast to grab you, faster than you could ever hope to move, and yet he holds you gently, one hand on your back, and another on your hip, ready to sweep you off your feet at a moments notice. <<speech "davis" "You know if you don't feel up to it tonight, or if something's making you nervous we don't have to do anything, right? Don't feel pressured, I'm just happy to be able to spend the night with you.">> It's only once he's holding you still that you clearly see his chest, and the mess of scars twisting across it. <<speech "davis" "Are you okay?">>
Your fingers gently tracing one of the scars crossing his strong, broad chest, you find yourself looking into his kind face and gently answering, <<click [['"Uh, Yea."'->intro old mansion ussh claire]]>>
<<set $has_dagger = true>>
<<set $has_flashlight = true>>
<<set $has_male_wallet = true>>
<<set $claire.visible = true>>
<<set $davis.visible = false>>
<<set $dreaming = false>>
<<set $dream_story_caption = "">>
<<set $dream_appearance = "">>
<<set $dream_clothes = "">>
<<set $stress += 2>>
<<set $arousal += 3>>
<<set $override_style = false>>
<</click>>Unfortunately, the game ends here for the moment. Further updates are intended, and you can check out more on my blog: [[White Line Games|http://whitelinegames.blogspot.com/]]<<silently>>
<<set $patron = false>>
<<set $version = [0,1,0,"a"]>>
<<set $safe_version = [0,1,0,""]>>
<<if $patron>>
<<set $version[3] += "P">>
<<set $safe_version[3] += "P">>
<</if>>
<</silently>><<nobr>>
<<if $map_color is "black">>
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<</if>>
<</nobr>><<pc_speech "You like me?">>
<<speech "kat" "Yea. Like, I like-like you. You know, like...">>
She trails off and looks down at the floor, curling her legs up and holding them to her chest, her head half turned and looking as far away from you as possible.
You sit down and rest your hand on one of her knees. <<pc_speech "I got what you meant the first time. I'm just... surprised is all.">>
<<speech "kat" "To be honest, you're really the only reason I hang out with you guys. I mean, I guess I like Brice too, but he can be an ass. And Tim is, well, we don't really have anything in common. Sure, Claire is like a sister to me, and that makes Max feel like a brother, but actually hanging out as a group? I don't think I could do it if you and Claire started to-">> Kat suddenly stops mid sentence, then quite calmly starts anew. <<speech "kat" "Fuck.">>
<<pc_speech "Uh...">> You hesitate for a moment, but then Kat starts patting the ground around her.
<<speech "kat" "I just lost a contact, can you help me search.">>
After a moment you start sweeping the ground with the flash light, and pawing around, but you turn up nothing.
<<speech "kat" "Oh hell.">> Kat suddenly stops mid-search and puts one hand to her head. For a moment you'd swear you can see her face glowing red, before you turn your flashlight back towards her see that indeed there's an expression of embarrassment of her face.
<<pc_speech "What, did you crush it or something?">>
<<speech "kat" "No, I just realized what I said a second ago. Look, don't worry about the contact, we aren't going to find it in here. Let's just head back down-">> Kat stops short as you stand up, because putting your foot down sends an audible splinter through the boards you're standing on.
<<speech "kat" "<<= $name>>?">> As if responding to her questioning tone, the wood suddenly cracks as your foot passes through it, and you start to fall backwards. You flail for a moment, then your back hits the boards stopping you. Of course you only get to start to breath in your sigh of relief before those too crack, and your faced with a moment of freefall.
<<speech "kat" "<<= $name>>!">> You arms come up to protect your head, but that's rendered unnecessary by the exposed nail grabbing your jeans, suddenly turning you upside down. Your entire world is flipped upside down, as the house itself holds you head down, like some kind of anthropomorphized bully.
<<speech "kat" "Hold on <<= $name>>, I'll get you down, just, don't move.">>
<<click "You don't have much option other than to let yourself be rescued by one of the girls for the second time this night">>
<<goto [[intro old mansion pants rip]]>>
<<set $stress += 5>>
<</click>><<set $kat.clothes = "practical with glasses">> \
<<set $has_flashlight = false>> \
<<set $has_male_wallet = false>> \
<<set $has_dagger = false>> \
You're forced to hang there, clutching at your jeans like a girl holding down her skirt in the wind, as Kat climbs along a now exposed beam to help you. A hand on your rear makes you jump as you realize that the nails grabbing at your pants are also peeling away your boxers.
<<speech "kat" "Sorry!">> Kat yelps. Glancing up you see the flash of twinkling of light as Kat desperately shoves her glasses onto her face. Again, she tries to grab at you, hooking her hands into the front of your jeans, dangerously close to grabbing something else entirely, and reaching down towards you with her other hand. That does indeed loosen your pants, but unfortnately it loosens them from your hips rather than the nails, and you slip down another inch down.
<<pc_speech "Hey, wait!">> Kat's yanks her hands away when she realizes that's not helping, and again you feel a hand brush your ass, but this time as she fiddles with the back of your pants.
<<speech "kat" "Look just give me a-">> Kat suddenly stops mid-sentence as you hear a sudden tear. <<speech "kat" "Uh oh.">>
It takes you a moment for you to realize that as soon as you heard the tearing sound, the floor started creeping closer. <<pc_speech "Kat? Kat. Kat!">> You try to clamber back up with nothing more than raw determination, while Kat claws at you to help as your pants start to tear in half. While you find nothing suitable to get a good hold on, Kat does. Specifically she grabs the front of your pants as the back rips wide open. On one hand, that does save you the embarrassment of walking around with a large tear in the back of your pants, but on the other, it's only because as soon as she pulls, the entire back of your pants give out, sending you crashing to the ground below.
[[You groan in pain.->intro old mansion down the hole]]<<nobr>>
<<widget "remove_visible_people">>
<<set $brice.visible = false>>
<<set $tim.visible = false>>
<<set $max["visible"] = false>>
<<set $claire["visible"] = false>>
<<set $kat["visible"] = false>>
<<set $lucile["visible"] = false>>
<<set $davis["visible"] = false>>
<<set $tobias["visible"] = false>>
<<set $malinda["visible"] = false>>
<<set $ivory["visible"] = false>>
<<set $rose["visible"] = false>>
<<set $scarlett["visible"] = false>>
<<set $pastel["visible"] = false>>
<<set $aurora["visible"] = false>>
<<set $mistress["visible"] = false>>
<</widget>>
<<widget "old_friends_visible">>
<<set $brice["visible"] = true>>
<<set $tim["visible"] = true>>
<<set $max["visible"] = true>>
<<set $claire["visible"] = true>>
<<set $kat["visible"] = true>>
<</widget>>
<<widget "fellow_maids">>
<<set $ivory["visible"] = true>>
<<set $rose["visible"] = true>>
<<set $scarlett["visible"] = true>>
<<set $pastel["visible"] = true>>
<<set $aurora["visible"] = true>>
<</widget>>
<</nobr>><<click "Return↵">><<goto [[Splash Screen]]>><</click>>
<<click "Verion ID Information">>
<<if $vniexplaindisplayed>> \
<<replace "#vniexplain">><</replace>> \
<<set $vniexplaindisplayed to false>> \
<<else>> \
<<replace "#vniexplain">>
Uppercase letters in version numbers indicate special notes (see below).
(Note that lettered versions may not always be readily distinguished in the changelog).
Lowercase letters indicate hotfixes and minor updates.
X - EXperimental: These are known unstable builds with significant bugs and/or are for testing purposes. Where supplied, these are much more likely to crash, hit errors, or not function. Saves made with experimental builds are also likely to have errors and problems, and no attempt will be made to make experimental saves compatiable with future versions.
P - Patron: There are builds for supporters of the game, and will include additional content, cheats, and other similar extras. Note that currently, I am no longer doing seperate patron and non-patron builds. All builds will include all features and be entirely free.
T - Twine: The Twine indicator is used to indicate the porting of pre-v0.1 verions from RAGS to Twine. v0.0.# versions are RAGS, while v0.0.#T versions are Twine.
//<</replace>> \
<<set $vniexplaindisplayed to true>> \
<</if>> \
<</click>> \
<span id="vniexplain"></span> \
v0.1.0
- Alteration to some behind the scenes mechanics.
- Update to code
- Alteration to warning and information screens.
- Expanded and altered intro warnings
v0.0.7T
- Added pre-adjust for altering apperance (includes Height, BHW (each seperately), Eyes forced, Nose forced, and Hair Length). Using them also has a tiny adjustment on your various stats.
- Continuation of story (very linear part at the moment, ending at questions with the maids.)
- 97,625 Words
v0.0.6TP
- Filled out room descriptions for mansion.
- Added Maids Descriptor/Speech Colors
- Expanded/Fixed Patron Cheat Menu (Also this time I'm not going to fuck up and upload the wrong version)
- Expanded Intro (starting from the end of the old mansion/beginning of the new to the first cut)
- 79,808 Words
v0.0.5aTP
- Various typos fixed
- Various bugs fixed (Some bug fixes will not work on old saves)
- Adjusted Starting height to include bonus for fitness
v0.0.5T
- Added Change Log
- Updated Splash Screen (Filled out Warning)
- Altered Intro so that the people appear/disappear appropriately.
- Extended Intro to inculude up to stepping throught he mirror (previously stopped at upstairs side hall hub)
- Various minor fixes
- Altered male intro inventory/clothing to be more logical
- Various bug fixes
- Updated structure for colored text.
- Moved flashlight on button from //flashlight// screen to the compiled inventory (via the //plot object list//)
- Moved money from sidebar UI to inventory (w/wallet)
- Added surname (alterable w/wallet which functions as primairy introduction to looking at inventory items for more options).
- Removed forced look at Choker before handing to Claire/Kat
- Added Femininity
- 65,820 Words
v0.0.4T (And Previous)
- General Porting of RAGS demo/intro version to Twine (unrecorded notes)
- About 55,000 Words
<<click "Return↵">> \
<<goto [[Splash Screen]]>>
<</click>><<set $has_flashlight = true>> \
<<set $has_dagger = true>> \
<<set $has_male_wallet = true>> \
<<set $has_torn_male_clothes = true>> \
<<set $male_clothes = "no pants">> \
<<set $location = "old mansion upstairs main hall">> \
<<set $map_location = "mansion upstairs main hall">> \
<<set $savename = "Intro - Pantsed">> \
<<speech "kat" "<<= $name>>!? Are you okay?">>
You groan in response at first, but quickly turn to the task of checking for any serious injuries. A pat down doesn't reveal anything out of place, but trying to sit up makes your head swim, so you stay where you are for the moment, looking back up at the hole in the roof. Through the hole, you see Kat clutching your pants, holding them up to her face as though peering over a fence. You give a small laugh, which sends another shot through your ribs, before calling up, <<pc_speech "Yea. Nothing's broken as far as I can tell.">>
<<speech "kat" "Okay, Good. Just... give me a moment and I'll be down there.">>
As Kat carefully picks her way down through the broken hole, you start trying to get back to your feet. Rolling your body up, you feel something hard stick to your back. A check reveals the flashlight you must have dropped pressed into your back, giving sufficent explination to the large amount of pain for such a small fall.
Kat manages to get down as you finish getting to your feet. There's a moment of awkward pause between you two as Kat very deliberately looks you in the face, her expression neutral, before she puts her hand up to cover a sudden smirk. Of course that one moment of her facade breaking is all that is necessary to let loose the floodgates of laughter, and she presses her hand to her face as she nearly keels over as she laughs.
<<pc_speech "Fucking hell! I fall through the floor and you start laughing? What the hell is wrong with you!?">> You turn away and try to cover yourself a bit as she calms down.
<<speech "kat" "I'm sorry.">> Kat takes a moment to gather up her herself. <<speech "kat" "I'm sorry. I'm not laughing at you. I'm just laughing at the whole predicament.">>
She hands over the remnants of your pants, including everything in your pockets before turning her back and trying again to keep calm. Unfortunately, looking at the pants you're met with the fact that there is no way you're going to get them to even remotely stay on you. They are torn quite literally in two, from the inseam all the way to the waistline. Unless you plan on walking around naked for the rest of the night, you're going to have to consider some alternative. Of course you remember that Kat mentioned carrying a spare set of clothes.
[[It's not like you have a choice but to ask->intro old mansion ask skirt]]<<pc_speech "Hey, Kat, about that extra outfit you mentioned having...">>
<<speech "kat" "What? Do you seriously want to wear what I brought?">> Kat turns around, her hand covering her eyes from one edge of her glasses to the other. You quickly gather up the remnants of your pants to cover yourself. As soon as you do, she her opens her fingers to peek through, then drops her hand entirely.
<<pc_speech "Well, it's better than walking around naked.">>
Her lips purse for a moment in consideration, but her eyes twinkle in anything but irritation, <<speech "kat" "Well, what if I don't want you wearing my clothes? Didn't you find that maid's outfit? Couldn't you wear that?">>
<<pc_speech "Come on Kat, it's not like I'm going to infect your clothes with cooties. Unless the only thing you brought was a thong, whatever you have has got to be better than that. That outfit was old and I don't want to imagine what might be crawling around inside it.">>
<<speech "kat" "Hm... Well, I'm just not convinced you really want to wear my clothes.">> A strange smile spreads across Kat's face, like a cheshire grin. Unfortunately while you have a guess that you won't like what's coming, it's not like you have a choice.
<<pc_speech "I //don't// want to wear your clothes! I just don't want to go around naked.">>
Kat half turns away from you when you say that before responding, crossing her arms over her chest. <<speech "kat" "Well, if you don't want to wear my clothes, I don't know why you're asking. Maybe if you did something to convince me?">> With that last sentence, she throws a glance at you out the corner of her glasses, clearly expecting something.
<<click [[You kneel down and beg.|intro old mansion get skirt]]>>
<<set $cha += 1>>
<<set $sub_dom -= 3>>
<<set $femininity += 1>>
<<set $intro_sub_choices += 1>>
<<set $pc_speech_r += 1>>
<<set $intro_skirt_got_by = "begging">>
<</click>>
<<click [[You trick her into giving them up.|intro old mansion get skirt]]>>
<<set $int += 1>>
<<set $sub_dom += 3>>
<<set $intro_dom_choices += 1>>
<<set $pc_speech_g += 1>>
<<set $intro_skirt_got_by = "tricking">>
<</click>><<if $intro_skirt_got_by is "begging">> \
After a moment of hesitation, you get down on your knees and clasp your hands together in front of you. <<pc_speech "Kathryn, please let me wear your clothes so I don't have to walk around naked.">>
Kat immediately covers her mouth with her hands and started blushing. <<speech "kat" "Geeze <<= $name>>, I was only joking. You didn't actually have to beg. But I guess I can't refuse you now. Well, at least so long as you don't complain about them after I get them out for you.">> Kat turns her back to you, drops her backpack on the ground, and start to rummage around in it. <<speech "kat" "Here it is.">> \
<<elseif $intro_skirt_got_by is "tricking">> \
<<pc_speech "If you don't want me to wear it, I guess it can't be helped.">> After a moment's hesitation you drop your jeans on the ground and shrug.
Kat blushes and buries her face in her hands, saying, <<speech "kat" "Come on <<= $name>>, pick up your pants. You can't walk around here naked.">>
<<pc_speech "Well, so long as I don't have another choice, I guess you'll just have to get used to it.">>
Kat pauses a moment, thinking, then gives in. <<speech "kat" "Fine. Fine!">> Turning her back to you, Kat drops her backpack on the ground and start to rummage around in it. <<speech "kat" "You win. Just don't complain when you don't like what I have for you to wear.">> \
<<else>>@@ERROR-SKIPPED ASK SKIRT SCENE@@<</if>> \
Kat stands back up and holds a skirt out for you, only half turning back around, her eyes still averted. Looking closer you see that the skirt is black, leather, and pleated, obviously designed to be loose fitting and flowy. The upside is that means it will fit you, as Kat's hips aren't that thin. The downside is, of course, wearing a skirt around the place for the rest of the night.
<<pc_speech "Um, Kat?">> You pause a moment<<if $intro_skirt_got_by is "begging">> as you get back to your feet<</if>>, considering your words carefully, <<pc_speech "Are you sure you don't have anything else in there? Maybe something, I don't know, more practical?">>
<<speech "kat" "<<= $name>>, I'm //wearing// my practical outfit. This is what I brought in case you guys chickened out on coming in here and I decided to go to a club or something. I'd offer you my pants and wear the skirt myself, but it took me a tub of grease and the better part of a day just to get them on.">>
<<pc_speech "Maybe I can see if one of the guys will let me borrow their boxers?">>
That sends a grin across Kat's face. <<speech "kat" "No shot there. Brice free balls it, while Tim's tighty whities would end up being so big on you that no amount of pinning would help. And you don't even want to bother asking Max.">>
<<pc_speech "You know what's scary? I know that I could bet good money on all of that being right.">>
Kat tosses you the skirt, forcing you to haphazardly catch it<<if $intro_skirt_got_by is "begging">>, droping your pants in the process<</if>>.
<<speech "kat" "Go ahead and put that on. I'll go see about the door.">>
[[Without another choice, you put on the skirt.->intro old mansion wear skirt]]<<set $location = "old mansion dressing room">> \
<<set $map_location = "mansion dressing room">> \
While Kat walks over to the door back into the side hall, you step into what looks like the old dressing room, turning the skirt over in your hands. The feel of leather is supple, and soft on your skin, unlike any leather you'd wear. You of course hold it up to your waist for a moment, allowing it to unfurl down to about mid-thigh on you. As it hangs, something falls out the bottom, a light pink, fluttering movement.
You put aside the skirt, bend down, and pick up the bit of cloth without thinking about it. In fact it's only once you're holding it up to your waist that you realize what it is. Streached across the front of your hips are a pair of light pink, bikini style panties. Of course just as you realize what you're doing, Kat pops her head in.
<<speech "kat" "<<= $name>>? Do you got-">>
She stops short as soon as she sees you holding the panties in front of yourself. There's a long pause, during which you can't really move without revealing yourself completely to her<<if $intro_skirt_got_by is "tricking">> again<</if>>, and so you stand there, holding up only a pair of panties to protect your modesty.
<<speech "kat" "<<= $name>>, are you going to put those on?">> Kat's voice is very flat and direct as she ask the question, giving you a moment of hesitation before you answer.
<<click [[What!? No!|intro old mansion wear panties respond]]>>
<<set $response_to_wear_panties = "no">>
<<set $femininity -= 3>>
<</click>>
<<click [[Uh...|intro old mansion wear panties action]]>>
<<set $response_to_wear_panties = "uh">>
<<set $femininity += 3>>
<</click>><<nobr>>
<<if $has_male_wallet>><<set $diplay_you_have_inv = true>>
<<set $inv_list += "<br>Your [[Wallet->Male Wallet]], including your money and various other things.">>
<</if>>
<</nobr>>Your wallet is pretty plain, just being black leather without any markings. It has your driver's license, a couple of cards from various businesses, and not much else. Looking at the ID you see the name <<= $male_name>> <span id="wallet_last_name"><<if $surname is "Summers">><<click "Summers">><<replace "#surname_enter_wallet">><br><<textbox "$surname" $surname>><<button "Enter">><<replace "#wallet_last_name">><<= $surname>><</replace>><<replace "#surname_enter_wallet">><</replace>><</button>><</replace>><</click>><<else>><<= $surname>><</if>></span>, an address, a picture of yourself, and bit of other random information that you really should already know. You do take note of the experation date is next year. You really should get that replaced as soon as you have a chance.<span id="surname_enter_wallet"></span>
Additionally, tucked into the wallet is <<= $male_money_desc>>.
<<return "Return↵">><<pc_speech "What? No! No way.">>
You see a strange smile suddenly spread across Kat's face. <<speech "kat" "And what if I told you to?">>
Her question startles you for a moment, but you quickly recover. <<pc_speech "A skirt's bad enough. There's no way you're going to get me to wear your panties Kat.">>
<<speech "kat" "Fine, then just put on the skirt so we can get on with things.">>
Kat covers her face with one hand, holding her arm up in a lofty, almost delicate position. Once you're fairly sure she's not peeking, you drop the panties, grab the skirt, and try to pull it on. Unfortunately, it's too small to fit over your hips.
<<pc_speech "Ah shit. It doesn't matter anyways. It doesn't fit me.">>
From under her hand, you can see Kat break out into a smile. <<speech "kat" "Nope. I know for a fact that skirt will fit you. You remember that pair of pants I got you last year? Exactly my size in the hips. All you're missing the trick to getting that skirt on. And I'm not telling.">>
<<pc_speech "Fine, I'll figure it out.">>
Kat's face goes flat. <<speech "kat" "<<= $name>>, it is literally my job to wear clothes, and it still took me a half hour to figure out the way those hooks fit together. There is no way in the nine hells that you're going to figure it out. I will help you, but!">> She puts a finger up, and a the smile slowly returns to her face. <<speech "kat" "But, you've got to put on the panties. I'm not going to let you get any ideas with my face right there.">>
[[You realize you don't really have a choice.->intro old mansion wear panties action]]<<if $response_to_wear_panties is "no">>\
<<set $male_clothes = "skirt">>\
<<set $savename = "Intro - Breezy">> \
After a moment of hesitation, you acquiesce, if just because you have no other choice. Hanging the skirt from your arm, you pick up the panties, and step into them. However, as you're pulling them up, you realize the cut doesn't really allow for a loose, low-riding fit, as your hips just aren't built to naturally hold up panties. Instead you have to tug them all the way up, until you feel the back of the panties slip in between your cheeks, before they sit high enough to stay on. The feel of cotton tightly clinging to your body, wrapping your parts close to you, isn't precisely unpleasant, even if the panties seem to diminish the size of what's between your legs just by wearing them.
<<speech "kat" "Good.">> Kat says, nearly causing you to jump as you realize she's peeking at you between a slip in her fingers. Without another word, she closes the few steps between you, takes the skirt from you, and holds it out for you to step into. Once it's around your ankles, she kneels down, fiddles with something on the side until you hear a distinct zip, and pulls it straight up before close the side again, off to your side where you can't see what she's doing. She then steps back, leaving the hemline hanging around mid-thigh. Actually wearing the skirt, you're suddenly aware of how any given move can reveal yourself to, well, at the moment just Kat.
<<else>>\
<<pc_speech "Um, I mean- Well...">> You trail off at the pointed look she's giving you, and suddenly realize her question was less interrogative than it was imperative. Flushing, you carefully step into the panties. However, as you're pulling them up, you realize the cut doesn't really allow for a loose, low-riding fit, as your hips just aren't built to naturally hold up panties. Instead you have to tug them all the way up, until you feel the back of the panties slip in between your cheeks, before they sit high enough to stay on. The feel of cotton tightly clinging to your body, wrapping your parts close to you, isn't precisely unpleasant, even if the panties seem to diminish the size of what's between your legs just by wearing them.
<<speech "kat" "And?">>
Kat indicates the skirt that you left lying on the ground. After a moment's hesitation, you pick up the skirt and step into the small hole, tugging it up to your hips. It takes a bit of fiddling, but you quickly manage the small invisible zipper and hook-eye, wrapping the waistline high on you so that the hemline comes down around mid-thigh. Once you're actually wearing the skirt, you're aware of how any given move can suddenly reveal yourself to, well, at the moment just Kat.
<</if>>\
<<pc_speech "Okay, so now can I-">>
<<speech "kat" "No.">> Kat cuts you off.
<<pc_speech "But I've got the skirt on. I mean-">>
<<speech "kat" "You shouldn't be wearing a skirt without panties, so keep them on.">> Her face has become very serious as she steps back towards you.
Of course you start to protest a third time, but rather than tell you no, Kat just flips the front of your skirt up with a flick of her wrist.
<<pc_speech "Kat!">> You take a step back and grab the front of your skirt to hold it down, then realize that Kat has got a wide grin on her face, and her glasses almost seem to twinkle at the sight of you your skirt. <<pc_speech "Are... are you getting off on this?">> The words slip out with you really thinking.
Kat bites her lip for a just a moment before responding, <<speech "kat" "You know, I didn't think I would, but seeing you like this, I think it looks really good.">> A finger presses to her lips, and she adds, <<speech "kat" "Pink really is your color.">> She follow it with a dismissive gesture of her hand, <<speech "kat" "Anyways, I originally came in here to say I got the door unblocked, so I guess we really should let everyone else in here before I let myself get carried away.">> Turning around, she walks out the room without another word.
[[Lacking an alternative option, you simply follow her back out into the hall.->intro old mansion skirt show]]<<set $location = "old mansion upstairs main hall">> \
<<set $map_location = "mansion upstairs main hall">> \
<<old_friends_visible>>\
As you step out of the room, you see Kat pulling one last board out from under the handle of the door, unblocking it. She then opens the door and pokes her head and flash light through the small gap, before speaking to whoever is on the other side.
<<speech "kat" "You got everyone? Okay, <<= $name>> and I got the door unblocked, but there was a small incident.">>
<<speech "max" "I told you guys I thought I heard some banging around. I assumed it was just the banging of getting through a wall, but apparently it was banging of another type.">> There's a sharp thud, accompanied by a yelp from Max. <<speech "max" "Fuck, Claire, I was only joking. No need to punch my arm off.">>
<<speech "kat" "Guys, can we stay on point for more than a second? Look, the door's open, but before you can come through, you've gotta promise me one thing. You can't make fun of <<= $name>>.">>
<<speech "tim" "Why, what happened?">>
<<speech "kat" "Well, to get on this side of the door <<= $name>> had to go through the floor, and his pants where a casualty of the incident, so he's kind of wearing my skirt right now.">>
<<speech "brice" "You've gotta be fucking kidding me.">> You hear Brice, start laughing, then see him shove his way through the door, right past Kat. Tim quickly follow him, and seeing you standing there, you hand still on the front of your skirt, they both start busting up.
<<speech "kat" "Yea, yea, it's not the standard for men to wear skirts, and unusual circumstances are comical. You've laughed at it, and now you're going to get over it.">> Kat's voice seriousness give you pause considering she just flipped your skirt up herself, but it's not as though you could mention that to the guys.
<<speech "brice" "Okay, okay.">> Brice starts to get himself under control. <<speech "brice" "I'm not gonna ride your ass about it <<= $name>>. Although, when you consider that you apparently fit Kat's clothes...">> Brice's tone and exaggerated look up and down you tells you he's joking, but Claire's response is flat, with a tinge of annoyance.
<<speech "claire" "Hell, is there anything you wont try to stick your dick in Brice?">>
<<speech "brice" "What? It's not like that was an insult or anything. I just find it funny.">> Brice takes a step back to face you and everyone else at the same time. <<speech "brice" "You know I don't mean it.">>
<<speech "tim" "Look, can we just drop this now? It was funny a minute ago, it's not now. We're almost all the way through the house and we still haven't found a way out.">>
<<speech "brice" "Just hold up a second. <<= $name>>, you know I'm only fucking with you, right? You, mean, Tim, Max, we all give each other crap. I'm not serious about it. Back me up here.">> Brice gesture from you to Claire as if he wants you to take over.
<<if $sub_dom lte 70>>\
<<click [[You back up Brice.|intro old mansion skirt talk]]>>
<<set $brice_skirt_response = "back">>
<</click>>
<</if>>\
<<if $sub_dom gt 39>>\
<<click [[You get annoyed with Brice.|intro old mansion skirt talk]]>>
<<set $brice_skirt_response = "annoyed">>
<</click>>
<</if>>\<<if $brice_skirt_response is "back">>\
<<pc_speech "It's just a joke Claire, Brice doesn't mean it.">>
<<speech "claire" "Yea, I get it. Just remember Brice, if you're gonna play this game, I outrank you. If you wanna play with <<= $name>>, it's me you're gonna be facing off as a second round.">>
<<elseif $brice_skirt_response is "annoyed">>\
<<pc_speech "You wanna see if you can take me Brice? I'm wearing a skirt and I'll still pound your ass.">> You give Brice a light shove from the side.
<<speech "tim" "Skirt might just make it easier on you <<= $name>>. No fiddling with a zipper to get ready.">> Tim reaches around Claire and returns Brice with a light shove.
<<else>>@@ERROR - PREVIOUS RESPONSE NOT SELECTED<</if>>\
<<speech "brice" "Yea, yea, okay, I get it. I'm not the top dog. Let's get on with this then. Where's the next locked door?">>
<<speech "max" "Looks like it's right here.">> You suddenly turn around to find Max somehow got behind you during your little conversation, and is now jiggling the knob of the door on the eastern half of the northern wall.
<<speech "brice" "So Kat, your book say anything about this door? It doesn't got any markings on it.">>
Kat shakes her head. <<speech "kat" "No. It's got all sorts of formulas and diagrams, but it seems like the upper floor was supposed to be locked up by someone else.">>
<<speech "tim" "If it was make to keep us out, it seems like a bit of a design oversight. The only thing that kept us from coming straight up here was the stairs being out.">>
<<speech "kat" "I'm actually still trying to puzzle that out. It seems like the main stairwell is supposed to be blocked off by something, but I can't figure out what. It's like it's saying it's supposed to be stopped up with air. Well, either way the key is supposed to be 'only found by the child of steam'. Not sure what that means, but I assume that it means it's hidden somewhere up here.">>
With that said, everyone throws a glance at each other, before slowing breaking apart once again to search the newly opened rooms. Kat, however, stops you short, and waits until you're alone. <<speech "kat" "Look, <<= $name>>, sorry I got a little pushy back there. I really don't know what came over me. That said, I probably should point out that you don't have pockets in that skirt, so you want me to hold your stuff for you?">>
[[You take one last quick look at all the stuff in your hands before handing it over to Kat.->intro old mansion usmh brice and max]]<<nobr>>
<<if $current_scene_return is "">>
<<set $current_scene_return = previous()>>
<</if>>
''Notice:'' There are no safety rails on the cheat menu. Changing stats unexpectantly may cause various unmarked errors in addition to coherency problems with the story. Additionally, the cheats may include spoilers of both current and upcoming content.
<br><br>
Core Stats: (Expected Range from 1.00 to 10.99)
<br>
Fitness:
<<click "[-]">>
<<set $fit -= 1>>
<<replace "#fit_cheat_numb">><<= $fit>><</replace>>
<</click>>
<span id="fit_cheat_numb"><<= $fit>></span>
<<click "[+]">>
<<set $fit += 1>>
<<replace "#fit_cheat_numb">><<= $fit>><</replace>>
<</click>>
<br>
Intelligence:
<<click "[-]">>
<<set $int -= 1>>
<<replace "#int_cheat_numb">><<= $int>><</replace>>
<</click>>
<span id="int_cheat_numb"><<= $int>></span>
<<click "[+]">>
<<set $int += 1>>
<<replace "#int_cheat_numb">><<= $int>><</replace>>
<</click>>
<br>
Charisma:
<<click "[-]">>
<<set $cha -= 1>>
<<replace "#cha_cheat_numb">><<= $cha>><</replace>>
<</click>>
<span id="cha_cheat_numb"><<= $cha>></span>
<<click "[+]">>
<<set $cha += 1>>
<<replace "#cha_cheat_numb">><<= $cha>><</replace>>
<</click>>
<br><br>
Descriptor Stats (Expected Range from 0.00 to 100.00)
<br>
Dominance:
<<click "[--]">>
<<set $sub_dom -= 3>>
<<set $intro_sub_choices += 1>>
<<set $intro_dom_choices -= 1>>
<<replace "#sub_dom_cheat_numb">><<= $sub_dom>><</replace>>
<</click>>
<<click "[-]">>
<<set $sub_dom -= 1>>
<<replace "#sub_dom_cheat_numb">><<= $sub_dom>><</replace>>
<</click>>
<span id="sub_dom_cheat_numb"><<= $sub_dom>></span>
<<click "[+]">>
<<set $sub_dom += 1>>
<<replace "#sub_dom_cheat_numb">><<= $sub_dom>><</replace>>
<</click>>
<<click "[++]">>
<<set $sub_dom += 3>>
<<set $intro_sub_choices -= 1>>
<<set $intro_dom_choices += 1>>
<<replace "#sub_dom_cheat_numb">><<= $sub_dom>><</replace>>
<</click>>
Arousal:
<<click "[--]">>
<<set $arousal -= 3>>
<<replace "#arousal_cheat_numb">><<= $arousal>><</replace>>
<</click>>
<<click "[-]">>
<<set $arousal -= 1>>
<<replace "#arousal_cheat_numb">><<= $arousal>><</replace>>
<</click>>
<span id="arousal_cheat_numb"><<= $arousal>></span>
<<click "[+]">>
<<set $arousal += 1>>
<<replace "#arousal_cheat_numb">><<= $arousal>><</replace>>
<</click>>
<<click "[++]">>
<<set $arousal += 3>>
<<replace "#arousal_cheat_numb">><<= $arousal>><</replace>>
<</click>>
<br><br>
World/Setting/Other Variables (Various Expected Ranges)
<br>
Time:
<<click "[-]">>
<<script>>variables().date.setHours(variables().date.getHours()-3)<</script>>
<<replace "#time_cheat_display">><<= $date.getHours()>>: <<display_time>><</replace>>
<</click>>
<span id="time_cheat_display"><<= $date.getHours()>>: <<display_time>></span>
<<click "[+]">>
<<script>>variables().date.setHours(variables().date.getHours()+3)<</script>>
<<replace "#time_cheat_display">><<= $date.getHours()>>: <<display_time>><</replace>>
<</click>>
<br>
Disable Special Style and Refresh Page:
<<click "Refresh">>
<<set $override_style = false>>
<<goto "Patron Cheats">>
<</click>>
<</nobr>>
<<click "Return↵">> \
<<goto $current_scene_return>> \
<<set $current_scene_return = "">> \
<</click>><<set $has_torn_male_clothes = false>>\
<<set $has_male_wallet = false>>\
<<set $location = "old mansion large bedroom">>\
<<set $map_location = "mansion large bedroom">>\
You gather up your pants and boxers along with everything you had in your pockets, and hand them over to Kat. However, rather than just straight take them, she carefully holds the pants, and turns them over, spilling out one of the objects, the knife, into your hands.
<<speech "kat" "You know what? Why don't you hold on to that for the moment.">>
You start to protest, but Kat shoves your clothes into her backpack and waves off your comments, leaving you standing there with an old knife in one hand, and a flashlight in the other.
Looking around real quick, you find Brice and Max sitting in the large bedroom at a small table, talking quietly.
<<pc_speech "You guys just hanging out? I thought you'd be trying to get through the door.">> You annouce your presence, rather than listen in on what seems to be a private conversation.
<<speech "brice" "Nah. Can't be bothered. Kat will come back in a moment with the key.">>
Max throws a glance at Brice out of the corner of his eye, a flat, look on his face, and cold tone to his voice. <<speech "max" "So are you gonna keep busting <<= $name>>'s chops?">>
<<speech "brice" "I said-">> Brice starts to respond directly to Max, but then stops with a heavy sigh, putting his hands up. He instead turns to you, saying, <<speech "brice" "<<= $name>>, you know I'm just messing with you, right? I'm only making fun 'cause I know it's just and odd situation. Man, if you wear a skirt normally, or hell, if you just wanna wear a skirt anytime, I ain't gonna screw with you over it. Hell, if you wanna wear a skirt around town, I'll stand up beside you and beat the crap out of anyone that wants to say shit, but between us it's something funny I can hound you for, and if you can't mess with you guys, who can I mess with?">> Brice tosses a glance back over to Max. <<speech "brice" "Look, I know I can be a pain, but I only mess with you 'cause I know you can take it. Are we cool?">>
<<pc_speech "Yea, we're cool.">> You say reflexively.
<<speech "brice" "Cool, so how about you help Kat look around for her next magic key?">>
<<click [[You turn around to start doing exactly what he said.->intro old mansion brice and max 2]]>>
<<set $stress += 2>>
<</click>><<remove_visible_people>>\
<<set $max.visible = true>>\
<<set $brice.visible = true>>\
<<set $claire.visible = true>>\
<<speech "claire" "No need!">> Claire pops up almost as soon as you turn around, making you jump, and forcing you to suddenly hold down your skirt as it threatens to go flying up. <<speech "claire" "Ah! Sorry.">> Claire turns her head and covers her eyes as soon as you jump, then cautiosly uncovers them as you step back into the room to make way. <<speech "claire" "I didn't mean to get you to flash everyone. I was just trying to say, Kat found the key.">>
<<speech "brice" "Told you so.">> Brice says, leaning over towards Max.
<<speech "max" "I didn't say you were wrong, just that it felt like someone is setting us up for something.">>
<<speech "claire" "What, you seriously think one of us is doing this as some kind of elaborate prank?">>
<<speech "max" "Nah, everyone here's got an out. Kitty Kat is too 'so serious' all the time,">> Max hooks his fingers into his mouth to force his face into a wide grin, then hooks a thumb a Brice, <<speech "max" "Brice wouldn't be able to keep a straight face through the whole thing, Tim wouldn't try and give himself a panic attack, and, while you might try and pull something like this off, I'd know ahead of time because you can't keep your mouth shut for five minutes.">>
Claire grasps at her heart mockingly. <<speech "claire" "You wound me.">> She then throws a half glance at you. <<speech "claire" "But what about <<= $name>>?">>
<<if $femininity gte 6>>\
<<speech "max" "Well, he's wearing a skirt right? He'd get together with you and Kat with the girl talk, and we get back to you not being able to keep your mouth shut.">>
Brice immediately throws his hands up as Max says that. <<speech "brice" "Wait, hold up a second. I make that same joke and everyone jumps me, but when Max does it, no one bats and eye.">>
<<speech "claire" "Come on, it's different.">>
Max snaps his fingers on both hands and points at Brice with a saccharine grin on his face. <<speech "max" "Yea, it's different. My jokes are actually good.">>
<<elseif $int lte 3>>\
Max taps his teeth for a moment, then decides, <<speech "max" "No offense <<= $name>>, but it just seems a bit over the top for you. Something this elaborate you'd need Brice or my help with.">>
<<speech "brice" "//Damn.// That was cold. You guys are getting angry with me for saying shit, but that was just flat out mean.">>
<<speech "max" "Oh come on, you know I was just-">>
<<speech "brice" "What, saying that some people need to know their limits?">>
<<speech "max" "You can't put words in my mouth like that.">>
<<else>>\
Max taps his teeth for a moment, then decides, <<speech "max" "Maybe, but I think we're cool enough that <<= $name>> would let me in on the secret, right man?">>
Claire waves off his comment. <<speech "claire" "What are you talking about? <<= $name>> is wearing a skirt right? Wouldn't that put him on Kat and my side? You know, even up the teams?">>
Brice immediately throws his hands up as Claire says that. <<speech "brice" "Wait, hold up a second. I make that same joke and everyone jumps me, but when Claire does it, no one bats and eye?">>
<<speech "max" "It's different you know?">>
<</if>>\
You start to try and jump in the conversation that you feel you're oddly the subject of, rather than a participant in, but just as you do so, you're cut short by a strong masculine hand firmly touching you on firmly the small of the small of you back.
[[You shout, and jump nearly half way across the room.->intro old mansion private hall]]<<set $location = "old mansion private hall">>\
<<set $map_location = "mansion private hall">>\
<<old_friends_visible>>\
<<set $kat.visible = false>>\
<<speech "tim" "Uh... Sorry?">>
There's a long pause as Claire, Max and Brice all look at each other, before they burst out laughing.
<<speech "tim" "Did I miss something?">> Tim stares almost pointedly at you while he ask the question.
You glance down and realize that your hands are clutching the bottom of the skirt once again. Brushing it off, you tuck your hands behind your back. <<pc_speech "Nothing important.">>
<<speech "tim" "Great, 'cause Kat and I are waiting on you guys. We've just got the back rooms to check for some way out, then we've got to come up with something else.">>
<<speech "claire" "Ah, in that case.">> Claire steps aside and motions for everyone.
However, while you step ahead of her, following Tim out, Brice and Max remain seated behind you. <<speech "brice" "Give us a moment here, I've got something I need to ask Max about.">>
You and Tim throw a glance back at the two of the<<if $int gte 5>>, although you notice Claire doesn't seem surprised<</if>>.
<<speech "tim" "Whatever.">> Tim says with a shrug, before leaving them to it. Claire likewise looks at you and shrugs, and starts to leave, forcing you to step out of the room to make way for her. With nothing else in particular you want to look at left in the mansion, you walk between them into the back rooms.
You are however sidetracked as you notice the numberous painting hanging on the walls in the small hallway. You see roses framing the doorway to the closet, a landscape beside the door to bedroom, and a handful of tiny portraits. The one that really catches your eye, however, is right over the door you just walked through.
<<speech "tim" "Hey, does that look like <<= $name>>?">> Tim asks behind you, having noticed where you're looking. Indeed he is right, there's a long painting of what looks house servants. One of the servants in particular looks just like you, with your nose, eyes, mouth, and everything else. It would be less awkward if the image of you wasn't a woman wearing a simple maid's outfit, her- no, your <span id="intro_skin_color_choice"><<intro_skin_color>></span> skin covered to the neck, save for her hands gently touching the shoulders of another maid.
<span id="skin_color_forced_click"></span><<old_friends_visible>>\
<<display [[intro apperance setting basics]]>>\
<<set $location = "old mansion private bedroom">>\
<<set $map_location = "mansion private bedroom">>\
<<set $savename = "Intro - In Gazes Into You">>\
<<speech "claire" "What, you think it might be his gender flipped clone?">>
<<speech "tim" "Ah, shut up about that. I didn't really believe you, I just wanted you to stop annoying me.">>
<<speech "claire" "Yea, keep saying that, and yet I remember you spending hours trying to figure out how it would work.">>
You turn to see Claire and Tim already stepping into the bedroom where Kat already is. Throwing one last glance at the painting, you follow them.
<<speech "kat" "Ah! Wait, where's the guys?">>
<<speech "claire" "They'll be here in a moment.">>
<<speech "tim" "What, <<= $name>> and I don't count as guys?">>
<<speech "kat" "Eh...">> Kat makes a iffy gesture with her hand, then laughs. <<speech "kat" "But seriously, you guys aren't as rah-rah macho man as Brice, or even Max.">>
As the three of them banter, you're drawn to the large, free standing mirror in the middle of the room.
<<speech "kat" "Ah, yea, I've been trying to figure this out. The book makes a bunch of references to this mirror as a door, but for the life of me I can't figure out what exactly it's supposed to mean.">>
<span id="first_mirror_look"><<starting_apperance_final_tweaks_and_description>></span>
You slowly move your hand out to touch the mirror again, wandering how real the image can be, when you hear something moving behind you. <<speech "brice" "You seriously staring at your own reflection now? I think that skirt may have gone to your head.">>
A light push from behind knocks you into the mirror, and at first you brace yourself to hit it, but instead you feel yourself falling, as if through some thick gas. You see a glimpse of colors and movement all around you, both less and more real than anything else you've ever seen, before the stinging wind forces your eyes shut. A cold washes across your body, then you find yourself summarily thrown to the floor you were just standing on with the inpact you had first been expecting. Except for the fact that it's not the same room.
[[You look around.->intro mansion ejected]]<<widget "intro_skin_color">><<nobr>>
<<if $skin_darkness gt 0>>
<<click "[-]">>
<<set $skin_darkness -= 1>>
<<replace "#intro_skin_color_choice">><<intro_skin_color>><</replace>>
<<replace "#skin_color_forced_click">><<click [[You stare for a moment before your concentration is broken.->intro old mansion mirror]]>>
<</click>><</replace>>
<</click>>
<<else>>[-]
<</if>>
<<if $skin_tone is "cool">>
<<set $temp_skin_display = $skin_display_cool[$skin_darkness]>>
<<elseif $skin_tone is "neutral">>
<<set $temp_skin_display = $skin_display_neutral[$skin_darkness]>>
<<elseif $skin_tone is "asian">>
<<set $temp_skin_display = $skin_display_asian[$skin_darkness]>>
<<elseif $skin_tone is "warm">>
<<set $temp_skin_display = $skin_display_warm[$skin_darkness]>>
<<else>>
@@ERROR - SKIN_TONE OUTSIDE EXPECTED RANGE@@
<</if>>
<<click $temp_skin_display>>
<<if $skin_tone is "cool">>
<<set $skin_tone = "neutral">>
<<elseif $skin_tone is "neutral">>
<<set $skin_tone = "asian">>
<<elseif $skin_tone is "asian">>
<<set $skin_tone = "warm">>
<<elseif $skin_tone is "warm">>
<<set $skin_tone = "cool">>
<<else>>
@@ERROR - SKIN_TONE OUTSIDE EXPECTED RANGE@@
<</if>>
<<replace "#intro_skin_color_choice">><<intro_skin_color>><</replace>>
<<replace "#skin_color_forced_click">><<click [[You stare for a moment before your concentration is broken.->intro old mansion mirror]]>>
<</click>><</replace>>
<</click>>
<<if $skin_darkness lt 6>>
<<click "[+]">>
<<set $skin_darkness += 1>>
<<replace "#intro_skin_color_choice">><<intro_skin_color>><</replace>>
<<replace "#skin_color_forced_click">><<click [[You stare for a moment before your concentration is broken.->intro old mansion mirror]]>>
<</click>><</replace>>
<</click>>
<<else>>[+]
<</if>>
<</nobr>><</widget>><<nobr>>
/% HEIGHT %/
<<set $height = (62 + $intro_dom_choices + $fit)>>
<<if $height_pre_adjust_choice is "while you're probably tall enough to do it, but it's not worth the risk">>
<<set $height += 2>>
<<elseif $height_pre_adjust_choice is "you're probably too short clamber up properly anyways">>
<<set $height -= 2>>
<</if>>
/% BUST %/
<<set $bust_size = (2 + $cha)>>
<<if $fit gt $int>>
<<set $bust_size -1>>
<</if>>
<<if $height_pre_adjust_choice is '"Definitely bigger is better."'>>
<<set $bust_size += 1>>
<<elseif $height_pre_adjust_choice is '"More than a handful is wasted."'>>
<<set $bust_size -= 1>>
<</if>>
/% BAND %/
<<set $band_size = (37 - $intro_sub_choices)>>
<<if $cha gt $fit>>
<<set $band_size += $cha>>
<<set $band_size -= $fit>>
<</if>>
<<if $fit gt $cha>>
<<set $band_size += $fit>>
<<set $band_size -= $cha>>
<</if>>
/% WAIST %/
<<set $waist_size = (28 + $int - $fit)>>
/% HIP %/
<<set $hip_size = (36 + $cha - $fit)>>
/% EYE %/
<<if $int gte 5>>
<<set $eye_shape = "almond">>
<<elseif $intro_dom_choices gte 4>>
<<set $eye_shape = "upturned">>
<<elseif $cha gte 4>>
<<set $eye_shape = "round">>
<<elseif $intro_sub_choices gte 4>>
<<set $eye_shape = "hooded">>
<<else>>
<<set $eye_shape = "downturned">>
<</if>>
<<if $skin_tone is "asian">>
<<set $eye_shape = "monolid">>
<</if>>
/% NOSE %/
<<if ($cha gte 6) and ($intro_sub_choices eq $intro_dom_choices)>>
<<set $nose_shape = 3>>
<<elseif ($cha gte 6) and ($intro_sub_choices gt $intro_dom_choices)>>
<<set $nose_shape = 2>>
<<elseif ($cha gte 6) and ($intro_sub_choices lt $intro_dom_choices)>>
<<set $nose_shape = 11>>
<<elseif ($intro_dom_choices gte 6) and ($cha gte 4)>>
<<set $nose_shape = 6>>
<<elseif ($intro_dom_choices gte 5)>>
<<set $nose_shape = 4>>
<<elseif ($int lt $fit) and ($int lt $cha)>>
<<set $nose_shape = 10>>
<<elseif ($int gte 5)>>
<<set $nose_shape = 7>>
<<elseif ($cha gte 4)>>
<<set $nose_shape = 1>>
<<elseif ($int gte 4)>>
<<set $nose_shape = 11>>
<<elseif ($fit gte 4)>>
<<set $nose_shape = 8>>
<<else>>
<<set $nose_shape = 13>>
<</if>>
/% LIP %/
<<set $lip_size = 2>>
<<if ($cha gte 6)>>
<<set $lip_size += 1>>
<<elseif ($int gte 5) and ($intro_dom_choices gte 5)>>
<<set $lip_size -= 1>>
<</if>>
/% HAIR LENGTH %/
<<set $hair_length = (2 + $intro_sub_choices)>>
<</nobr>>\<<remove_visible_people>>\
<<set $location = "mansion private dressing room">>\
<<set $map_location = "mansion private dressing room">>\
<<set $savename = "Intro - Arcadia">>\
<<set $has_dagger = false>>\
<<set $dagger_loc = "dressing room">>\
<<pass_hour>><<pass_hour>><<pass_hour>><<pass_hour>><<pass_hour>>\
You scramble to your feet and check yourself, the obvious question running through your head, but no, your body is exactly as you left it. Once you're sure that everything is still in it's right place, aside from the fact that it's under a skirt in inside a pair of panties, you look around.
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<</nobr>><<nobr>>
<<if $location is "mansion front">>
<<set $location_valid = true>>
The front yard is sprawling, and mostly simple grass, with only a singular stone path leading from the large winged front gates at the perimeter of the grounds up to steps of the porch, at which it point the path splits, wrapping around the mansion. The mansion itself is two stories, with the façade running about thirty yards, and facing south. The front face is symmetrical, with bay windows near the west and east ends of the bottom floor, indicating two large, seperate rooms, and another two smaller windows closer in. The upper floor has five windows, roughly evenly spaced out, aside from the outer two windows being slightly larger than the inner three. Finally, a small window is situated at the top of the house, indicating the garret, although it's shuttered in such a way as to make it impossible to look through it, either from outside or inside from it.
<br><br>
Away from the mantion, on the other side of the gates, a paved road wanders first southwards, then sloping down, turns to the east, heading beyond a bend of trees towards Main Street, like a smooth river of solid grey granite seeking the lowest point of not just the earth, but civilization itself.
<<elseif $location is "mansion back">>
<<set $location_valid = true>>
The back yard of the mansion is as expansive as the front, a sheet of green grass sprawling out. However, unlike the front yard, the path in the back only wraps near the mansion, leaving the rest of the yard unsplit. Still there is a significant portion of the back of the mansion where the stones make up for asymmetry of the two wings of the mansion, forming a wide patio behind the shorter east wing. Likewise, where the back of the mansion is set further in, a raised wooden porch bridges the two wings on the ground level. This of course gives the illusion that the mansion is bigger than it really is from both the front, and from the back.
<br><br>
The east wing of the mansion glitters in any kind of light, with the bottom floor essentially just a large series of picture windows, wrapping around to the right side of the house. While it does betrays the structure of a studio room, the windows meant to let in clean daylight, it is still impossible to see into the room clearly from the outside, with the raised nature of the mansion. The upper floor of the wing, however, has just two windows, one flush on the back side, and one particularly large bay window on the inside of the wing, hanging over the back porch and allowing it look over a large portion of the back yard.
<br><br>
As for the west wing of the mansion, it runs about four yards father back than the right, with the empty space filled by a stone patio of the same type as the paths, as mentioned before. On the side of the mansion there are two windows on each floor, although the back and inside of the wing only has flush walls. Finally, as for the porch, it has only a couple of steps up as it runs between the two wings, with a door on either side leading into the mansion.
<<elseif $location is "mansion vestibule">>
<<set $location_valid = true>>
The vestibule you're standing is is maybe a hundred and fifty square feet, making it small for a real room, but quite large for its real purpose of just separating the mansion from the rest of the world. Some people might mistake this for a foyer, but you know the difference, in that a vestibule only has two doors, one leading to the outside and one leading further in, while a foyer has multiple doors leading into the house.
<br><br>
The room is quite bare, with no art on the walls, and only a handful of stiff wooden chairs with little cushioning for less important guests to wait. Two lamps provide light for the room, situated high in the middle of the two side walls, as despite it's nature as an entrace, the room has no windows for natural light.
<<elseif $location is "mansion downstairs main hall">>
<<set $location_valid = true>>
The main hallway gives the impression that the house was not primarily meant to entertain, and instead was originally intended for a more secluded use, with a branching structure and little art. The hall runs east and west about fifteen yards, with eight doors branching off it. In the middle of the south wall is of course the door to the vestibule, leading outside from there, while on either side of the vestibule are two smaller rooms. Opposite those three doors is a double staircase, leading upstairs to a similar hallway directly overhead, although the switchback nature of the staircase means that even though it is open, you can't see the second floor without walking up to the staircase landing. Flanking the staircase are both two lamps, providing light for the room, and three doors, the two on the left leading to a side hall and a rest room respectively, while the one on the right leads to a large studio decorated as a massive drawing room. Finally, the two doors on each end of the hall each lead to larger rooms, the dining room on the west, and a smoking room on the east.
<<elseif $location is "mansion dining room">>
<<set $location_valid = true>>
The mansion's dining room runs about seven by six yards, and is dominated by a table running north and south nearly the entire length of the room, save of course for significant room at the head of the table. With the chairs well spaced, there's seating for a family of seven to eat in comfort, although with a few more chairs and an little less comfort that could easily be brought up to nine or even ten people in a pinch. The east wall is where the door and fireplace are, the former being on the north half, and the latter on the south, while a large bay window takes up most of the south wall, letting in sufficent light that the room needs no artifical light during the day. Seven well spaced lamps give light when daylight does not suffice.
<<elseif $location is "mansion study">>
<<set $location_valid = true>>
The study is about six yards on each side, with a large desk dominating the eastern half of the room, and adjacent to it stands a bookcase in the south eastern corner, likewise pressed to the eastern wall. Additionally, of course, is the door back into the main hall in the middle of the northern wall, and opposite it a large window looking out into the front yard. Finally, on the west wall is the fireplace, and, for when the light from neither that nor the window suffices, two pairs of lamps are on both the east and west walls.
<<elseif $location is "mansion parlor">>
<<set $location_valid = true>>
The parlor runs about six yards on each side. As for fixtures, of course in the center of the northern wall there is the door back into the main hall, and opposite it a window looking into the front yard, while thirdly a fireplace takes up the east wall wall. However none of that is as immediately evident as the simple, delicate bits of furniture. Namely, two small, square tables stand in the center of the room, each with four chairs, all with spindly ornate legs.
<<elseif $location is "mansion smoking room">>
<<set $location_valid = true>>
The smoking room runs slightly longer north and south than east to west, about six by seven yards, and is probably the most ostentatious room in the entire mansion. Everything is covered in velvet, including the walls, four high backed chairs, and even the edges of the two tea tables, each situated between a pair of chairs, and each pair in turn facing each other. The west wall is where the door and fireplace are, the former being on the north half, and the latter on the south. Additionally there is a large bay window on the south wall, with some room for sitting on the edge, cushioned with velvet of course. As for decorations, unlike most smoking rooms there are no masculine touches, instead being supplanted by a few strong, but indistinct portraits.
<<elseif $location is "mansion drawing room">>
<<set $location_valid = true>>
The drawing room is large, about ten by ten yards, and while clearly originally intended as a studio room in construction, it has since been repuprosed. The entire northern and eastern walls are taken up by a series of picture windows, each nearly floor length, showing a nearly unobstructed view of the back yard. As for exits, On the west half of the south wall is the door to the main hall, and in the middle of the west wall, a doorway leads to the back porch, while between them, on the southern half of the west wall, is a large fireplace.
<<elseif $location is "mansion water closet">>
<<set $location_valid = true>>
The water closet is clean, and inornate, mostly comprised of white porcelain tile. There is both a sink and a flushing toilet, the high back of the tank hanging from the wall, while a metal chain in turn hangs from it. Finally, a single lamp provides light, as the room has no natural sources.
<<elseif $location is "mansion downstairs side hall">>
<<set $location_valid = true>>
The side hall of the mansion is wide enough for two people to pass shoulder to shoulder, and about ten yards long, giving more than enough room to maneuver around. There is one door on either end, the north leading to a set of stairs that lead up to the second floor, and the south leading back into the main hall, plus two doors on the west wall, and a final doorway on the right. The first door on the left, if you're coming from the main hall, leads to a small resting room, while the second door about half way down the hall leads to the kitchen. The singular doorway on the east wall leads out onto the patio in the back. Finally, two well spaced lamps on the east wall provide light for the closed hallway.
<<elseif $location is "mansion resting room">>
<<set $location_valid = true>>
You know this as the resting room, or as the sitting room, although occasionally it might be called the fainting room. In opposite corners of the room are two fainiting couches, the high, comfortably upholstered backs wrapping around one side, like a rolled up arm rest, desgined to be easily lain on, while the other side of the back has no such rest, instead ending openly, making the couch comfortable and easy to lay on. In the two other corners of the room are long low sofa tables, along with two arm chairs, in a decor matching the fainting couches, giving you almost the impression of a waiting room with its simplicity. Finally, two lamps on each the north and south walls provide light for the room.
<<elseif $location is "mansion butlers pantry">>
<<set $location_valid = true>>
The butler's pantry, commonly just refered to as the pantry, is filled with cabinets and drawers for holding all kinds of china, silverware, and other dishes for just about every occasion. There's even a rack dedicated to just wine bottles, along with a cabinet for various other beverages, both alcoholic and not. The central furniture for the room though is a singular table and chair, both of an inornate decor. In addition to those there's room for a few spare chairs from the dining hall, and a couple of other various bits, all tightly packed in. Finally, a single window takes up a large part of the west wall, while a single lamp stands on the south, providing light during the day and night respectively.
<<elseif $location is "mansion kitchen">>
<<set $location_valid = true>>
The kitchen is rather large, with a window in the west wall situated behind a long, thick counter made of some kind of heartwood. On the south wall pots and pans line the walls over the stove and fireplace, while the east wall is used for miscellaneous storage, aside from where the door back to the hallway is. On the north wall there are two doors, the eastern one leading to the larder, while the west is to the scullery. Finally, a large, thick table dominates the middle of the room, probably as big as dining room table itself.
<<elseif $location is "mansion scullery">>
<<set $location_valid = true>>
The scullery is sunken maybe a half food down, and has a hard tile floor. Two sinks take up a large amount of wall space, and a hanging rack for all kinds of dishes takes up most of the rest. The single door in the middle of the south wall leads back into the kitchen. There is a single lamp on from the east wall to provide light in the otherwise lightless room.
<<elseif $location is "mansion larder">>
<<set $location_valid = true>>
The larder is filled with various meats, herbs, drinks, and other foodstuffs. The room itself is cool, thanks to the thick walls for insulation, and the fact that the room is mostly comprised of large stone slabs.
<<elseif $location is "mansion upstairs side hall">>
<<set $location_valid = true>>
The side hall of the second floor runs directly over its downstairs counterpart, for about the same length, although the walls are even more simple in design than their counterpart, as the entire area is clearly intended for use by the servants. There are doors on both the north and south end of the hall, the north leading to the back stairwell, and the south leading to the main hall of the second floor. Three doors line the west wall. The northwestern and central doors lead to servants quarters, while the southwestern door leads to a bathroom. On the east wall there is a single door, leading to a steep, narrow stairwell to the garret. As it likewise has no window, a pair of lamps provide light for the room, both on the east wall.
<<elseif $location is "mansion servants quarters">>
<<set $location_valid = true>>
The old servants quarter is clearly the most luxurious of the servants' rooms, and like every other room, it's split into two. The west half of the room is done in sharp black and white contrasts, with an almost eastern touch, clearly Ivory's spot, while the east half is feminine in style, with soft pinks and whites, although there are few frills, and is just as obviously Rose's spot. What's most striking about the seperation, however, is how similar the two halves are, with everything perfectly mirrored, neatly put in its place. A fireplace in the center of the south wall offsets the two halves bit, although the fact that there are two lamps on the walls, one for each half, seems to encourage the distinction. The door back to the hallway is in the southeast corner of the room, situated in a small alcove, and acts as the only part of the room that is distincly uneven.
<<elseif $location is "mansion servants sitting room">>
<<set $location_valid = true>>
This room is both another set of quarters for servants, and a general meeting room. Specifically, it's Scarlett's and Aurora's room, although everything that is personal to them is gathered up in the western half. Specifically, two beds, each with a chest of drawers at its foot, flank a window overlooking the western part of the yard. Although their personal areas are kept strictly clean, some level of personality shows through in minor decorations, and color choices, such as Scarlett's globe, and a badly hidden bottle of booze peeking out from under Aurora's bed. Closer to the door though is a relatively large table with seating for six, with the fireplace in the middle of the south wall acting as a clear divider between the two parts of the room. The door back to the hallway is on the east wall, while two lamps on either side of it provide light without as much heat.
<<elseif $location is "mansion bathing room">>
<<set $location_valid = true>>
The bathroom is slightly different from modern bathrooms, most notably in that lacks a toilet. Instead it looks like it's more intended for much heavier and varied types of cleaning, not just of the body with the large tub next to the window on the west wall, but also of the house, with a large sink that's clearly for washing more than just hands. A large window in the west wall, and two lamps on the north provide light during the day and night respectively.
<<elseif $location is "mansion upstairs main hall">>
<<set $location_valid = true>>
The main hall of the second floor mirrors the hall below it, running east and west, and with roughtly the same placement of doors. The entire hall is more dedicated to more private rooms than it's counterpart, more specifically bedrooms, although the older style of the house means that there's also a dedicated dressing room in the center of the south wall, directly across from the grand staircase. On the south wall, the dressing room is flanked by two doors leading to smaller bedrooms. At the west end of the hall is a door to a library, and opposite that, on the east end, is another bedroom, the second largest in the house. On the north wall, to the east of the stairs, there's a door leading to a small private hallway, and to the west are two more doors, the first door heading into a rest room, and to the true northwest is a side hall. A couple of lamps on the south wall provide light for the enclosed hallway.
<<elseif $location is "mansion dressing room">>
<<set $location_valid = true>>
The dressing room is relatively bare. On the south wall is a simple up window, and on the north, the door back to the hall. The east half of the room is for hair and makeup, with a delicate dressing table and small stool, next to which is a floor length mirror stand, while on the west wall is a large armoire, and a divider for more private dressing and undressing.
<<elseif $location is "mansion library">>
<<set $location_valid = true>>
The library looks like any bedroom on the floor, except for the large shelves brought into the room stacked with old books. The books on on a variety of topics, and in various languages, some of which you might guess as human, such as French, German, or Japanese, while others are wholy alien, with scrips you can't make heads of tails of, and no hint as to even their direction of reading. A large stand on the west wall, deep into the room, looks like it would hold a massive and probably important tome, but nothing stands on it now. The south wall is taken up by a large window, and on the east wall is the door back to the hall and a fireplace around which there are a couple of high backed arm chairs. A half dozen lamps on the walls provide light to read by no matter where you stand in the room.
<<elseif $location is "mansion west bedroom">>
<<set $location_valid = true>>
While you're certain, if just by the process of elimination, that this was a bedroom, there still isn't anything in here, other than a window on the south wall, a fireplace on the west, and a door on the north.
<<elseif $location is "mansion east bedroom">>
<<set $location_valid = true>>
While you're certain, if just by the process of elimination, that this was a bedroom, there still isn't anything in here, other than a window on the south wall, a fireplace on the east, and a door on the north.
<<elseif $location is "mansion large bedroom">>
<<set $location_valid = true>>
This 'bedroom' is large, but only sparsely populated. A large king side bed takes up most of the south east corner, while a small table with two chairs are situated in the north east. The door back into the hall is on the west wall, along side a fireplace. Finally of course a windows takes up most of the south wall.
<<elseif $location is "mansion private hall">>
<<set $location_valid = true>>
This hall is about two yards wide, and runs about three or four north and south, seemingly mostly designed to keep a handful of rooms away from the rest of the house, what with there being a door on each facing of the walls. On the walls are a number of paintings of various compositions, including roses, people and a even a landscape.
<<elseif $location is "mansion private closet">>
<<set $location_valid = true>>
The closet is small for a full sized room, but very large for a closet, being probably as large as the hallway adjacent to it. It's filled with various clothes of all different kinds and other assorted things.
<<elseif $location is "mansion private dressing room">>
<<set $location_valid = true>>
This is a quite impressive private dressing room, with a massive armoire, filled with only odds and ends, a dressing table on the north wall, adjacent to the bay window on the west. What's most notable to you though is the mirror you fell out from standing in the south west corner of the room, facing its center.
<br><br>
The old mirror is well over six feet in height, the main body of which is a single pane with a brass backing. It's held up in a brass frame, simple in design but heavily decorated with inlaid crystals of a couple dozen different colors. The base of the mirror is a six point clawfoot design, with the feet arranged so that the mirror can be flipped so that at any time three of the feet are on the same side as the mirror itself. Currently the forward three feet are green, white and blue, with the white in the middle, while the back are yellow, black and red, with the black in the middle.
<<elseif $location is "mansion private bedroom">>
<<set $location_valid = true>>
This the master bedroom, separated from the rest and with its own adjoining rooms. There's a large four-poster bed in the center of the east wall, done up in all kinds of black lace and silk, a private table with four deep armchairs, in a matching style, and surprisingly little else, leaving most of the floor open and clean. As for fixtures, there's a surprisingly small window on the north wall, and in the southwest corner of the room, the door back to the hall.
<</if>><</nobr>><<nobr>>
<<if $ivory.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br><<if $ivory_name_known>>[[Ivory]], the mansion's butler.<<else>>[[A Silver Skinned Elf->Ivory]].<</if>>">>
<</if>>
<<if $scarlett.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br><<if $scarlett_name_known>>[[Scarlett]], the mansion's housekeeper.<<else>>[[A Woman Wtih Deep Red Hair->Scarlett]].<</if>>">>
<</if>>
<<if $rose.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br><<if $rose_name_known>>[[Rose]], the Mistress' maid.<<else>>[[A Mossy Haired Dryad->Rose]].<</if>>">>
<</if>>
<<if $pastel.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br><<if $pastel_name_known>>[[Pastel]], the mansion's parlor maid.<<else>>[[A Short Blue Haired Woman->Pastel]].<</if>>">>
<</if>>
<<if $aurora.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br><<if $aurora_name_known>>[[Aurora]], the mansion's chamber maid.<<else>>[[A Busty Purple Haired Woman->Aurora]].<</if>>">>
<</if>>
<<if $aurora_pinning>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br>Well, not really see, but feel someone pinning you to the ground. A woman, if you had to guess, judging by the purple hair cascading down around you.">><</if>>
<</nobr>><<nobr>><<if $cheater>>
<<= $ivory.rel>>, clothes:<<= $ivory.clothes>>
<</if>><</nobr>>\
<<if $ivory_name_known>>Ivory<<else>>The silver elf before you<</if>> is tall, 6'2" if you had to guess, with slender shoulders that fall into narrower hips, offset by a solid waist. <<if $knows_ivory_binds_bust>>She's has a rather standard bust, a C-cup, although you'd never know that they are even that large, as she binds them from moving, keeping them looking closer to a B-cup.<<else>>She's has a slimmer bustline, somewhere around a B-cup.<</if>> Her jet black hair falls somewhere around the middle of her back, and it's all cut to the same length, except for her blunted bangs, giving a square frame to her severe face. Her hair is only broken by her ears, each of which stands maybe an inch and a half up, coming to s sharp point. Her thin lips, short chin, and narrow eyes gives a youth to her that never seems to suit her expression. Her skin is a silvery blue, just beyond the range of what strikes you as natural. <<speech "ivory" "Her voice has a formal, severe tone, with each worth carefully measured, unless she's purposely making a mockery of something.">>
<<if $ivory.clothes is "uniform">>\
She is wearing an immaculate three piece suit. Her trousers and jacket are black, with the legs of the trousers running slim, and the lapel of the jacket notched, giving her a simple, slender silhouette. Her undershirt is white, and over it she wears a thin black cravat, that is too say a loose, sightly ruffled neckband, much like a necktie. The cravat is tucked into the only flash of color of the suit, a sharp red vest, which the jacket is left open to expose. The outfit is capped off by white gloves, black shoes, and a handkerchief neatly folded in the suit pocket, and her hair is neatly kept back, but otherwise left loose.
<<elseif $ivory.clothes is "simple suit">>\
She is wearing her work suit, but pared down to just a basic two piece without the same frills. Her trousers and jacket are black, with the legs of the trousers running slim, and the lapel of the jacket notched, giving her a simple, slender silhouette. Her undershirt is white, but without a vest or tie it gives a much longer, more 'in charge' feeling than with the extras. Additionally, she does still wear the same white gloves, black shoes, and handkerchief neatly folded in the suit pocket, which only presses the idea that she's not to be trifled with further into your head. Finally her hair is still neatly kept back, but otherwise left loose.
<<else>>\
@@ERROR: INVALID CLOTHES OPTION <<= $ivory_clothes>>@@
<</if>>\
<<return "Return↵">><<nobr>><<if $cheater>>
<<= $scarlett.rel>>, clothes:<<= $scarlett.clothes>>
<</if>><</nobr>>\
<<if $scarlett_name_known>>Scarlett<<else>>The red haired woman before you<</if>> is on the curvy side, standing around 5'6" with a figure that's somewhere between pear and hourglass. She has a somewhat larger bust size, a D-cup, that sits well on her slender upper body, but it's her hips that draw the eye, including the way they sway just a little bit whenever she walks. Her hair is natural looking, very deep red, falling just past her shoulders when loose. She has an oval face with full lips, a small, pointed chin and deep brown eyes, which is neatly balanced against her light beige skin, which shows no signs of spending time in the sun. <<speech "scarlett" "She has a sharp, but solid tone, coupled with a soft, almost introspective, method of speaking.">>
<<if $scarlett.clothes is "uniform">>\
She is wearing a rather traditional maid's uniform, the main body of which is a simple black dress, ankle length and covering the entirety of her arms. The cuffs of the dress are white, as is the standing collar, which rises around the neck, encouraging a prim and proper stature. Over the dress is draped a white pinafore apron, tied in the back and as long as the dress is, with lightly frilled shoulders. The outfit is capped with short black heels and a simple headdress which keeps her hair pulled loosely back. It's clearly meant to be practical far more than it is enticing, but even so, it's not an unflattering uniform.
<<elseif $scarlett.clothes is "red tartan pencil skirt">>\
She is wearing a red tartan pencil skirt, coming down to about mid-calf, paired with a black, long sleeved, jewel neck tee shirt. They both hug her tightly enough to show some curves, and with the top tucked into her skirt, they present a long, slender silhouette, only broken by the overly loose, flowing wrists of her sleeves. The black of her top gives a sharp contrast with the red of her hair as it hangs loosely around her shoulders, almost framing her upper body. Ending her outfit is a pair of black peep toe heels, adding at least a couple of inches to her height.
<<else>>\
@@ERROR: INVALID CLOTHES OPTION <<= $scarlett_clothes>>@@
<</if>>\
<<return "Return↵">><<nobr>><<if $cheater>>
<<= $rose.rel>>, clothes:<<= $rose.clothes>>
<</if>><</nobr>>\
<<if $rose_name_known>>Rose<<else>>The elven woman before you<</if>> is on the taller side, 5'8", with a slender body, her slightly smaller than average B-cup bust giving her a very vogue shape. On her, it's as natural looking as it is difficult for any other woman to reach. Her hair is a mossy green, slightly curly, and would naturally fall around her shoulders. She has skin that you can only rightly call bark colored, tanned, with subtle, irregular patterns running through it despite looking perfectly smooth. Her full lips, and large, slightly recessed, deep green eyes shine with an indelible kindness. <<speech "rose" "She has a very gentle, feminine voice, matched with a soft, but surprisingly direct manner of speaking.">>
<<if $rose.clothes is "uniform">>\
She is wearing a rather traditional maid's uniform, the main body of which is a simple black dress, ankle length and covering the entirety of her arms. The cuffs of the dress are white, as is the standing collar, which rises around the neck, encouraging a prim and proper stature. Over the dress is draped a white pinafore apron, tied in the back and as long as the dress is, with lightly frilled shoulders. The outfit is capped with short black heels and a simple headdress which pins up her curly hair. It's clearly meant to be practical far more than it is enticing, but even so, it's not an unflattering uniform.
<<elseif $rose.clothes is "red sundress">>\
She's wearing a simple red sundress, with matching heels. The dress has a traditional high, jewel neckline, remaining close to her actual neck and covering her upper half rather modestly. Below her bust, the dress comes up in an empire waist, before flaring out into a tea-length hemline, which is to say it falls just a bit below her knees. Her red heels are of a simple style and relatively short, adding maybe an inch to her height at the most.
<<else>>\
@@ERROR: INVALID CLOTHES OPTION <<= $rose_clothes>>@@
<</if>>\
<<return "Return↵">><<nobr>><<if $cheater>>
<<= $pastel.rel>>, clothes:<<= $pastel.clothes>>
<</if>><</nobr>>\
<<if $pastel_name_known>>Pastel<<else>>The short, blue haired woman before you<</if>> is an even 5' and yet still gives off the impression of it being tall for her slender build, with her B-cup bust likewise large for her frame. Her long flowing hair is a soft, gentle blue that shows well against her light peach skin all the way down to her waist, and her thin lips, small hazel eyes, and rosy cheeks give a strong impression of youth. In fact, there seems to be nothing to indicate that she isn't a young human, well, aside from the cat ears poking out from the top of her head, the bunched up snout shape of her upper jaw, and the soft 'wet nose' just above her lips. <<speech "pastel" "She has a naturally high voice, made all the higher by her method of speaking with her 'head voice', so her nose does not have any real affect on her speech.">>
<<if $pastel.clothes is "uniform">>\
She is wearing a rather traditional maid's uniform, the main body of which is a simple black dress, ankle length and covering the entirety of her arms. The cuffs of the dress are white, as is the standing collar, which rises around the neck, encouraging a prim and proper stature. Over the dress is draped a white pinafore apron, tied in the back and as long as the dress is, with lightly frilled shoulders. The outfit is capped with short black heels and a simple headdress, with her hair pulled back into a long ponytail. In the back of the dress, at her waist, there's a small hole cut from which a cat tail pokes through, about as long as her legs, and the same color as her hair, gently swishing back and forth. It's clearly meant to be practical far more than it is enticing, but even so, it's not an unflattering uniform.
<<elseif $pastel.clothes is "poodle skirt">>\
She is wearing a 50's style poodle skirt outfit in black and light blue. Her top is a black button down blouse with short sleeves, done all the way up to her collar bone. At her waist she wears a black leather cinch belt, giving a distinct pinch to her otherwise slender body while also holding both the bottom her blouse and the top of her shirt tight to her. Her skirt flares out from under the wide belt in the same periwinkle blue as her hair, coming down to just past her knees. When she turns away from you, you can see that her tail hole is carefully hidden between the belt and the skirt, making her tail almost appear as part of her outfit, whipping out from the back of the skirt. As a final addition to the skirt, rather than the iconic poodle, a cat, in black, is substituted.
<<else>>\
@@ERROR: INVALID CLOTHES OPTION <<= $pastel_clothes>>@@
<</if>>\
<<return "Return↵">><<nobr>><<if $cheater>>
<<= $aurora.rel>>, clothes:<<= $aurora.clothes>>
<</if>><</nobr>>\
<<if $aurora_name_known>>Aurora<<else>>The purple haired woman before you<</if>> is a very solid 5'10", however, she gives off a larger impression than other women her height do, with her F-cup bust, narrow waist, and wide hips. Her hair, which falls all the way down to mid-thigh, is a deep purple, with different hues dancing within it, <<if $aurora_name_known>>not unlike the sky of her namesake.<<else>>like the lights of the northern skys.<</if>> Her skin is light, and smooth, and her heart shaped face, full lips, and silvery eyes give an impression of maturity. <<speech "aurora" "She has a silky, sensual, and somewhat contralto voice.">>
<<if $aurora.clothes is "uniform">>\
She is wearing a rather traditional maid's uniform, the main body of which is a simple black dress, ankle length and covering the entirety of her arms. The cuffs of the dress are white, as is the standing collar, which rises around the neck, encouraging a prim and proper stature. Over the dress is draped a white pinafore apron, tied in the back and as long as the dress is, with lightly frilled shoulders. The outfit is capped with short black heels and a simple headdress which keeps her hair pulled loosely back. It's clearly meant to be practical far more than it is enticing, but even so, it's not an unflattering uniform.
<<elseif $aurora.clothes is "casual jeans and dark t-shirt">>\
She is wearing the rather plain outfit of a tight tee shirt and blue jeans, and yet, the way in which it's worn is not quite so unostentatious as that would normally entail. More specifically, the solid black of her tee offsets her hair quite vividly as it hangs loosely all the way down her body, a myriad of shades and hues dancing through it with every movement. To not be outdone, her tee shirt clings tightly to her, like some kind of spandex, showing off the curves her ample breasts and thin waist, while still refusing to ride up or reveal any more skin than is absolutely necessary. As for her bottoms, her dark blue jeans run slim, clinging to her rear and legs rather tightly. Finally, the simultaneously sensuous and yet still simple outfit is capped by a pair of sensible, black and white sneakers.
<<else>>\
@@ERROR: INVALID CLOTHES OPTION <<= $aurora_clothes>>@@
<</if>>\
<<return "Return↵">><<set $location = "mansion private bedroom">>\
<<set $map_location = "mansion private bedroom">>\
<<set $scarlett_visible = true>>\
The hall is much like it was just a moment ago, or maybe it would be more precise to say as it was quite a while ago now, consider it appears to now be day? In any case, you pass by it quite quick without looking much, and step into the bedroom. As you do so, however, you're forced to stop short, realizing that what you see before you is quite impossible. The room is completely fixed up, and while quite clean, it also shows signs of common use. That pretty much erases the notion of this being some kind of prank. If you //had// been unconscious long enough for your friends to pull this off, you'd be in a coma.
You take a moment to look around the room wondering just what is actually happening, when you're cut short by a red haired woman entering the room, whistling to herself. Looking at her, she's a little bit on the more shapely side, with wide hips that sway just a little as she walks into the room, and a large bust to match. What really catches your attention though, is her outfit, more specifically that she's wearing a maid's uniform. It's not a flashy, hyper-sexaulized french maid's uniform either, but instead a conservative uniform straight out of some old victorian black and white photo. Still, with the apron pinching her waist, it shows the shape of her bust and hips surprisingly well, making it surprisingly flattering. When she sees you, she halts very suddenly, clearly very confused.
<<set $speech_text_temp = "How the hell did you get in here?">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">> Her voice is strong and sharp, but with a solid tone, carrying a degree of authority.
<<pc_speech "I didn't mean to- I mean-">> You start to say, trying to explain what you're in a stranger's house, but stop when you realize not only can't explain why you're here, you can't even say how you are here with any certainty.
<<set $speech_text_temp = "Wait, why can't I...?">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">> A momentary cloud of confusion passes across her face.
<<pc_speech "I'm sorry, I didn't catch that. Do you speak English?">>
The woman seems to ignore you for a moment, more so than you think appropriate for not being able to understand you, talking clearly more to herself than you, until something seems to dawn on her. <<set $speech_text_temp = "Wait, hold on, if I can't understand you, that means... you must have fallen through a Gate. So, she must have a Gate in the house.">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">>
<<pc_speech "Wait, what? Are you-">>
She seems to come to some kind of decision with a nod, then suddenly faces you again, motioning to you with some kind of patting gesture. <<set $speech_text_temp = "Look, stay here, I'll get someone and see what we can do. You don't want to start off by running into the Mistress. Okay?">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">>
And just like that she takes off back out of the room. You consider your options for a moment, but realize that not knowing what that woman was saying might be a bit dangerous, and so decide on getting out of the place as soon as possible.
[[So, without a second option, you follow the woman, making ready to run past her and out the front door the first chance you get.->intro mansion hear ivory]]<<set $location = "mansion upstairs main hall">>\
<<set $map_location = "mansion upstairs main hall">>\
Stepping into the main hall of the mansion is, if anything, more jarring to your sense of reality than the two other rooms. Being closed off from the outside and without windows, the room is instead lit by two wall mounted lamps in the south wall. The flicker of twin flames, while casting almost as much light as electric bulbs, do add a certain odd movement to everything in the room, particularly the woman you just left it who is now hanging over the railing of the stairwell, now in perfection condition, and calling something down.
<<set $speech_text_temp = "Hey, Rose! Get up here quick. There's something I need you to look at.">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">>
Another voice drifts up from downstairs, slightly higher then the red haired woman's, but also decidedly more formal and severe. It sounds carefully measured, as though its owner stops to think about every word they say.
<<set $speech_text_temp = "Rose isn't down here. What did you need?">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
The red haired woman tosses a concerend glance back at you when the other woman speaks, then, almost hesitantly, calls down over the banister. <<set $speech_text_temp = "Uh, nevermind. I got it.">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">>
The voice from below wafts back up, this time a little deeper and stronger, as though she's mildly annoyed.<<set $speech_text_temp = "Look, if you need something, you can ask me. If you're hiding something, you should tell me. Either way, I'm coming up.">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "Shit.">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">>
The red haired woman says something under breath that is quite obviously a curse word as she looks back at you, her hands coming up to her face. She's clearly panicked, but exactly about what you can't be sure. For a moment you consider barreling past her and just trying to run for it, but a soft set of footsteps coming up the stairs makes you freeze in place.
[[You hesitate a moment as the other woman comes up the stairs->intro mansion meet ivory]]<<set $ivory.visible = true>>\
<<if $int gte 5>>\
The woman that appears is not what you expect however. Most notably her skin is a silvery blue, a fair bit beyond the range of what you can really call natural. Your first thought is of course argyria, exposure to silver turning a person's skin an unusual hue, but her skin is too smoothly colored, to flawless, for that to be true. And then there are her ears, which stick out more than an inch, poking through her black hair. Of course the only thing you can think is obvious: Elf.
<<else>>\
The woman that appears is not what you expect however. Most notably her skin is a silvery blue, a fair bit beyond the range of what you can really call natural. Your first thought is to wonder what could cause that. Some kind of poisoning, or something? But no, her skin is too smoothly colored, to flawless, for that to be the case. Paint? No again, it seems to be deep under the skin. And then there are her ears, which stick out more than an inch, poking through her black hair. Of course the only thing you can think is obvious: Elf.
<</if>>\
In fact, the three piece suit, with an old fashioned tie, red vest and white gloves, like some kind of butler, the fact that she stands over six feet, and the severe look on her face, are all dwarfed by the fact that you have before you someone that you can only call an elf.
<<set $speech_text_temp = "So, you're what Scarlett is hiding. Didn't know you where into the whole men in skirts thing. I could have introduced you to a few people if you just asked.">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">> Although the elven woman looks at you while speaking, it's clear from her tone and the way she holds herself that she's instead talking to the other woman.
<<set $speech_text_temp = "What? No! I found him up here. I think he fell through a Gate.">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "Oh? Oh!">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">> The elven woman pauses, as if confused, then something seems to dawn on her, she reaches behind her back and suddenly produced a rapier, whipping it towards your face. In surprise you stumble backwards, trip over your own feet, and fall hard on your backside.
<<set $speech_text_temp = "This, by his voice, should be a Montague. Fetch me my rapier, boy. What dares the slave come hither, cover'd with an antic face, to fleer and scorn at our solemnity? Now, by the stock and honour of my kin, to strike him dead, I hold it not a sin.">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">> The tip of the rapier dances in front of you as the silver haired elf says something in something of a patter, her words clearly rehearsed, but their meaning lost on you. Her face is an odd mixture of serious and jovial, as if she's trying, and failing, to maintain a certain decorum, although it's obvious she's not trying very hard. Still, she at least keeps the rapier a fair ways away from you, and while her stance quite clearly tells you that she could run you through at the drop of a hat, she seems to have no intent to, at least for the moment.
<<set $speech_text_temp = "Are you serious Ivory!? What the hell is wrong with you?">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">> The red haired woman on the other hand, is just as suddenly irate at the elven woman, gesturing wildly with her arms as she shouts at her. As they argue, you get a moment to look at the rapier, now very slightly lowered, and the fog that it seems to emit from it's crystalline structure. It only takes you a moment to realize what it looks like: Ice. She's holding a sword of ice, and it's not just the blade either. The handle, the pommel, the sword in its entirety is made of ice, refracting the image of the her hand as you look through it.
<<set $speech_text_temp = "Uncle, this is a Montague, our foe, a villain that is hither come in spite, to scorn at our solemnity this night.">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
The elven woman maintain her patter. In return, there's a moment in which the red haired woman goes silent, still in the face of the elf, before she explodes, screaming less some smattering of words you don't understand, and more just a screech of rage. This seems to take the elf off guard, and she takes a half step back, focusing now on the woman. You realize this is probably your only chance to get away. Unfortunately the elven woman is blocking the main staircase, but you already know there should be another path out down the side hall.
[[Between the woman with a sword and the unknown, you'll take the unknown.->intro mansion run into aurora]]<<set $location = "mansion downstairs side hall">>\
<<set $map_location = "mansion downstairs side hall">>\
<<remove_visible_people>>\
<<set $aurora_pinning = true>>\
<<set $has_flashlight = false>>\
You take off, past the two arguing women, and dash through the door to the side hall, slamming it behind you. For a split second you consider diving into one of the side rooms to hide, but all the doors are all closed, and you don't want to get held up on your one chance to escape from the woman with the crazy skin color and a sword made of ice.
<<set $speech_text_temp = "You see what you did? Now he's running away because you started waving your sword around.">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "Don't be so uptight Scarlett, you know as well as me how this is going to end. How this always ends. The Mistress is the fucking queen here, and I'd be genuinely amazed if she doesn't already know he's here.">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
You hear the two women continue to argue back and forth as you continue your flight. It takes a moment for you realize they're not chasing you, but you have precious little time to pay attention to that as you start running down the stairs.
<<set $speech_text_temp = "Aurora! I know you're by the back door! You had better grab the guy that's going to run past you.">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
It only strikes you as odd as you reach the bottom landing of the stairs that they're making no effort to give chase, despite the fact that neither of them seemed to want you wander around on your own. Of course you come to a very abrupt understanding of why that is when you barge through the downstairs down and are caught by a flash of some movement that sends you sprawling to the ground. As you try to stand back up, you find your arm twisted behind you, and a knee in your back, pinning you down quite easily.
<<if $fit gte 5>>\
<<click [[You naturally struggle, but whoever has you pinned is extremely strong.->intro mansion meet aurora]]>><<set $aurora.rel += 2>><</click>>
<<else>>\
[[You naturally struggle, but whoever has you pinned is unsurprisingly stronger than you.->intro mansion meet aurora]]
<</if>>\<<set $ivory.visible = true>>\
<<set $scarlett.visible = true>>\
<<set $aurora_pinning = false>><<set $aurora.visible = true>>\
The other two women appear from the front of the mansion, presumably having come down the main stairs, and stand at a distance for a moment as the individual pinning you from behind hauls you back up to your feet. Slowly, you feel the grip on your arms loosen, instead replaced with a hand on your shoulder. While note quite as secure, it's still enough to discourage you from attempting to run again, while also allowing you to turn and look at who caught you. You're surprised to see a woman, less because it was a woman that caught you, and more that she did so while both wearing a maid's uniform like the other woman, and sporting a curvaceous hourglass figure. What really catches your attention though is her hair, which dances with various colors and hues that constantly seem to move and shift. So that's one elven woman, and another with magic hair.
<<set $speech_text_temp = "Got him. I'm assuming he's come out of a Gate, considering he doesn't speak yet?">><<speech "aurora" "<<print $speech_text_temp.rot13()>>">> She speaks with a silken maturity to her voice that only half catches you off guard, but that still makes it difficult to tell if she a very mature young woman, or a very young looking mature woman.
<<set $speech_text_temp = "Obviously what I'm assuming. I'd have had more luck if Ivory wasn't busy trying to be as dumb as she can.">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">>
The two human looking women trade a moment of sane conversation before the elf again says something in her jovial patter. <<set $speech_text_temp = "Mercutio, thou consort'st with Romeo!">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
A beat of silence follows whatever the elven woman said, before the woman holding you lets out a hearty, loud laugh that unlike her voice, completely catches you off guard. However, the silver skinned elf, rather than continue her patter, turns to the red haired woman and say something in a very serious voice. <<set $speech_text_temp = "See, Aurora gets it. The Mistress is going to find him sooner or later, and either ship him off to some other Fae's land, or maybe if he's lucky, find some part of the town for him to work in. It's sad, but true. The best we can do is find levity in this.">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
In response the red haired woman throws her hands up and sighs, saying something as she walks away. <<set $speech_text_temp = "Whatever, have it your way.">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">>
[[With the purple haired woman's hand still on your shoulder, you don't have much choice but to stay where you are, or risk her taking you back down to the ground.->intro mansion meet pastel]]<<set $pastel.visible = true>>\
<<set $speech_text_temp = "He's not giving you any trouble trying to get free? That's no fun, but I guess probably for the best.">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "It's not like it would matter either way without a Contract. I mean, what's he going to do, fight off a boa constrictor? Although I guess it's difficult for you to imagine a world where everyone is on more even footing.">><<speech "aurora" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "I guess, although you're not one to talk.">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "You can't talk about that yet. You don't know it in the storyline, and we're not going to spoil it for anyone looking through the files.">><<speech "aurora" "<<print $speech_text_temp.rot13()>>">>
The two women trade a bit of small talk, as if waiting for something. It's an odd sight, but what keeps your attention the most is that, the elven woman is still holding her rapier of ice. She mostly keeps the blade polietly behind her, although as she speaks, she naturally twirls it a little a faint vapor trail following its every move. The conversation, however, is cut short when you hear the red haired woman woman say something from down the hall. Both women look up simultaneously and speak in unison as a fourth woman, small, and with pastel blue hair, appears around the corner. Skids around the corner might actually be a better way of putting it, as she lowers herself down into a three point stance, her legs tightly bundled up underneath her, looking as though she's about to pounce.
<<set $speech_text_temp_array = ['"', 'O', 'h', 'S', 'h', 'i', 't', '.', '"']>>\
<span style="color:#808080"><<print $speech_text_temp_array[0].rot13()>></span>\
<span style="color:#817089"><<print $speech_text_temp_array[1].rot13()>></span>\
<span style="color:#836092"><<print $speech_text_temp_array[2].rot13()>></span> \
<span style="color:#85509B"><<print $speech_text_temp_array[3].rot13()>></span>\
<span style="color:#8740A4"><<print $speech_text_temp_array[4].rot13()>></span>\
<span style="color:#8930AD"><<print $speech_text_temp_array[5].rot13()>></span>\
<span style="color:#8B20B6"><<print $speech_text_temp_array[6].rot13()>></span>\
<span style="color:#8D10BF"><<print $speech_text_temp_array[7].rot13()>></span>\
<span style="color:#8f00c8"><<print $speech_text_temp_array[8].rot13()>></span>
<span id="meet_pastel_button_replacer"><<click "You stare at the small woman, just as the two taller woman on either side of you.">>
<<replace "#meet_pastel_button_replacer">>\
<<set $meet_pastel_leapt_at = true>>\
There's a long pause as the three women stare off, before the small one at the end of the corridor bounds towards you. In a single leap she covers the entire hall yelling something at the top of her lungs. <<set $speech_text_temp = "FREEDOM!">><<speech "pastel" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "What the hell are you doing!?">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "Knock it the fuck off!">><<speech "aurora" "<<print $speech_text_temp.rot13()>>">>
You find yourself released as both women are suddenly preoccupied with trying to restrain the small woman jumping around the room with reckless abandon. It's an odd, and yet strangely spellbinding sight, the small blue haired woman bounding around the room with leaps you couldn't hope to even come close to matching on your best days, literally jumping up to the ceiling at times. Still she seems more intent on just bothering them to no end, rather than actually hurting them in any fashion, landing small openhanded blows, then leaping away before they can get their hands around her.
While the other two women fair poorly in catching her, they still show the same inhuman ability to move as the smaller woman. The purple haired woman's motions are almost hypnotically fluid, bending and turning before letting strikes like lightning falling. Still, every strike seems to end with the short woman dodging at the last possible moment. The elven woman fairs poorer, although the fact that she's only using her left arm, while her right holds that icy rapier behind her back, may play a part in that.
<<set $speech_text_temp = "Psst. Hey, you, guy in the skirt, come here.">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">> Glancing around you see a partial face toped with red hair peeking around the door at the south end of the hall, motioning for you.
[[Without hesitation, you take the offer of help from the red haired woman, as the small woman distracts the other two.->intro mansion scarlett help]]
<</replace>>\
<</click>></span>\
<<if $meet_pastel_leapt_at>>\
<<timed 1ms>>\
<<replace "#meet_pastel_button_replacer">>\
There's a long pause as the three women stare off, before the small one at the end of the corridor bounds towards you. In a single leap she covers the entire hall yelling something at the top of her lungs. <<set $speech_text_temp = "FREEDOM!">><<speech "pastel" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "What the hell are you doing!?">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "Knock it the fuck off!">><<speech "aurora" "<<print $speech_text_temp.rot13()>>">>
You find yourself released as both women are suddenly preoccupied with trying to restrain the small woman jumping around the room with reckless abandon. It's an odd, and yet strangely spellbinding sight, the small blue haired woman bounding around the room with leaps you couldn't hope to even come close to matching on your best days, literally jumping up to the ceiling at times. Still she seems more intent on just bothering them to no end, rather than actually hurting them in any fashion, landing small openhanded blows, then leaping away before they can get their hands around her.
While the other two women fair poorly in catching her, they still show the same inhuman ability to move as the smaller woman. The purple haired woman's motions are almost hypnotically fluid, bending and turning before letting strikes like lightning falling. Still, every strike seems to end with the short woman dodging at the last possible moment. The elven woman fairs poorer, although the fact that she's only using her left arm, while her right holds that icy rapier behind her back, may play a part in that.
<<set $speech_text_temp = "Psst. Hey, you, guy in the skirt, come here.">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">> Glancing around you see a partial face toped with red hair peeking around the door at the south end of the hall, motioning for you.
[[You hesitate only a moment before taking the offer of help from the red haired woman, as the small woman distracts the other two.->intro mansion scarlett help]]
<</replace>>\
<</timed>>\
<</if>>\
<<set $meet_pastel_leapt_at = true>>\<<set $location = "mansion dining room">>\
<<set $map_location = "mansion dining room">>\
<<remove_visible_people>>\
You make a quick dash into the main hall of the mansion, and stop a little short at how different and how much more impressive it is than the one you had seen as a delict, the walls decorated with a beautiful fleur-de-lys pattern, and lit up with another pair of lamps on the walls. The red haired woman days starts to say something, but stops short as the door to the vestibule opens, spilling in more light. You're caught a little off balance as the red haired woman shoves you into the dining room, but manage to keep your feet, for once in the day. You have only a moment to glimpse the woman walking through the door, a fourth maid in the same uniform as the other three, but with green haired and skin that you can only rightly call bark colored, irregular in pattern, but still smooth looking, before the red haired woman snaps shut the door in your face.
You can hear the continuation of the scuffle in that side hall even with the door closed, and two voices speaking, the exact words muffled by the fight, although you already know you wouldn't understand them even if you could hear them clearly. Realizing this is your chance, you take the moment to look towards the window, and, while not boarded up like before, it still has no way to open, trapping you inside.
The sounds of the fight suddenly end with the bang of something, or presumably someone, being slammed to the ground, then a few more short words from everyone, all speaking over each other, and finally the elven voice ringing out over everyone. <<set $speech_text_temp = "Let's put this to rest then. Scarlett, let us into the dining room so that Rose can see what you're hiding in there.">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
[[Panicking slightly, you step back up to the door out of the room, just as it starts to open.->intro mansion meet everyone]]<<fellow_maids>>\
Just as you reach it, the door opens again, and in files all five women you've run into. First, the first two you ran into, the silver skinned elf, and the red haired woman, still arguing, followed by the newest arrival, the green haired woman, then finally the purple haired woman with the shorter one tucked securely under her arm, her feet well off the ground.
<<set $speech_text_temp = "See uncle, this is a Montague, our foe, a villain that is hither come in spite to scorn at our solemnity this night.">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">> The elven woman indicates you to the newest arrival, her tone back to half joking.
The red haired woman's voice, however, is if anything, more stressed than before. <<set $speech_text_temp = "You see, this is the kind of crazy that I've had to put up with today.">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">>
The first two women trade another back and forth, while the newest glances at you. Looking back, she seems to quite clearly understand what is going on, and carefully weighs her words before speaking directly to the elven woman. <<set $speech_text_temp = "Go to, go to. You are a saucy boy. Is it so, indeed? This trick may chance to scathe you, I know what. You must contrary me! Marry, 'tis time. You are a princox, go. Be quiet, or I'll make you quiet.">><<speech "rose" "<<print $speech_text_temp.rot13()>>">>
It's an odd, almost chastising patter, much like the elven woman has spoken in, as though she's in some kind of play. It also causes both women to throw their hands up, the red haired woman in frustration, and the elven women seemingly jokingly, but they remain silent none the less.
The new woman then turns to the other two, and speaks to the shorter one, under the other's arm. <<set $speech_text_temp = "Benvolio, who began this bloody fray?">><<speech "rose" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "FREED-!">><<speech "pastel" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "Wrong play! Wait, that's not even a play, that's a movie that came out long after you fell through a Gate. You shouldn't even get that reference, let alone be making it.">><<speech "rose" "<<print $speech_text_temp.rot13()>>">> Asking a question, she's met with another shout from the blue haired woman, but cuts it short by smacking the shorter woman in the forehead and shouting something back.
The blue haired woman responds a little more quietly, and presumably seriously, rubbing her head. <<set $speech_text_temp = "Don't worry, it makes sense in canon. Although I guess at this point we're breaking the fourth wall, so it's not like it would matter even if it didn't.">><<speech "pastel" "<<print $speech_text_temp.rot13()>>">>
<<if $int gte 6>><<click [[It finally dawns on you what that patter sounds like. It's a stage play.->intro mansion everyone p2]]>>
<<set $got_cut_how = "int">>
<<set $pastel.rel += 5>>
<<set $ivory.rel += 2>>
<<set $rose.rel += 2>>
<<set $aurora.rel += 1>>
<</click>>
<</if>>\
<<if $sub_dom gte 65>><<click [[You don't really have another option. It's either run now, or not at all.->intro mansion everyone p2]]>>
<<set $got_cut_how = "run">>
<<set $pastel.rel += 2>>
<<set $ivory.rel += 1>>
<<set $aurora.rel += 3>>
<</click>>
<</if>>\
<<click [[Well, they don't seem intent on hurting you, and at this point running seems useless.->intro mansion everyone p2]]>>
<<set $got_cut_how = "stay">>
<<set $rose.rel += 2>>
<<set $scarlett.rel += 2>>
<</click>><<if $got_cut_how is "int">>\
<<pc_speech "Uh, oh shit, what... iambic pentameter?">> You hesitate a moment as you try and compose your thoughts, before you start in, trying to keep the pattern as clear as possible. <<pc_speech "But, soft! What light through yonder window breaks? It is the east, and Juliet is the sun.">>
You count of each syllable, making sure to accent the pattern as hard as you can. There's a moment of silence in which everyone looks at you, before there's an explosion of movement and speaking.
<<set $speech_text_temp = "I recognize that pattern, what was it!?">><<speech "aurora" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "That's exactly what Ivory 's been doing!">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "By Hell, he knows Shakespeare not just by words, but by tone alone?">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "Nay, gentle Romeo, we must have you dance!">><<speech "pastel" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "The balcony?">><<speech "rose" "<<print $speech_text_temp.rot13()>>">>
In the flurry, the silver skinned elf, makes a gesture to one of the other women, just as you step in to try and get their attention again, and the tip of the rapier runs a small line across your knuckles.
<<elseif $got_cut_how is "run">>\
Rather than wait for the women to come to a decision, you decide to make a break for it. While they're talking, you dash for the door, trying to barrel through the purple haired woman.
<<set $speech_text_temp = "Freedom!">><<speech "pastel" "<<print $speech_text_temp.rot13()>>">> The short woman twists in the purple haired woman's arms, getting her legs in her face. You can hear the other two maids behind you both step back, knocking over a few chairs, but getting clear out of your way. It's the last woman, the one in the suit, the silver elf with the rapier, that concerns you, and with good reason. She moves like water, dashing around all the other girls, and still making it the door before you. Drawing back the rapier, she prepares herself for you to try and pass by her, but seems to hesitate at the last moment, more warding you off with the rapier as you draw near, rather than attempting a lunge. Still, as it comes near you, you put your hands up to protect yourself, only for the rapier to etch a small line across the back of your hand.
<<elseif $got_cut_how is "stay">>\
The green haired woman turns to you and for a moment, and asks something. <<set $speech_text_temp = "Well, I guess it's not like you can understand me, can you?">><<speech "rose" "<<print $speech_text_temp.rot13()>>">> However, you <<if $int gte 6>>don't respond.<<else>>can't think of anything to say that she might understand.<</if>>
<<set $speech_text_temp = "Now that everything is settled for a moment, I've got a question. Why is he wearing a skirt?">><<speech "aurora" "<<print $speech_text_temp.rot13()>>">> The purple haired woman intones what you can only presume to be a question.
<<set $speech_text_temp = "Scarlett was doing dirty things to him upstairs.">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">> The elven woman responds, but has since dropped the joking tone.
Still, the red haired woman gives the silver skinned elf a slap across the arm at whatever she said before speaking herself. <<set $speech_text_temp = "I found him like that. Maybe it's some kind of modern fashion back on Earth?">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "Oh, I know what we can do! Let's strip him and see what he has in his pockets.">><<speech "pastel" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "And how would he know we're not trying to something dirty to him while we're trying to go through his pockets?">><<speech "aurora" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "Fine then, let's just skip the going through his pockets and just jump to the doing something dirty.">><<speech "pastel" "<<print $speech_text_temp.rot13()>>">>
The cat like woman's comments are followed by every single other woman gesturing like they were about to hit her, and her covering her head.
<<set $speech_text_temp = "Maybe she's got a bit of a point though. Is there something we can do to find out more about this guy?">><<speech "rose" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "Like what?">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "I don't know, maybe trying to go through his pockets is a good idea?">><<speech "rose" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "And how would that help? I'm serious here, we should just wait for the Mistress to turn up and do something about him, or it's going to be all our hides.">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "Is that what you seriously think, we should just sell someone out? What is she going to do, say we breached our Contract? She doesn't decide that, Arcadia does.">><<speech "scarlett" "<<print $speech_text_temp.rot13()>>">>
<<set $speech_text_temp = "I get where you're coming from, this isn't just about freedom, without a proper Contract, this guy has no protection from any of the whims of whatever Spirit decides-">><<speech "ivory" "<<print $speech_text_temp.rot13()>>">>
The conversation suddenly starts getting heated again, as the elven woman gestures with her rapier of ice to indicate you. You of course, reflexively put up your hand. Unfortunately, rather than protect your face, all you managed to do was get your hand just close enough to the rapier for it to etch a small cut across your knuckles.
<<else>>\
@@ERROR REACHED SCENE INCORRECTLY@@
<</if>>\
[[For a moment there's a tingle that runs across your skin, then a distinct pain, like dry ice being pressed to an open wound.->intro mansion meet mistress]]<<set $mistress.visible = true>>\
<<set $savename = "Intro - She's Perfect Image of a Woman">>\
You drop to the ground, and everyone in the room immediately starts talking, although a lot of it sounds more like panicked cursing, than coherent conversation, but you're more interested in the fire as your hand grows colder. You drag yourself over to the fireplace and place your hand, which already feels like a block of ice, near it. However, you feel no heat, as you stick your hand in.
Looking, you can see that indeed, ice has started to form on the back of your hand, so you get even closer, trying to warm it up, even going so far as to stick your hands in the flames themselves, but the only thing you're met with is the searing burning of the fire. Pulling your hand back out you can see the ice seems to have only grown since being stuck in the fire.
It's at that moment you hear a sixth woman. She clears and throat, and you turn to see her standing right behind you, and as you notice her, the rest of the room seems to too.
<<speech "mistress" "Sticking your hand in the fire like that is quite useless. It won't warm you unless it feels like it, and fire is quite the fickle beast without a Contract.">>
<<pc_speech "You can speak English?">>
The woman gives a slight tilt of the head, as if not sure how to respond to your questions, before you even register what she said.
<<pc_speech "What, what did you mean by 'unless it feels like it'?">>
A look of surprise crosses her face, and she answers your question as though she's speaking to a child. <<speech "mistress" "Oh, it's so precious that you still haven't caught on yet. You're not on Earth anymore. No, you're in a land far, far way. The mansion in your world you used to cross over is nothing but a pale mockery of that which I stand as the Mistress of, here.">>
<<pc_speech "And where would here be?">> You try and hold your arm, finding yourself starting to shake from the cold creeping up past your elbow and into your shoulder.
<<speech "mistress" "Why, Arcadia of course. The Land of the Fae, The Home of the Two Courts. The Last Bastion of Magic in all the Worlds.">> With a quick grab of the front of her underskirt, the white ruffled part showing in the front, and a flick of her wrist, she gets low, her dress spreading out around her, seemingly making way for her to get close enough to look at your hand without care for how cloth should actually bend and fold.
[[A bit hesitantly, you find yourself offering your hand up for her to inspect.->intro mansion meet mistress2]]<<nobr>>
<<widget "height_intro_adjust_optional">>
<<click $height_pre_adjust_choice>>
<<if $height_pre_adjust_choice is "while you're probably tall enough to do it, but it's not worth the risk">>
<<set $height_pre_adjust_choice = "you're probably too short clamber up properly anyways">>
<<set $sub_dom -= 2>>
<<elseif $height_pre_adjust_choice is "you're probably too short clamber up properly anyways">>
<<set $height_pre_adjust_choice = "it's just plain too unsafe">>
<<set $sub_dom += 1>>
<<else>>
<<set $height_pre_adjust_choice = "while you're probably tall enough to do it, but it's not worth the risk">>
<<set $sub_dom += 1>>
<</if>>
<<replace "#height_intro_adjust_button">><<height_intro_adjust_optional>><</replace>>
<</click>><</widget>>
<<widget "breast_intro_adjust_optional">>
<<click $breast_pre_adjust_choice>>
<<if $breast_pre_adjust_choice is '"Definitely bigger is better."'>>
<<set $breast_pre_adjust_choice = '"More than a handful is wasted."'>>
<<elseif $breast_pre_adjust_choice is '"More than a handful is wasted."'>>
<<set $breast_pre_adjust_choice = '"It depends on the woman."'>>
<<else>>
<<set $breast_pre_adjust_choice = '"Definitely bigger is better."'>>
<</if>>
<<replace "#breast_intro_adjust_button">><<breast_intro_adjust_optional>><</replace>>
<</click>><</widget>>
<<widget "hips_intro_adjust_optional">>
<<click $hips_pre_adjust_choice>>
<<if $hips_pre_adjust_choice is 'it's a bit of a tight squeeze around your hips'>>
<<set $hips_pre_adjust_choice = 'while it be narrow for some people, but it's roomy for you'>>
<<set $femininity -= 2>>
<<elseif $hips_pre_adjust_choice is 'while it be narrow for some people, but it's roomy for you'>>
<<set $hips_pre_adjust_choice = 'you find that it's not really comfortable'>>
<<set $femininity += 1>>
<<else>>
<<set $hips_pre_adjust_choice = 'It's a bit of a tight squeeze around your hips'>>
<<set $femininity += 1>>
<</if>>
<<replace "#hips_intro_adjust_button">>Sitting in the chair, <<hips_intro_adjust_optional>>.<</replace>>
<</click>><</widget>>
<</nobr>><<nobr>>
<<if $mistress.visible>><<set $diplay_you_can_see_people = true>>
<<set $people_list += "<br>The [[Mistress]] of the mansion.">>
<</if>>
<</nobr>><<nobr>><<if $cheater>>
<<= $mistress.rel>>, clothes:<<= $mistress.clothes>>
<</if>><</nobr>>\
The Mistress of the house strikes you as far more grandiose an individual than her slender, 5'5", hourglass frame lets on. She has a large DD-cup bust, an exceedingly narrow waist a bit beyond what you can consider natural, and wide hips that rock back and forth with every step. Her hair is a cascade of pure black that falls to her ankles, while her skin is an almost an impossibly pure porcelain white, with her heart shaped face, full lips, and deep set silvery eyes giving a maturity to her face while keeping a youthful appearance. <<speech "mistress" "Her voice carries on a tone you can't place, as though you're hearing it in the back of your head, rather than through your ears.">>
<<if $mistress.clothes is "standard dress">>\
She is wearing a relatively simple, but still rather elegant, black silk dress. The top is a simple basque style bodice, with short sleeves that are only attached under the arms, leaving the shoulders, and everything upwards from where her arms meet her torso, uncovered. The bodice itself is tightly fitted, showing the curve of her bust down to the narrowing of her waist rather clearly. The top of the dress leads to a cut away bottom, a splint in the shape of a long, upright triangle in the front, exposing the white, ruffled underskirt reaching all the way down to the ankles, the entire body of which is more than twice the width at the bottom as it is at the top. Her hair is loosely pulled behind her, but otherwise free. It's an outfit clearly intended to rest somewhere between elegant and beautiful.
<<elseif $scarlett.clothes is "black suit">>\
She is wearing a three piece suit. Her trousers and jacket are black, with the legs of the trousers running slim, and the lapel of the jacket notched, giving a simple and slender silhouette. Her undershirt is white, and between the two is a sharp red vest. The outfit is capped off by white gloves, black shoes, and a handkerchief in the suit pocket. Her hair is pulled up into a knot on the back of her head, tied with a black bow, but the knot leaves a length of hair trailing from it, reaching down between her shoulder blades. It is nearly the same outfit that you commonly see Ivory wearing, aside from a few changes to the accessories.
<<else>>\
@@ERROR: INVALID CLOTHES OPTION <<= $scarlett_clothes>>@@
<</if>>\
<<return "Return↵">><<speech "mistress" "You know that won't stop spreading, right? Cold things make other things cold. That's why you feel the cold on your fingers when you touch something.">> She says. Her breath is surprisingly warm on your face.
<<pc_speech "But there's a limit to it, right? It can only be so cold. It can't keep spreading like this, right?">>
The Mistress suddenly stands back up, as if just to look down at you to make a point. <<speech "mistress" "What did I just tell you? This is the land of magic. Or, perhaps, to be more precise, this is the land of Contracts and Law. For anything to even acknowledge you, let alone give you a fair deal, you must first sign a contract with it. To stop that cold from spreading, you would need to seek out the coldest mountain tops where the wind whips like fangs of ice, and you must strike a Contact with the Spirit of Cold itself, of course by offering something equitable for it to it's treatment of you according to how you want it to function.">> She stops to think a moment, then adds, <<speech "mistress" "However, it doesn't look like you're going to make it more than a minute at the rate that is spreading, and the nearest mountains are quite far away.">>
You try to move your arm, but it feels as though your joints are solid ice by now, and so you're left to mostly cradle it. You can feel your teeth chatter as you speak again. <<pc_speech "Isn't there another way? Is there something else I can do?">>
The Mistress puts a finger to her lips, as if contemplating something. <<speech "mistress" "Well now, there is one possibility. I can offer you a Contract myself, and in doing so extend to you some clauses of the Contracts that I, myself have. Through various means, I have Contracts with most of major Spirits so that they will function in what you might consider a 'natural' way for me and my town, but for you to receive that protection, you must inarguably become a part of my town, and by how fast that is spreading, I think you would need to do so in the next few minutes.">> She has a distinctly difficult face to read, quite dispassionate, but also expressive. Each sentence is punctured with a twitch of the eyebrow, or a tap of the finger, while not even the smallest movement passes over her lips or eyes. You think to respond, to try say your own piece, but instead your teeth just chatter from the cold as you sit next to the fire. <<speech "mistress" "Perhaps there is one thing. I always need a new servant. How about this for a Contract. I afford you the protection from the elements in my manor and town, according to their inclinations in the other worlds, and in return, you work here in my manor, as a skivvy, for a year and a day. At that point we'll decide on what we want from there.">>
[[You hesitate a moment->intro mansion meet mistress3]]You start to protest, but the cold makes it difficult. The Mistress nods her head to the side, as if wonder what you might be trying to ask, then it dawn on her, and a tiny smile passes over her lips.
<<speech "mistress" "Oh, is it the year and a day bothering you? Well, unfortunately, it's beyond my hands to send you back to your world right now, even if I wanted to. Did you look at that mirror you came through on this side? I know that's how you came in here. Well, if you didn't notice, it's quite broken, and it's the only way I know to get back to your Earth safely. Assuming you're looking to return, it's going to take at least that long to get together everything you're going to need to repair the mirror. How about this? In addition to working for me, a second Contract. So long as you gather the missing pieces of the mirror, I will provide for you opportunities to get together the resources stranded outside the outskirts of the town, that you would need to actually get the mirror back to its glory. So, do we have a deal?">>
After a moment, she offers you her hand to shake on the deal.
[[You take her hand.->intro deal]]
<span id="mistressrefusefirstdeal"><<click "You Refuse.">>
<<replace "#mistressrefusefirstdeal">>Your shivvering slows at the cold creeps into your chest.
<<speech "mistress" "It doesn't look like you're going to hold on much longer. I'd recommend taking the offer if you value your live. I can't give you a better one.">>\
<</replace>><</click>></span>\You struggle to lift your hand up to meet the Mistress', but she's forced to once again lower her body to reach down for it instead. Her sudden touch of the the small cut on your hand radiates a wave of heat down your arm, across your chest, and into its opposite, causing the cold to flee from you. The heat, however, continues to spread, up into your throat, and down into your groin. You start to speak, but are suddenly overcome with a lightheadedness, and stumble, ending up sprawled out on the ground in front of the fireplace. The Mistress, however, seems unconcerned, and from your place on the ground, you can see her clean her hand with a cloth she produces from thin air, then proceed to leave the room without comment.
<<speech "ivory" "Is he okay!?">>
<<speech "pastel" "He's fine, you know how hard this part can be.">>
<<speech "scarlett" "Well if Ivory hadn't-">>
<<speech "rose" "Scarlett, shut up. You know perfectly well that she already feels terrible about this.">>
<<speech "aurora" "I'm just wondering if he knows what he just signed up for.">>
The last image you see before you lose consciousness is the five women all gathering around above you.
[[You slip into a deep dream.->intro change dream]]<<remove_visible_people>>\
<<set $dreaming = true>>\
<<set $dream_appearance = "between lands">>\
<<set $dream_clothes = "intro change dream">>\
<<set $override_style = "special blue">>\
<<set $dream_story_caption = "When is Time?<br>No Day without the Sun.<br>Body? Mind? Meaning?<br>Who are you really?">>\
<<set $location = "pink between dream 1">>\
<<set $map_location = "between lands">>\
<<set $savename = "Intro - Why Do You Really Read This?">>\
<<set $magic_choker_loc = "mistress taken">>\
You feel odd for a moment, as though you're drifting through a haze of somewhere that does not quite exist. Realizing what just happened, you try to move your arm to look down at it, but nothing responds. It doesn't feel bound or numb, but a second attempt likewise fails to produce any part of your body. In fact, it doesn't seem to <i>feel</i> at all, in any sense of the word. \
<<if $int gte 5>>\
Your sense of proprioception, your body awareness, feels as though it's entirely lacking. Your body does not feel removed exactly, but instead as though it simply is not there, much in the way you do not feel a sense of loss at not having a tail that never existed.
<<else>>\
That constant, but difficult to describe presence of your own body is, well, gone. Not as though your limbs have been removed, but more like the way you you don't feel your lack of a tail. Your whole body feels as though it was never there at all.
<</if>>\
It's strangely peaceful, floating, no, simply being, without a body to distract you. You can't see, but again it's not as though you're lacking the sense, as some kind of blindness, but instead you barely registered it's inpresence, much like you don't normally feel as though you're lacking a sense of tasting the air, at least until you stop and think about it. Still, you do sense that you are at least somewhere on some level, deeply and intuitively. It's a gentle place, with a feeling like cotton candy coating your mind, holding you up in a soft cloud.
Then something moves. It's not uncertain, like a brush of air across your non-being arm, or something moving out of the corner of the eye you lack. Instead you know that something moves as certainly as you know you exist. You question it for a moment, but just like questioning your existance, the doubt itself is all you have. Then a thought comes unbidden to your mind, as if from outside it, but also from somewhere deep within. <<pc_speech "Ah. Hello <<= $name>>, glad to see you now." "thought" "inverse">> <<pc_speech "Now?" "thought">> <<pc_speech "Yes, now. Although I guess that's probably not a particularly precise term for either of us at the moment." "thought" "inverse">> You, no, the other thought considers that for a moment, then seems to laugh somewhere in your head. <<pc_speech "Ha, there I go again. Considering even I can't really get my head around it that well there's no way I should be able to expect you to." "thought" "inverse">> <<pc_speech "Get what?" "thought">> <<pc_speech "Get the proper sense of time in this place, or perhaps better phrased, this lack of a place. Time does not exist here Between the Worlds." "thought" "inverse">> //[[Wait, between worlds, what does that mean? What's going on here?->intro change dream p2]]//<<nobr>>
<<if $map_color is "black">>
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<</nobr>><<pc_speech "Wait, between worlds, what does that mean? What's going on here?" "thought">> <<pc_speech "Ah, questioning the nature of the universe. A grandious concern, but not one you're ready for right now. Oh, there I go again." "thought" "inverse">> Your thoughts race, and you can hardly tell one from the next, where your mind ends, and this other begins, <<pc_speech "I don't know what it's saying, time still feels like it's passing." "thought">> <<pc_speech "Well, you are right in that regard. Perhaps it would be better to say that all time happens in the same instant? Really, language isn't meant to handle these kinds of concepts. It's like trying to run a computer on an abacus, no matter what you do, it's just not robust enough. Information is going to be lost in the process. Anyways, your perception of things is, well, incorrect now. I'm going to help you with that. After all, you can't fail to do what you've done." "thought" "inverse">>
<<pc_speech "What I've done?" "thought">> <<pc_speech "Well, from my perspective already done. From your's, will do." "thought" "inverse">> <<pc_speech "What will I do?" "thought">> <<pc_speech "Exactly what I'm going to do to you. Help you become the person you already are. Or maybe from your perspective, it's better to phrase it as the person you were always meant to be." "thought" "inverse">> <<pc_speech "Wait, are you talking about predetermination?" "thought">> <<pc_speech "That's partly right, but also wrong. The universe is predetermined, yes, but it also splits into countless different iterations which slowly drift apart for every, well, what you might refer to as a choice. So while your actions are predetermined, what those actual actions are depend entirely on which particular you I'm talking to, of which there are infinite different versions of in this instant." "thought" "inverse">> <<pc_speech "That's, complex. But, who is this voice?" "thought">> <<pc_speech "Ah, I remember that question. Perhaps the best way to phrase it is where you're going into, I'm coming out. But, that's all we get. Otherwise we'll know too much, and it's not fun to know too much. So now I'm going to help you." "thought" "inverse">>
<<pc_speech "Help me?" "thought">> <<pc_speech "Yes, help you, in the same way you helped me. Ah, there I go again. From your perspective it will be that you are going to help me. Going to have helped me? Going to will have had helped me? That's a difficult one." "thought" "inverse">> <<pc_speech "But what if I don't want your help? Or, what if I don't help you?" "thought">> <<pc_speech "You don't understand. You already will have had, and even if you haven't, some iteration of you will. As for you not wanting my help, well, that doesn't really matter." "thought" "inverse">> //[[It's already been done.->intro change dream p3]]//<<nobr>>
<<if $location is "mansion garret">>
<<set $location_valid = true>>
TODO
<<elseif $location is "mansion garret first wake up">>
<<set $location_valid = true>>
The room you're sitting in is clearly set up for two, with two beds, two dressers, two chests of drawers, all seperated into two sides of the room which are seperated by a curtain.
<<elseif $location is "pink between dream 1">>
<<set $location_valid = true>>
You can't quite shake the feeling that you're somewhere that doesn't really exist.
<</if>><</nobr>><<set $override_style = "special pink">> \
<<set $savename = "Intro - A New Body">> \
The world suddenly seems to shift a half step sideways. You feel the other presence in your mind move, like it's reaching into your chest, and pluck something from you, or maybe itself, as you feel so blended in this world without the boundries of a body. The line between you two is less distinct for a moment as it seems to lay out what it has plucked from you. Without a body or senses, it's difficult for you to 'look around' for lack of a better term, but you still feel the molding that the other in your mind does, like a scupltor with clay, shaping what it took from you into something.
Then the smooth creeping sensation of touch seems to start, spreading out from your toes in a wave, soft and warm. A second follows it, from your head, tingling through the roots of your hair as it seems to float around you. The two points of sensory return roll inwards on you, like socks rolling up your legs and a hat being pulled down over your head at the same time. The sensation of sight returns with an audiable pop, although without a neck or head, you only can see that cotton candy pink in front of you.
The slow roll of senses continues up your legs as you start to realize something is wrong. You body feels softer, almost weaker, like you've lost something in the process. Your knees return, and you start to move your legs. Their weight is off, and the feeling of them is wrong. Touching one to the other you feel first that they've been stripped of hair, and second that your skin is softer, all of your small flaws having been expunged. As you slowly peddle in the space around you, your mouth and jaw return. Licking your lips, you find them fuller, and blinking, you now realize you're more aware of your lashes.
[[You find yourself at a loss of how to respond to the formation of your own body.->intro change dream p4]]<<widget "style_blue_ui_blue_bg">><<nobr>>
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<</nobr>><</widget>><<set $male = false>><<set $female = true>>\
<<set $dream_appearance = "between lands female">> \
<<set $dream_clothes = "intro change dream female">> \
It's only as the lower wave of sensation swells over you thighs that you realize what exactly is there, or more precisely, what is not. The familiar weight of something hanging between your legs is gone, replaced by a slight breeze, and a feeling of something else, deep in the pit of your stomach. You try to reach down to touch the change, but your arms are still a while from returning. Craning your neck as it is formed, you see your feet kicking for a moment, indeed smoother than you've ever seen them, then, as your stomach comes into being, and you can roll it up, you confirm that you are missing your penis, and that has been replaced with a mound, hiding something you can't see between your legs.
<<if $bust_size gte 7>>\
Your vision is suddenly obstructed by two mounds of flesh erupting out from your chest as it forms. Breats, <<cup_adj>> <<cup_size>>-cup, just as you saw in that mirror.\
<<else>>\
You feel you chest reform, and pulling your head down, you see that for what you've lost, you've been given breasts, <<cup_adj "-a">> <<cup_size>>-cups, just as you saw in that mirror.\
<</if>> \
You arms are the last things to come to you, the two lines of sensory return touching, then racing down your shoulders and arms.
<<click [[You reach out to your breasts.->intro change dream wake up]]>>
<<set $stress = Math.trunc($stress*.65)>><<pass_hour>><<pass_hour>><<pass_hour>><<pass_hour>><<pass_hour>>
<</click>><<remove_visible_people>>\
<<set $dreaming = false>>\
<<set $dream_appearance = "">>\
<<set $dream_clothes = "">>\
<<set $override_style = false>>\
<<set $dream_story_caption = false>>\
<<set $location = "mansion garret first wake up">>\
<<set $map_location = "mansion garret">>\
<<set $outfit = "bedsheet">>\
<<set $savename = "Intro - A New World">>\
<<set $pastel.visible = true>>\
<<set $ivory.visible = true>>\
<<set $ivory.clothes = "simple suit">>\
<<set $scarlett.clothes = "red tartan pencil skirt">>\
<<set $rose.clothes = "red sundress">>\
<<set $pastel.clothes = "poodle skirt">>\
<<set $aurora.clothes = "casual jeans and dark t-shirt">>\
You're suddenly catapulted into a state of wakefulness as something heavy lands on your stomach. You jerk up, your arms wrapping the blanket up around you as you roll over at the sudden pain in your stomach.
<<pc_speech "Oof!">>
<<speech "pastel" "Schrodinger! Shit, no, more important, Ivory! She's awake!">>
A mixed streak of pale blue and black darts from your vision as a thought passes through your mind for a brief second. <<pc_speech "She?" "thought">> It's a haze, but sorting through your thoughts you recall a mirror, maids, a world of color and thought, but it's only the feel of something spongy and soft on the insides of your arms that reminds you of the details. Looking down slowly, you see breasts sprouting from your chest, <<if $bust_size lte 5>>small as they may be<<elseif $bust_size gte 10>>and you feel the weight of them rocking you slightly forwards<<else>>and you feel the weight of them hanging from you<</if>>. Your lower half, however, is still covered by the sheet.
Before you check further though, it dawns on you what you just heard. Turning, you see you're in the garret of the mansion again, and just like the rest of what you saw of the mansion, it's in good condition, although it is a bit messy, with clutter spread about. Over to the side you see the cat girl you saw before, or more specifically, her tail swishing back and forth as she peers out the door into the garret.
<<if ($cha lte 4) and ($int lte 4)>>\
<<set $schrodinger.rel -= 5>>\
You're compelled to reach out for it, but before you can grab the tail, a streak of black leaps at your hand. You jerk your hand back as a pure black cat jumps onto the bed you're sitting on, staring up at you with two bright yellow eyes. \
<<else>>\
You resist the urge to pull on it, and start to speak, but are cut short as a pure black cat leaps up onto the bed you're sitting on, starting up at you with two bright yellow eyes. \
<</if>>
<<speech "ivory" "Damn, and I was having such a nice dream too.">>
<<speech "pastel" "Yea, yea, come on. You wanted me to tell you when she woke up, don't get mad at me.">>
The cat girl suddenly leaps back as another woman strides in. The silver skinned elven woman bows her head a little as she steps into the room, although she's not tall enough to need to, even considering her height. She's less lively than the other woman, still wiping the sleep from her eyes. It takes you one moment to process what they said, then a second to register that you could understand them.
<<click "Wait, you can speak?" You say.>>
<<set $pc_speech_rec_male_r = $pc_speech_r>>
<<set $pc_speech_rec_male_g = $pc_speech_g>>
<<set $pc_speech_rec_male_b = $pc_speech_b>>
<<goto [[intro change first speak]]>>
<</click>><<nobr>>
<<if $outfit is "bedsheet">>
Currently the only thing you could be called 'wearing' would be a bedsheet wrapped around you.
<</if>>
<</nobr>>\<<set $pc_speech_r = $pc_speech_rec_male_r>>\
<<set $pc_speech_g = $pc_speech_rec_male_g>>\
<<set $pc_speech_b = $pc_speech_rec_male_b>>\
<<pc_speech "Wait, you-">> you stop short as a sudden hacking cough overtakes you. \
<<set $pc_speech_r -= 3>>\
<<set $pc_speech_g -= 3>>\
<<set $pc_speech_b -= 3>>\
<<set $pc_speech_r = $pc_speech_r*2>>\
<<set $pc_speech_g = $pc_speech_g*2>>\
<<set $pc_speech_b = $pc_speech_g*2>>\
<<set $pc_speech_r += 3>>\
<<set $pc_speech_g += 3>>\
<<set $pc_speech_b += 3>>\
<<pc_speech "Wait, hold on-">> You again stop short holding your throat. <<pc_speech "Hold on, my voice?">>
You look up at the two women and see the cat girl starts to say something, but before she can respond, the elven woman gives her a sharp, audible slap on the rear.
<<speech "ivory" "Don't bother her, she needs to get oriented. Go find Scarlett and Rose for me.">>
The small catgirl jumps out of your bed with a yelp holding her rear, but doesn't head straight for the door. <<speech "pastel" "What about Aurora? She's human too right?">>
<<speech "ivory" "That's why I want Scarlett. You know what? Just got get everyone, that way we can get introductions in and everything else all at once, okay?">>
The cat girl pulls open a door and makes her way down the narrow staircase from the garret back to the rest of the house.
The elven woman then turns her back on you, saying, <<speech "ivory" "I'll give you a moment to inspect yourself to be certain everything is where it should be.">>
You start at the elf speaking again, having lost track of her for a brief moment in your racing thoughts. It's only once she puts one finger to a temple that you realize what what she's talking about. Rather than question her for the moment, you take her offer, and peek under the sheets. Indeed that part of you, a large part of you, at least you like, liked, to think so, is missing, and in its place is a woman's parts. Tentatively, you reach out and touch it, the odd sensation making you let out a small squeak.
[['"Oh!"'->intro change touch self]]<<fellow_maids>>\
<<pc_speech "Oh!">> you let out a sound as your finger brushes your new part, sending a jolt up your spine.
<<speech "ivory" "Geez, I just said look, not start fingering yourself. You'll need to hold on for a more through examination.">>
Again, you glance up in surprise and embarrassment, but the elven woman is still turned away. <<pc_speech "I wasn't, I was just surprised that, well, that changed.">>
<<speech "ivory" "Ah, well, can't be too surprised, you did agree to be a skivvy after all, and a skivvy is traditionally female.">>
You pause for a moment, before something dawns on you. <<pc_speech "Wait, hold on, you speak English. You understood what I was saying the whole time?">>
<<speech "ivory" "What, I don't-? Oh! Because I understood what the Mistress was saying, right? The simplest way to say it is, no I didn't understand you, but Rose might have an easier time of explaining the why and how of Contracts to you.">> The elven woman carefully looks over her shoulder at you with the corner of one eye, before both of you see the handle to the room shift. <<speech "ivory" "And speak of the devil...">>
The door to the room opens, almost as if on cue, and in walks the four maids. Almost instinctively, you gather the sheets up and cover yourself. <<speech "pastel" "I got everyone, although there's no sign of the Mistress today.">>
<<speech "scarlett" "Thank the spirits, this would be a nightmare if she decided to start interjecting her commands halfway though.">>
<<speech "aurora" "Shush yourself. The poor girl has enough on her plate without you throwing everything in her face at once. Leave this to Rose. She's the only one here that probably has a real understanding of what it means to fall into Arcadia.">>
<<speech "pastel" "Hey, what about me?">>
<<speech "ivory" "What about you? You're such an agent of chaos that wouldn't doubt it for a second if someone told me you were Fae yourself.">>
While the four of the girls bicker back and forth jokingly, the fifth, the dryad looking one, carefully comes over and sits down on the bed next to you.
[[You look at her, still holding the blanket around you.->intro change talk to rose]]<<set $ivory_name_known = true>>\
<<set $scarlett_name_known = true>>\
<<set $rose_name_known = true>>\
<<set $pastel_name_known = true>>\
<<set $aurora_name_known = true>>\
<<speech "rose" "Are you feeling okay, despite the, ah, changes?">> It takes you a moment, but going over everything in your head, you feel fine, and as far as you can tell, it's only your body that has changed.
<<pc_speech "Yea, I think so.">>
<<speech "rose" "Good. It can be a little disorienting, your first time dealing with Contracts.">>
<<pc_speech "So, wait, that's what contracts do, they change your form? You all started off as human?">>
<<speech "rose" "Not exactly, but before we get to that, how about we start with introductions so we're a little more familiar? Everyone?">>
With a quick wave of her hand, all the women get lined up. It's only once they're all standing in a row that you conciously realize they aren't wearing the maid uniforms they were last night, but instead they are in a mix of casual clothes.
The dryad looking woman starts with a small, but still quite demure, curtsy. She's wearing a simple red sundress, with matching heels that give a stark contrast with her bark like skin and green hair. <<speech "rose" "First, I'm Rose, an elf, a dryad specifically, and like you I fell through a Gate. Here, I'm the Mistress' Maid, and for the most part it's just my job to make sure the lady's will is carried out.">>
The red haired woman steps forward next, wearing a red tartan, midi pencil skirt and a black, long sleeved tee shirt. She mimes a short, abrupt curtsy with one hand. <<speech "scarlett" "Scarlett. I'm human, one of the few of us born in Arcadia, and I'm the housekeeper, so it's my job to, well, keep the house. More specifically, to keep it clean and tidy.">>
The smallest woman, the one with the cat ears and periwinkle hair, steps forward next. She is wearing a 50's style poodle skirt, in the same shade as her hair, matched with a black button down blouse. <<speech "pastel" "I'm Pastel, halfling, five feet even, and it's my job to keep everyone smiling.">> A quick glare from the elven woman forces her to add to her introduction before she steps back. <<speech "pastel" "Oh, and I'm the parlour maid, meaning the most public places of the house are my direct concern. Although to be honest, we do all do every job to some extent or another here, and so long as it all gets done the Mistress doesn't seem to care or notice.">> She says her last sentence while cupping her mouth, jokingly as though it's some kind of secret, and while she gets a glare from the elven woman for it, no one corrects her.
The purple haired woman follows her, wearing a simple black, clingy tee shirt and blue jeans. She steps forward and gives something between a bow and a curtsy. <<speech "aurora" "I'm Aurora and, well...">> She indicates herself with a sweep of her hands, which you assume is to indicate she's human. <<speech "aurora" "I was born in Arcadia and I'm the chamber maid, which means up until now, all the dirtiest jobs have been my responsibility.">>
The elven woman, still wearing her suit, is the last to step forward, and gives a slight, but still quite formal, bow. <<speech "ivory" "I'm Ivory, a silver elf, Arcadia born, and I'm the butler, meaning I'm mostly concerned with the pantry and the food of the mansion.">>
<<speech "rose" "Well, that's all of us, so I guess that just leaves you?">> She rolls out her hand to indicate you.
<<set $temp_button_name = '"' + "I'm " + $name + '," You start to say.'>>\
<<click $temp_button_name>><<goto [[intro change choose name]]>><</click>><<pc_speech "I'm <<= variables().name.rot13()>>">> you choke on your own name as it comes out of your mouth.
<<speech "rose" "Ah, I was afraid of this.">> Rose, as she called herself, has a forlorn tone as she speaks, reaching one comforting hand out towards you and stepping close again, <<speech "rose" "Just as I thought, that is indeed not your name anymore.">>
<<pc_speech "What do you mean, that's 'not may name' anymore?">> You ask, not understanding. <<pc_speech "<<= variables().name.rot13()>>">>, you try again say, attempting to force your name out of your mouth to no success. The word is there, certainly, and your lips and tounge feel as though they're making the correct motions, but it just doesn't sound right, like it's a half step out of synch.
<<speech "rose" "Well, you see, you're not a man anymore. When you made a contract with the Mistress, your nature changed.">> She turns back to the other women in the room. <<speech "rose" "Ah, well, yes, this is quite the circumstance. I'm, uh, uncertain how to proceed.">>
<<speech "ivory" "I think it would be quite simple.">>
<<speech "aurora" "Oh, do you?">>
<<speech "pastel" "Well no duh. She has to choose a new name.">>
<<speech "ivory" "Exactly. I mean, how else would she have a name that fits her? It's the most practical path.">>
<<speech "rose" "Well, if you two of all people both came to the same conclusion, I can't very well argue without some strong convincing to the contrary.">> Rose turns to the other two who have not voiced the idea, as if to confirm.
While Aurora just shrugs at the statement, Scarlett motions to you with a small gesture of her hand. <<speech "scarlett" "Perhaps she's who you should be discussing this with?">>
Rose taps her head with her finger, as if she just remembered you're there. <<speech "rose" "I'm sorry, it's been the five of us for so long I didn't even think to ask you. Considering the circumstances, it seems like the only prudent path is for you to choose a new name. So in that case, what would you like use to call you?">>
<<textbox "$female_name" $female_name>><<button [[Enter|intro change to female name check]]>><</button>><<if ($female_name is $male_name) or ($female_name is variables().male_name.rot13())>>\
<<set $trouble_picking_name = true>>\
<<set $sub_dom -= 2>>\
<<if ($hair_color is "redhead") or ($hair_color is "red")>>\
<<set $female_name = "Rebecca">>\
<<elseif $height gte 70>>\
<<set $female_name = "Timberly">>\
<<elseif $bust_size gte 8>>\
<<set $female_name = "Lyric">>\
<<elseif $skin_darkness lte 1>>\
<<set $female_name = "Crystal">>\
<<elseif $skin_darkness gte 5>>\
<<set $female_name = "Melaina">>\
<<else>>\
<<set $female_name = "Jessica">>\
<</if>>\
<<set $name = $female_name>>\
<<pc_speech "No, I'm Ack!-">> You start to protest, but are cut short with a sudden cough. A pain your chest stops you from completeing the sentence, forcing you to double over. Your breasts pressed to your knees, you continue to hack, trying to get your name out.
<<speech "rose" "Ah, jeez, I didn't really think this would be such a difficult problem.">> Rose looks back over her shoulder at the other women.
<<speech "aurora" "Don't worry, I've got this.">> Aurora steps up to the bed you're sitting on, rests one hand heavily on your shoulder, intoning, <<speech "aurora" "Your name is, uh,-">> She then hesitates a moment, looking down at you, as if trying to tell something, snaps her fingers and continues, <<speech "aurora" "Your name is <<= $name>>.">>
<<pc_speech "No... my name... is <<= $name>>.">> You finally manage to force out. It takes you a moment to realize what you said though. <<pc_speech "No, I mean, my name is <<= $name>>. Fuck! <<= $name>>! No, wait!">>
<<speech "rose" "Okay, slow down there.">> Rose sits next to you, resting a hand on your shoulder, <<speech "rose" "Look, <<= $name>>,">> she speaks very pointedly, <<speech "rose" "I understand following this may be difficult, but you have to understand, there are rules here in Arcadia, and these rules aren't things you can just break.">> She suddenly stands back up, holding up a finger, <<speech "rose" "How about this? Feel free to ask us any question and we'll try to explain how this world works.">>
[[You take a moment to consider what questions you have.->intro change to female questions]]
<<else>>\
<<set $name = $female_name>>\
<<goto [[intro change to female questions]]>>
<</if>>\<<if $trouble_picking_name is true>>\
<<speech "rose" "So, feel free to ask us anything.">>
<<else>>\
<<pc_speech "I guess I'm <<= $name>> then, <<= $name>> <<= $surname>>.">> You say after a moment's hesitation, deciding on a new name for yourself.
<<speech "rose" "Good, with that settled, we can move on to all the difficult questions you might have for us. So, feel free to ask us anything.">>
<</if>>\
<<display [[intro change female question list]]>><<if lastVisited("inchfeqe magic is real") is -1>>[[So magic is real?->inchfeqe magic is real]]<br><</if>>\
<<if lastVisited("inchfeqe contracts") is -1>>[[What exactly are Contracts and Fae?->inchfeqe contracts]]<br><</if>>\
<<if (lastVisited("inchfeqe contracts function") is -1) and (lastVisited("inchfeqe contracts") gte 0)>>[[Okay, but how exactly do Contracts function?->inchfeqe contracts function]]<br><</if>>\
<<if (lastVisited("inchfeqe worlds") is -1) and (lastVisited("inchfeqe magic is real") gte 0)>>[[So, about elves and different worlds?->inchfeqe worlds]]<br><</if>>\
<<if (lastVisited("inchfeqe demograph") is -1) and (lastVisited("inchfeqe worlds") gte 0)>>[[Okay, so about town, and these different races?->inchfeqe demograph]]<br><</if>>\
<<if lastVisited("inchfeqe arcadia") is -1>>[[What is Arcadia like then?->inchfeqe arcadia]]<br><</if>>\
<<if lastVisited("inchfeqe last night") is -1>>[[What were you saying last night?->inchfeqe last night]]<br><</if>>\
<<if (lastVisited("inchfeqe clothing") is -1) and (lastVisited("inchfeqe arcadia") gte 0)>>[[You were talking about different eras?->inchfeqe clothing]]<br><</if>>\
<<if lastVisited("inchfeqe being a maid") is -1>>[[So I'm spending a year as a maid?->inchfeqe being a maid]]<br><</if>>\
<<if lastVisited("inchfeqe stuff") is -1>>[[Where is my stuff?->inchfeqe stuff]]<br><</if>>\
\
<<if (lastVisited("inchfeqe flashlight") is -1) and (lastVisited("inchfeqe stuff") gte 0)>>[[I had a flashlight on me.->inchfeqe flashlight]]<br><</if>>\
<<if (lastVisited("inchfeqe male clothes") is -1) and (lastVisited("inchfeqe stuff") gte 0)>>[[My clothes, where did those go?->inchfeqe male clothes]]<br><</if>>\
<<if (lastVisited("inchfeqe dagger") is -1) and (lastVisited("inchfeqe stuff") gte 0)>>[[Did you see the dagger I had?->inchfeqe dagger]]<br><</if>>\
\
[[I think that's everything.->inchfeqe end questions]]<<pc_speech "So, let me get this straight, magic is real?">> You ask, more for clarity than confirmation, considering what you have already seen.
Rose, however, doesn't just give a straight answer, instead cocking her head a little, <<speech "rose" "That's a surprisingly difficult question, of which the best answer is, well, 'kind of'. I mean, magic doesn't really exist on Earth, and here we don't call it magic, it's just that the laws of physics are probably a little 'loose' from your perspective. What you might call magic is really Contracts with the Spirits and Fae.">>
<<pc_speech "But what about Earth? Do these Contracts work there?">>
Rose shakes her head a little, <<speech "rose" "Well that's a pretty hard question to answer. Very few people leave Arcadia, and even fewer return, so we don't have a lot of information on the matter.">>
Ivory gestures with a sweep of her hand, partly dismissively, and partly explaining further. <<speech "ivory" "Well, on Earth at least that's true. Humans shut themselves off to magic pretty hard a long time ago, though quite obviously even that's not perfect, or you wouldn't be here. The other worlds all have various different levels of magic though. Alfheimr has the most direct connection, but even Elves treat the Fae like bogeymen. For the most part, outside of Arcadia, Contracts are indeed simply magic, in that they're something that exists outside of the natural laws. Inside Arcadia though, and especially the town, there is no 'breaking the natural laws' because there are no natural laws. Contracts are just how everything functions.">>
<<display [[intro change female question list]]>><<pc_speech "So, these 'Contracts' and the Fae, what exactly are they?">> you ask, a little confused at the whole premise.
<<speech "rose" "Well, that's a loaded question, but the short answer on Contracts is that they're the way everything functions in Arcadia, and the short on Fae is that they're the 'people' that are native to Arcadia.">> Rose actually makes air quotes with her fingers when she says 'people' too, then notices your lack of understanding. <<speech "rose" "Okay, the simple is that there are three types of things living in Arcadia naturally, the Spirits, the Fae, and the Aos Si. The Spirits are the supernatural entities that seem to exist as sheer concepts. The Spirit of Cold is the obvious one that comes to mind as an example. Contracts with Spirits, like the one Ivory has, can be pretty significant in scope and power, but can also come with some huge clauses you have to obey. Spirits are also really difficult to talk with, and nearly impossible in town. Chances are you'll never meet one, and you're lucky for that. Next down the list are Fae. The Mistress would be a Fae. They are generally a little more human in concept.">>
Scarlett, the red haired woman, cuts in, <<speech "scarlett" "Of course calling them human requires a pretty huge caveat. If you didn't catch it, your Contract with her is the reason for the, ah, changes to your body. I'm doubtful she even really understood that you were a guy before or consciously decided to change you to a woman either, she's that detached from our understanding of reality. And yet the Mistress is both on the weaker end of the scale, and probably the single most sane Fae in all of Arcadia. Fortunately they're pretty rare. If you're lucky, the Mistress is the only one you'll ever meet.">>
Ivory nods along as Scarlett speaks, then picks up where she left it, <<speech "ivory" "And of course the last group are the Aos Si, or the Sidhe, and they're pretty much everything below the power of the Fae. It's pretty hard to pin them with just one description because they range in intelligence from basically human to purely animals. Generally though, if someone says Aos Si, they mean something human like, while the Sidhe are the less intelligent beings.">>
<<display [[intro change female question list]]>><<pc_speech "Okay, you said you weren't human before, and you've mentioned elves and different worlds. So, I mean, what's up with that? Are there a lot of different races, or what?">>
<<speech "rose" "Oh no,">> Rose waves a little dismissively as she answers, <<speech "rose" "essentially, you just have the four species, Humans, Elves, Dwarves and Orks,">> she counts them off on her fingers, <<speech "rose" "which, from a collectivist standpoint, are relatively interchangeable.">>
Pastel cuts in to clarify, <<speech "pastel" "By that she mean none of us are particularly noteworthy in difference. Orks and elves tend to be taller than dwarves and humans, but we're all about the same level of intelligence and things like that.">>
<<speech "scarlett" "True enough, but for a small correction in that humans are pretty much the same size as orks.">>
Pastel turns to Scarlett skeptically, <<speech "pastel" "Are you sure about that?">>
<<speech "scarlett" "What?">> Scarlett's retort is curt, and a touch confused, <<speech "scarlett" "Yea, I'm sure. You remember that I'm human right?">>
<<speech "pastel" "Yea,">> Pastel drags her own response out skeptically, <<speech "pastel" "but that that doesn't really mean anything.">>
<<speech "scarlett" "What do you mean by that?">> Scarlett's tone takes on a bit of indignity.
<<speech "ivory" "She means that you were born in Arcadia.">> Ivory cuts in bluntly, <<speech "ivory" "You don't have any better a point of reference on how tall the average human is than I do.">>
Scarlett shakes her head, <<speech "scarlett" "Yea, but I've talked to the others in town. Humans are not normally as short as dwarves. Anything under five and a half feet is short for a human.">>
<<speech "pastel" "Yea, but what about Kiyoko? She's barely taller than me.">>
Scarlett starts raising her voice in frustration, <<speech "scarlett" "Yea, and she's short for a human.">> She suddenly spins to face Aurora, <<speech "scarlett" "Back me up on this. Humans aren't normally that short, right?">> Aurora, however, just gives a small shrug.
Rather than let the argument continue, Rose steps between everyone, turning back to you. <<speech "rose" "Anyways, those are the big four, but there's also the Aos Si of course.">>
<<display [[intro change female question list]]>><<pc_speech "So, what is Arcadia like then?">>
Rose taps her temple for a moment before responding. <<speech "rose" "Well there's really two answers to that. First is in the town, and second is outside of the town. In the town the various contracts keep reality stable and things function much like you would expect in any small twentieth century town. The town itself seems to fashion itself on the early twentieth century, while the people are much more late, so we've ended up with bits from everywhere.">>
Ivory gestures for attention, <<speech "ivory" "And to complicate matters, some people have taken very strongly to the older style, while some are trying to recreate all the sensibilities of a modern town. As a rule of thumb, the south side of town is modern, and the north side is old.">>
<<speech "aurora" "And west is feminine, east is masculine.">> Aurora adds almost automatically.
<<speech "ivory" "Oh yes, that is a good point. On the far east side of town is a mirror to the manor. Don't go there.">> Everyone nods in unison as Ivory says this, <<speech "ivory" "The Mistress is really just one of the two Fae that rule the town. The Master is the other. The Mistress tends to be a little off, but she has a gentle touch. The Master, however, is completely insane, and it's only by the grace of the fact that he rarely shows his face that the town is able to stay functional.">>
Rose waves off the concern though, <<speech "rose" "That said, in general, the town is pretty safe. But don't try to leave. Remember the cold? Well all of us only have protection from those sorts of things while we stay in town. You wander off into the woods and anything might happen. Arcadia is dangerous and not even the elements play by the rules.">>
<<speech "pastel" "Well, there are a few exceptions.">> Pastel jumps in, <<speech "pastel" "We can follow the paths into the woods to a few places, but you need to go with someone that knows the way.">>
Rose nods to that, <<speech "rose" "Assuming everything goes smoothly today, we should have a few hours free if you want to check out the lake or something.">>
<<display [[intro change female question list]]>><<pc_speech "Okay, in this case then, could you clarify what you all were saying last night?">>
Rose throws a long glance at Ivory when you ask that.
Ivory tilts her head a little, considering her words carefully, <<speech "ivory" "Well, truth be told we didn't expect you to become a maid, so we didn't treat the situation as delicately as we could have.">>
<<speech "scarlett" "You mean you didn't.">> Scarlett shoots back without missing a beat.
<<speech "ivory" "Yes, I mean I didn't.">> Ivory admits rather honestly in response.
<<speech "pastel" "Yea, you were screwing around a lot with your- OW!">>
Pastel tries to jump in the conversation, but Ivory turns around and stops her short by grabbing the tips of her ears, yanking them upwards and making her yelp as she futilely try to fight Ivory off. <<speech "ivory" "What the hell are you talking about? I was trying to make light of the situation while keeping order, while you where running around-">>
<<speech "rose" "Ivory! Do you think this is the right time for this kind of nonsense?">>
There's a moment of quiet before Ivory lets go of Pastel's ears, fixes her suit, and turns to you. Behind her you can see Pastel sticking her tongue out at her. <<speech "ivory" "Rose is right. I was messing around last night thinking you were probably going to end up being given a less immediately present position in the town. As for exactly what was said, I don't think it's something we need to cover?">> Ivory turns to Scarlett as she phrases her statement as question, and Scarlett nods in agreement before she continues. While Scarlet was sharp with her words, now that you're able to understand the girls, you can see that their argument seems to be more a contention of beliefs, rather than a personal disagreement. <<speech "ivory" "So all I can really do is ask your forgiveness for my mistake.">>
<<nobr>>
<<click '"I understand, it was a mistake." you say apologetically.'>>
<<set $inchfeqelastnight = "understand">>
<<set $sub_dom -= 2>>
<<set $rose.rel += 1>>
<<set $ivory.rel += 2>>
<<goto [[inchfeqe last night response]]>>
<</click>>
<<if ($cha gte 5) and ($sub_dom gt 65)>><br>
<<click '"I'm still pissed about it, but I guess we're going to be working together anyways." you say firmly.'>>
<<set $inchfeqelastnight = "pissed">>
<<set $sub_dom += 1>>
<<set $ivory.rel += 5>>
<<set $rose.rel += 2>>
<<set $scarlett.rel += 1>>
<<goto [[inchfeqe last night response]]>>
<</click>><</if>>
<<if $sub_dom lte 65>><br>
<<click '"Eh, whatever." you say flippantly.'>>
<<set $inchfeqelastnight = "whatever">>
<<set $ivory.rel -= 5>>
<<set $rose.rel -= 2>>
<<set $scarlett.rel -= 1>>
<<set $pastel.rel -= 1>>
<<goto [[inchfeqe last night response]]>>
<</click>><</if>>
<</nobr>><<pc_speech "So, you were talking about different eras and how the town was earlier than the people. What exactly did you mean by that?">>
Rose cranes her neck as she searches for the right answer. <<speech "rose" "Hm? Oh. Yes, there is an explanation for that, but-">>
Pastel, however, simply cuts her off though, <<speech "pastel" "Multiple Non-Euclidean time lines!">>
When Pastel shouts out though, she is stopped by Ivory grabbing her. <<speech "ivory" "There's no reason to confuse her anymore than necessary. Let's just stick to the layman terms.">>
<<if $int gte 6>>\
<<pc_speech "No, no. I think I understand. So time flows differently depending on what world your in? So it's still unidirectional?">>
Pastel's face lights up at your response, and she practically squeaks in glee, her tail whipping back and forth. <<speech "pastel" "It's more than just that. Time flow seems to change by the person. Within a singular dimension time seems Newtonian, although whether the same laws of relatively apply in Arcadia is a difficult theory to test due to technical limitations, but what we do have gathered, it's just staggeringly random. And that's not even mentioning the abnormally high correlations between different world's cultures. That's actually why despite being a Dwarf, I'm wearing something you probably recognize. When I fell through a gate like six years ago, this was the fashion. From your perspective I'm from about fifty years ago.">>
<<else>>\
<<speech "rose" "Yes, let's. The short you need to know, <<= $name>>, is that time is a very strange concept here, and some people are from different time periods, though pretty much everyone is well on the live and let live bandwagon. Oh, and a strange note, cultures seem oddly intertwined across worlds, so, even different species might have oddly similar culture experiences.">>
<<speech "pastel" "That's actually why despite being a Dwarf, I'm wearing something you probably recognize. When I fell through a gate like six years ago, this was the fashion. From your perspective I'm from about fifty years ago.">>
<</if>>\
<<speech "scarlett" "Although with that in mind, it's probably noteworthy to mention that the town has its own culture, and generally it's pretty open about people doing their own thing.">>
<<display [[intro change female question list]]>><<pc_speech "So, I guess I'm spending a year as a maid?">> You phrase your comment more as a question, but Rose nods along as if confirming anyways.
<<speech "rose" "Well, give or take. We don't have a quite normal season structure in town, and the sun doesn't significantly deviate, so we don't use any of the calendars from other worlds. We just have six day weeks, and five weeks a month. A year would be twelve of those months. So a few days...">> She hesitates a moment and looks at Scarlett. <<speech "rose" "Longer?">>
Aurora is the one that corrects though, <<speech "aurora" "Shorter. One week shorter than an Earth year.">>
<<speech "rose" "So about a week shorter than a normal year for you.">>
<<speech "pastel" "So you know, we name the six days of the week, Prima, Secunda, Tertia, Qurata, Quinta and Sexta. The five weeks in the month are Début, Second, Troisième, Quatrième and Cinquième. And so every day has its own name. And while we're on it, the old church rings its bell at every third hour, so the town normally works days out by that. From sun up, there's Prime, Terce, Sext, None, Vespers, Compline, Vigils, and Lauds.">>
<<speech "ivory" "Slow down, you're going to just confuse her.">> Ivory berates Pastel, then turns to you, <<speech "ivory" "Don't worry about keeping it all straight, we'll help remind you of things if you ever forget.">>
<<speech "scarlett" "Right. Now since you're new and we want to make sure you know everything, for the time being we'll take turns teaching you, and nominally your hours will be from the first bell in the morning, Prime, until the first bell at Compline, and you'll get all of Sexta off.">>
<<speech "aurora" "You say that and yet...">>
<<speech "scarlett" "Yes, yes. It's pretty common for us to get things done earlier than that, so you may find yourself doing what you want a bit more than that, but you can't count on it.">>
<<display [[intro change female question list]]>><<pc_speech "What about my stuff.">> You ask, looking around. You see nothing you had on you, in any sense of the phrase, in the room.
Rose hesitates a moment as she answers, <<speech "rose" "Oh, the Mistress took all of that I think. I'm sorry, was there anything in particular that you were looking for?">>
<<display [[intro change female question list]]>><<pc_speech "I had a flashlight on me.">>
<<speech "aurora" "Oh, uh, the Mistress took that, but even discounting that, it was electric. One of the few things that does not work as expect in the city. No one's been able to make a Contract with Lightning to get it to function in the city, and I don't think the Mistress cares to even if she could. Even if you do manage to find it, I'd recommend not trying to use it.">>
<<display [[intro change female question list]]>>Rose suddenly blushes and put her hands to her mouth with an odd squeak.
<<speech "pastel" "Rose stripped you naked!">>
Once again Pastel gets smacked, but rather than Ivory, this time it's Scarlett who reaches past everyone to hit Pastel in the back of the head. <<speech "scarlett" "Don't say it like that without context. You'll break Rose's head.">> Pastel tries to speak again, but Scarlett twists her by the ears to silence her, and turns to Rose.
Rose takes a moment to compose herself before speaking. <<speech "rose" "Well the Mistress told me to, uh, get your clothes. She mentioned something about returning them, but she was speaking oddly so I didn't quite follow her. Either way I'm pretty sure you're not actually getting them back.">>
Thinking, you realize they didn't even have the stuff in your pockets, as anything you were carrying ended up in Kat's backpack.
Pastel, however, cuts your thoughts short with an interjection. <<speech "pastel" "So what was up with the panties? Is that something you're into?">>
<<speech "rose" "Don't ask that! Ivory, why-">> Rose starts to motion to Ivory, presumably to get her to smack Pastel again, but she suddenly stops short with an oddly flat look on her face. <<speech "rose" "I don't even know why I was about to ask you to stop her when obviously you're about to ask the same thing.">>
<<speech "ivory" "Well, I mean I'm curious too you know.">> Ivory shrugs a little.
<<speech "scarlett" "You realize now that it would be normal for her to wear women's underwear, right?">>
<<speech "ivory" "Well //now// it would be but-">>
Aurora steps forward and puts her hands up to get everyone's attention before turning to you. <<speech "aurora" "Look, did you want to explain? Did you like women's underwear?">>
<<nobr>>
<<click '"No! I was just wearing it because I had to." you practically shout.'>>
<<set $inchfeqeskirt = "no">>
<<set $sub_dom += 2>>
<<set $scarlett.rel += 1>>
<<set $ivory.rel -= 1>>
<<goto [[inchfeqe male clothes response]]>>
<</click>>
<br>
<<click '"Um, well I don\'t know..." you hesitate a bit and mumble a response.'>>
<<set $inchfeqeskirt = "um">>
<<goto [[inchfeqe male clothes response]]>>
<</click>>
<br>
<<click '"Sometimes maybe..." you say honestly, but a little hesitantly.'>>
<<set $inchfeqeskirt = "yes">>
<<set $ivory.rel += 5>>
<<set $scarlett.rel -= 1>>
<<goto [[inchfeqe male clothes response]]>>
<</click>>
<</nobr>><<pc_speech "Did you see the dagger I had?">> As you ask, you hold your hands out to indicate about how long it was.
Ivory glances at Scarlett who just shrugs. <<speech "scarlett" "You didn't have it leaving the Mistress' quarters, and none of your pockets seemed big enough to hold something like that.">>
Scarlett then throws a glance at Rose. <<speech "rose" "Well, normally the Mistress keeps her rooms locked, but occasionally she calls me. If I find it, well, she didn't specifically take it, so I guess there's no harm in returning it.">>
<<display [[intro change female question list]]>><<display [[temp end]]>><<pc_speech "Okay, so I get what Contracts are, but, I mean, how specifically do they work? If I just make a deal with you right now, would that be a Contract?">>
Rose rocks from one heel to the other, considering her words carefully at first, <<speech "rose" "As for how Contracts function, well Pastel could probably go on for hours about theory and application, but the short is that if you make an agreement in Arcadia, you keep it.">> She then stops a moment to wave off her own comment, <<speech "rose" "Mind you, I don't mean you have to keep it, I mean you keep it whether or not you want to. Arcadia itself enforces Contracts, so long as they're formally agreed to. That includes every kind of deal with every person, so, as two rules of thumb, don't make a Contract unless you have to, and don't make a Contract to screw someone else over. The first because you might not want to be bound to do something so rigidly, and the latter because the town will turn on you for it.">>
Ivory steps in to clarify, <<speech "ivory" "In practice though, smaller, benign Contracts are pretty common. For instance, pretty much every store is going to require a small relatively benign Contract before you deal with them, and certain mutually beneficial Contracts between friends are common.">>
<<pc_speech "What about if you make a Contract you can't keep. I mean like one it's physically impossible for you to keep?">>
<<speech "aurora" "You mean like being a skivvy, even though that implies being female when you're a male?">> Aurora responds without missing a beat, but there's a moment of silence before she continues. <<speech "aurora" "Okay, sorry, that was a little on the nose.">>
Pastel, the loud, short cat eared girl puts one hand to her face as even she's surprised by the comment, <<speech "pastel" "No, that was a //lot// on the nose.">>
<<speech "aurora" "Okay, a lot on the nose, but still, you get the point, right <<= $name>>? There are rare circumstances where things are irreconcilable, and those are usually the worst. Arcadia does not like people breaking contracts, even when they're impossible to keep. Now a Contract with another person isn't going to be able to make the same drastic changes that a contract with the Mistress would, because she's Fae and that's a matter of purview and power, but Arcadia itself takes offense to someone breaking their word, and it'll end up finding some way to punish you.">> Her face takes on an odd, distant look, as if she's recalling something, before refocusing her attention on you. <<speech "aurora" "I think it does what it can to make your punishment ironically fit the crime, but sans a good punishment you'll probably just find luck itself turning against you. And don't try making a Contract in bad faith, it's one of the worst choices you can make in Arcadia.">> The sharp look in her eye that quite clearly says she's not joking around.
<<display [[intro change female question list]]>><<pc_speech "Okay, so about town, and these different races?">> You ask, letting the question trail a little.
<<speech "scarlett" "Okay, so in the town there's somewhere between four and eight hundred people, depending on who all you count. About three or four hundred if you just count the different races, plus one or two Aos Si, and about three more Sidhe.">>
You nod along, realizing that's about the same as the town you've lived in.
<<speech "aurora" "To be certain, it's probably noteworthy that because you're human, you might be considered a bit, how do you say, 'exotic'? Due to Earth having no natural connections to Arcadia, there's something like a dozen humans in town at the very most. That said, between the four races, changes from Contracts, and the much odder shapes of some Aos Si, it's otherwise very rare that anything warrants so much as a second glance.">>
Rose raises a finger and gestures towards Aurora to call attention to that point. <<speech "rose" "Yes, while most everyone is one of the four species, Contracts tend to have a physical affect too.">>
Pastel smiles, jumps on the spot to turn around, and wags her tail. <<speech "pastel" "Yea, like this is obviously not a thing dwarves normally have.">> However, when she turns back around, she has a serious look on her face. <<speech "pastel" "But while I ended up actually choosing this, not everyone did have an option in what they look like, so you know, don't be a dick about things.">>
<<display [[intro change female question list]]>><<if $inchfeqelastnight is "understand">>\
<<pc_speech "I understand, it was a mistake.">> you say apologetically. You don't know why you phrase it so meekly considering what actually happened, but you can't help the soft tone your voice takes.
<<speech "rose" "Good, with that covered, we can move on and all be friends again, right?">>
<<speech "ivory" "Yes. Thank you <<= $name>>,">> Ivory says with an assured smile on her face, <<speech "ivory" "Maybe some time in the future we'll go over it in detail, but for now it's for the best to put it behind us and move on.">>
<<elseif $inchfeqelastnight is "pissed">>\
<<pc_speech "Honestly, I'm still pissed about it, but I guess we're going to be working together anyways, so I should put that aside.">> You speak with a firm and self assured tone.
There's a look of mild surprise on Ivory's face at your response. <<speech "ivory" "That's perfectly fair I guess. At least I can't argue against it.">>
<<speech "scarlett" "Wow, someone that can put you in your place Ivory. If you don't watch out she'll be the one wearing the suit and you'll be wearing her outfit.">>
Ivory motions to Scarlett like she's going to smack her, but with much less aggressiveness than when she threatens Pastel. You also notice a bit of flushing of her cheeks and an odd expression on her face.
Either way, everyone quickly turns back to you as Rose asks, <<speech "rose" "So, any more questions?">>
<<elseif $inchfeqelastnight is "whatever">>\
<<pc_speech "Eh, whatever.">> you say, flippantly dismissing the whole situation.
<<speech "rose" "There, everything that needed to be been, can be please just move on now?">> Rose quickly cuts in before anyone can follow up.
Ivory puts her hand to her face like she wants to say something, but thinks better of it. <<speech "ivory" "Yea. That's good enough. You have any other questions <<= $name>>?">>
<<else>>@@ERROR:REACHED PAGED INCORRECTLY@@>><</if>>\
<<display [[intro change female question list]]>><<if $inchfeqeskirt is "no">>\
<<pc_speech "No! I was just wearing it because I had to.">> Quickly you explain what happened, with the locked mansion, your torn pants, and Kat loaning you her skirt.
<<speech "scarlett" "Ah, well I guess that makes sense.">> Scarlett responds as you finish your story.
Ivory jerks her head to indicate Scarlett, her arms crossed. <<speech "ivory" "Still, my offer from last night still stands.">>
Scarlett cocks her head, confused, before it seems to dawn on her what Ivory is referring to. <<speech "scarlett" "No. I am //not// interested. You know what, let's just move on. <<= $name>> got her question answered, and even you got to ask your weird ass one. <<= $name>> you got anymore questions?">>
<<elseif $inchfeqeskirt is "um">>\
<<pc_speech "Um, well I don't know...">>
<<speech "ivory" "Wait, what? How could you not know that?">> Ivory asks with a tone of utter disbelief.
<<pc_speech "Well, I mean I guess I didn't mind it,">> you say, trying to clarify, <<pc_speech "but I wasn't wearing it because I wanted to either.">> Quickly you explain what happened, with the locked mansion, your torn pants, and Kat loaning you her skirt.
<<speech "ivory" "Hm. Well I guess either way you're going to be wearing a lot more anyways.">> Ivory says as you finish your story.
<<speech "scarlett" "Ivory, what the hell?">> Scarlett immediately shouts at her.
<<speech "ivory" "What, it's true!">> Ivory puts up her hands, then acquiesce to the insensitivity of her comment, <<speech "ivory" "Okay, fine, I'm sorry <<= $name>>, I didn't mean it like that.">>
<<speech "scarlett" "You know what, let's just move on. <<= $name>> got her question answered, and even you got to ask your weird ass one. <<= $name>> you got anymore questions?">>
<<elseif $inchfeqeskirt is "yes">>\
<<pc_speech "Sometimes maybe, but I wasn't wearing them on purpose last night.">>
<<speech "pastel" "Wait, so you wear women's clothes, but last night you were doing it on accident?">>
<<pc_speech "Well, I mean I was only wearing them because the clothes that I was wearing got torn.">> Quickly you explain what happened, with the locked mansion, your torn pants, and Kat loaning you her skirt.
<<speech "pastel" "That's quite the coincidence.">>
<<speech "aurora" "You're saying you don't believe her?">>
<<speech "pastel" "No, not at all. I'm just saying it's an oddity that those things would converge.">>
<<speech "scarlett" "Anyways, let's just move on. <<= $name>> got her question answered, and even you guys even got to ask your own. <<= $name>> you got anymore questions?">>
<<else>>@@ERROR: REACHED SCENE INCORRECTLY@@<</if>>\
<<display [[intro change female question list]]>><<widget "pass_hour">><<nobr>>
<<script>>variables().date.setHours(variables().date.getHours()+3)<</script>>
<</nobr>><</widget>>
<<widget "day_of_week">><<nobr>>
<<if $date.getDay() == 0>>
Sunday\
<<elseif $date.getDay() == 1>>
Monday\
<<elseif $date.getDay() == 2>>
Tuesday\
<<elseif $date.getDay() == 3>>
Wednesday\
<<elseif $date.getDay() == 4>>
Thursday\
<<elseif $date.getDay() == 5>>
Friday\
<<elseif $date.getDay() == 6>>
Saturaday\
<</if>>
<</nobr>><</widget>>
<<widget "display_time">><<nobr>>
<<if $args[0] == "hour" || $args[0] == "precise">>
TODO
<<else>>
<<if $date.getHours() < 3>>
<<if $args[0] == "canon" || $args[0] == "canonical">>
Vigils\
<<else>>
Dead of Night\
<</if>>
<<elseif $date.getHours() < 6>>
<<if $args[0] == "canon" || $args[0] == "canonical">>
Lauds\
<<else>>
Pre-Dawn\
<</if>>
<<elseif $date.getHours() < 9>>
<<if $args[0] == "canon" || $args[0] == "canonical">>
Prime\
<<else>>
Early Morning\
<</if>>
<<elseif $date.getHours() < 12>>
<<if $args[0] == "canon" || $args[0] == "canonical">>
Terce\
<<else>>
Mid-Morning\
<</if>>
<<elseif $date.getHours() < 15>>
<<if $args[0] == "canon" || $args[0] == "canonical">>
Sext\
<<else>>
Midday\
<</if>>
<<elseif $date.getHours() < 18>>
<<if $args[0] == "canon" || $args[0] == "canonical">>
None\
<<else>>
Afternoon\
<</if>>
<<elseif $date.getHours() < 21>>
<<if $args[0] == "canon" || $args[0] == "canonical">>
Vespers\
<<else>>
Evening\
<</if>>
<<elseif $date.getHours() < 24>>
<<if $args[0] == "canon" || $args[0] == "canonical">>
Compline\
<<else>>
Night\
<</if>>
<<else>>
@@ERROR <<= $date.getHours()>> Not Valid@@
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "month">><<nobr>>
<<if $date.getMonth() == 0>>
January
<<elseif $date.getMonth() == 1>>
February
<<elseif $date.getMonth() == 2>>
March
<<elseif $date.getMonth() == 3>>
April
<<elseif $date.getMonth() == 4>>
May
<<elseif $date.getMonth() == 5>>
June
<<elseif $date.getMonth() == 6>>
July
<<elseif $date.getMonth() == 7>>
August
<<elseif $date.getMonth() == 8>>
September
<<elseif $date.getMonth() == 9>>
October
<<elseif $date.getMonth() == 10>>
November
<<elseif $date.getMonth() == 11>>
December
<<else>>
@@ERROR MONTH NOT VALID <<= $date>>@@
<</if>>
<</nobr>><</widget>>